Player Matchup

Charon
Charon
FlyinZedbra
Charon
Level 138
God Stats
3W - 1L
1,284 SR
Queue Stats
310W - 302L
1,567 Elo+
Party 3
Ra
Ra
HeyImTheBoss
Ra
Level 80
God Stats
17W - 20L
1,404 SR
Queue Stats
378W - 341L
1,531 Elo+
Party 3
Izanami
Izanami
ThoughtPoem9654
Izanami
Level 69
God Stats
4W - 0L
1,747 SR
Queue Stats
117W - 107L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
Unix5308
Jormungandr
Level 80
God Stats
6W - 2L
1,597 SR
Queue Stats
45W - 41L
1,484 Elo+
Party 2
Hun Batz
Hun Batz
clinkyyy
Hun Batz
Level 68
God Stats
7W - 6L
1,568 SR
Queue Stats
328W - 291L
1,571 Elo+
Party 3
Team Averages
Level 87
1,520 SR
1,527 Elo+

VS

Team Averages
Level 62
1,616 SR
1,612 Elo+
Achilles
Achilles
CaptainLux
Achilles
Level 108
God Stats
1W - 3L
1,473 SR
Queue Stats
17W - 6L
1,751 Elo+
Party 1
He Bo
He Bo
SKNmoctePA
He Bo
Level 92
God Stats
2W - 2L
1,799 SR
Queue Stats
31W - 23L
1,529 Elo+
Party 1
Bakasura
Bakasura
Solaire927
Bakasura
Level 86
God Stats
68W - 48L
1,680 SR
Queue Stats
926W - 949L
1,454 Elo+
Solo
Neith
Neith
VargasADC
Neith
Level 24
God Stats
3W - 3L
1,626 SR
Queue Stats
7W - 8L
1,606 Elo+
Party 1
Ymir
Ymir
xXGorditoXx
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
0 / 0 / 0
4,927
616
1,361
3,328
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 0
5,377
672
1,088
2,333
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 1
5,254
657
1,167
4,368
1,552
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Unix5308
Jormungandr
9
1 / 2 / 0
5,347
668
4,912
7,041
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
clinkyyy
Hun Batz
10
2 / 0 / 1
5,627
703
1,779
4,846
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CaptainLux
Achilles
10
2 / 1 / 0
5,615
702
4,439
8,939
5,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
9
0 / 1 / 0
4,724
591
1,475
4,072
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Solaire927
Bakasura
9
0 / 1 / 0
4,747
593
1,597
8,547
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
VargasADC
Neith
8
1 / 2 / 0
4,433
554
2,276
4,671
1,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
3,100
388
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
3
3
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
CaptainLux
Achilles
2
1
0
2
W
Charon
0
0
0
0
W
1
0
0
1
L
He Bo
0
1
0
0
L
Bakasura
Solaire927
Bakasura
0
1
0
0
W
1
1
1
1.5
W
Jormungandr
Unix5308
Jormungandr
1
2
0
0.5
L
Neith
VargasADC
Neith
1
2
0
0.5
W
Hun Batz
clinkyyy
Hun Batz
2
0
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,307
Damage
9,787
21,916
Taken
26,229
9,489
Mitigated
11,337
5,824
Healing
7,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CaptainLux
Achilles
4,439
1,223
0
2,200
8,939
5,662
0
4,714
4,064
64
37,422
W
Charon
1,361
206
0
1,903
3,328
2,301
0
260
3,020
10,133
0
W
1,088
164
288
941
2,333
714
0
869
1,340
38,173
0
L
He Bo
1,475
200
0
438
4,072
1,101
0
983
3,009
36,160
0
L
Bakasura
Solaire927
Bakasura
1,597
1,373
0
3,941
8,547
3,079
0
1,222
7,317
0
28,532
W
1,167
773
0
692
4,368
1,552
26
434
3,934
0
41,476
W
Jormungandr
Unix5308
Jormungandr
4,912
2,039
0
1,500
7,041
3,285
0
92
6,929
28,877
0
L
Neith
VargasADC
Neith
2,276
911
0
1,409
4,671
1,495
0
1,064
3,607
0
24,667
W
Hun Batz
clinkyyy
Hun Batz
1,779
445
0
500
4,846
1,637
0
269
4,507
0
41,704
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,532
Gold Earned
22,619
309
Minions Killed
222
0
Camps Cleared
0
821,526
Distance Traveled
663,615
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,615
702
61
8
0
159,845
0
W
Charon
4,927
616
14
2
0
169,525
2
W
Ra
5,377
672
78
10
0
160,303
0
L
He Bo
4,724
591
61
8
0
166,344
2
L
Bakasura
4,747
593
73
9
0
182,832
0
W
Izanami
5,254
657
82
10
0
141,054
5
W
Jormungandr
5,347
668
57
7
0
155,331
0
L
Neith
4,433
554
27
3
0
154,594
0
W
Hun Batz
5,627
703
78
10
0
195,313
0
L
Ymir
3,100
388
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role