Player Matchup

Bacchus
Bacchus
DOJJUH
Bacchus
Level 15
God Stats
7W - 3L
1,399 SR
Queue Stats
12W - 9L
1,389 Elo+
Party 2
Janus
Janus
Dragon115g
Janus
Level 105
God Stats
3W - 5L
1,192 SR
Queue Stats
178W - 184L
1,535 Elo+
Party 2
Neith
Neith
TheGodlyCrunch
Neith
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 7L
1,307 Elo+
Party 2
Team Averages
Level 43
1,364 SR
1,410 Elo+

VS

Team Averages
Level 46
1,381 SR
1,125 Elo+
Cerberus
Cerberus
Dubd Ink 24
Cerberus
Level 17
God Stats
0W - 1L
1,480 SR
Queue Stats
0W - 4L
1,085 Elo+
Party 1
Cthulhu
Cthulhu
IronlBuck
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,088 Elo+
Party 1
Skadi
Skadi
ShotoZer0
Skadi
Level 94
God Stats
0W - 1L
1,164 SR
Queue Stats
1W - 5L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DOJJUH
Bacchus
15
9 / 0 / 11
12,770
851
14,883
15,502
17,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
15
5 / 2 / 14
12,420
828
17,743
8,114
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 1 / 12
12,779
852
15,968
8,453
3,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dubd Ink 24
Cerberus
12
1 / 8 / 1
9,872
658
5,316
19,868
8,804
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
IronlBuck
Cthulhu
11
1 / 7 / 1
9,537
636
7,045
19,858
18,049
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
ShotoZer0
Skadi
13
1 / 6 / 1
10,357
690
8,655
14,298
5,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
21
Kills
3
3
Deaths
21
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DOJJUH
Bacchus
9
0
11
14.5
W
Janus
5
2
14
6
L
Cerberus
Dubd Ink 24
Cerberus
1
8
1
0.19
L
Cthulhu
IronlBuck
Cthulhu
1
7
1
0.21
L
Skadi
ShotoZer0
Skadi
1
6
1
0.25
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,594
Damage
21,016
32,069
Taken
54,024
23,841
Mitigated
32,123
2,725
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DOJJUH
Bacchus
14,883
2,426
0
963
15,502
17,235
212
4,986
10,293
32,641
0
W
Janus
17,743
2,169
0
311
8,114
3,161
354
3,822
4,280
66,823
0
L
Cerberus
Dubd Ink 24
Cerberus
5,316
553
0
967
19,868
8,804
0
11,795
7,648
26,160
0
L
Cthulhu
IronlBuck
Cthulhu
7,045
284
397
1,401
19,858
18,049
0
9,726
10,112
14,899
0
L
Skadi
ShotoZer0
Skadi
8,655
4,433
6
586
14,298
5,270
672
10,959
3,339
0
36,699
W
15,968
7,046
0
1,451
8,453
3,445
2,454
3,766
4,583
0
49,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,969
Gold Earned
29,766
146
Minions Killed
121
0
Camps Cleared
0
807,253
Distance Traveled
698,141
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,770
851
22
1
0
284,138
0
W
Janus
12,420
828
66
4
0
248,954
2
L
Cerberus
9,872
658
44
3
0
232,382
0
L
Cthulhu
9,537
636
34
2
0
219,546
0
L
Skadi
10,357
690
43
3
0
246,213
0
W
Neith
12,779
852
58
4
0
274,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role