Player Matchup

The Morrigan
The Morrigan
Henlax
The Morrigan
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 76L
1,320 Elo+
Party 1
Maui
Maui
Isaactb
Maui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,355 Elo+
Party 1
Sylvanus
Sylvanus
Joiintkiiller
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,203 Elo+
Party 1
Set
Set
Siknoy
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,146 Elo+
Party 1
Medusa
Medusa
hippiesempai
Medusa
Level 109
God Stats
0W - 2L
1,250 SR
Queue Stats
18W - 21L
1,427 Elo+
Solo
Team Averages
Level 49
1,450 SR
1,290 Elo+

VS

Team Averages
Level 96
1,533 SR
1,479 Elo+
Neith
Neith
DankoPanko_
Neith
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 2
Hera
Hera
LAYZ__Y
Hera
Level 105
God Stats
1W - 0L
1,816 SR
Queue Stats
18W - 15L
1,625 Elo+
Party 2
Cthulhu
Cthulhu
Misdebah
Cthulhu
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,237 Elo+
Solo
Bacchus
Bacchus
Ran_Tan_Plan005
Bacchus
Level 93
God Stats
4W - 2L
1,351 SR
Queue Stats
171W - 159L
1,551 Elo+
Solo
Horus
Horus
SanbiksCZ
Horus
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
134W - 135L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Henlax
The Morrigan
15
2 / 9 / 5
8,392
646
11,686
12,836
6,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
Isaactb
Maui
15
4 / 6 / 7
9,740
749
6,758
17,897
25,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Joiintkiiller
Sylvanus
14
0 / 9 / 9
8,567
659
9,335
22,400
22,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Set
Siknoy
Set
15
2 / 10 / 6
9,115
701
11,453
18,580
12,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
3 / 5 / 3
8,853
681
13,531
10,576
5,784
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 18
11,816
909
20,178
13,660
8,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
LAYZ__Y
Hera
19
10 / 2 / 23
12,137
934
22,334
10,572
6,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Misdebah
Cthulhu
16
2 / 2 / 27
10,840
834
11,865
18,910
21,277
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
9 / 3 / 23
11,726
902
12,210
15,851
25,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
SanbiksCZ
Horus
18
6 / 2 / 23
10,857
835
7,827
16,685
21,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
153
11
Kills
39
39
Deaths
11
30
Assists
114
Player
Kills
Deaths
Assists
KDA
W
12
2
18
10.5
L
The Morrigan
Henlax
The Morrigan
2
9
5
0.5
L
Maui
Isaactb
Maui
4
6
7
1.25
L
Sylvanus
Joiintkiiller
Sylvanus
0
9
9
0.5
W
Hera
LAYZ__Y
Hera
10
2
23
10.75
W
Cthulhu
Misdebah
Cthulhu
2
2
27
7.75
W
9
3
23
6.83
W
Horus
SanbiksCZ
Horus
6
2
23
8.75
L
Set
Siknoy
Set
2
10
6
0.5
L
Medusa
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,763
Damage
74,414
82,289
Taken
75,678
73,051
Mitigated
83,043
11,579
Healing
32,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,178
7,758
1,659
3,455
13,660
8,290
3,712
3,983
9,333
0
41,968
L
The Morrigan
Henlax
The Morrigan
11,686
1,992
613
1,633
12,836
6,905
0
6,564
6,196
22,611
2,134
L
Maui
Isaactb
Maui
6,758
853
1,032
1,351
17,897
25,048
0
9,303
8,192
11,879
0
L
Sylvanus
Joiintkiiller
Sylvanus
9,335
2,062
1,768
2,751
22,400
22,504
0
11,206
11,053
14,018
0
W
Hera
LAYZ__Y
Hera
22,334
5,594
638
1,606
10,572
6,599
1,718
3,311
7,132
49,662
0
W
Cthulhu
Misdebah
Cthulhu
11,865
972
928
2,516
18,910
21,277
207
7,834
10,511
20,985
1,731
W
12,210
658
3,447
4,759
15,851
25,048
395
4,576
10,336
21,536
0
W
Horus
SanbiksCZ
Horus
7,827
4,409
6,899
6,626
16,685
21,829
958
5,359
10,619
0
18,063
L
Set
Siknoy
Set
11,453
3,705
0
1,193
18,580
12,810
0
10,191
8,305
0
21,219
L
Medusa
13,531
3,237
437
801
10,576
5,784
0
7,123
3,226
0
33,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,667
Gold Earned
57,376
96
Minions Killed
160
0
Camps Cleared
0
1,052,422
Distance Traveled
1,275,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,816
909
37
3
0
247,673
0
L
The Morrigan
8,392
646
14
1
0
175,209
0
L
Maui
9,740
749
15
1
0
235,348
0
L
Sylvanus
8,567
659
17
1
0
194,337
0
W
Hera
12,137
934
64
5
0
255,833
0
W
Cthulhu
10,840
834
24
2
0
248,314
0
W
Bacchus
11,726
902
15
1
0
253,145
0
W
Horus
10,857
835
20
2
0
270,858
0
L
Set
9,115
701
18
1
0
205,682
0
L
Medusa
8,853
681
32
2
0
241,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role