Player Matchup

Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
SwrAdam
Anubis
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 194L
1,399 Elo+
Party 2
Medusa
Medusa
battywhiff
Medusa
Level 50
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 189L
1,476 Elo+
Party 1
Discordia
Discordia
dempyonline
Discordia
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 90L
1,408 Elo+
Party 2
Thor
Thor
tjaytom2
Thor
Level 119
God Stats
6W - 5L
1,514 SR
Queue Stats
149W - 155L
1,500 Elo+
Party 2
Team Averages
Level 86
1,503 SR
1,457 Elo+

VS

Team Averages
Level 46
1,547 SR
1,477 Elo+
Izanami
Izanami
HenttaiiSenpai69
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,479 Elo+
Party 3
Ymir
Ymir
Peace-Killer070
Ymir
Level 6
God Stats
2W - 4L
1,452 SR
Queue Stats
2W - 5L
1,322 Elo+
Party 3
Chernobog
Chernobog
Sacredge_
Chernobog
Level 128
God Stats
16W - 9L
1,570 SR
Queue Stats
174W - 162L
1,547 Elo+
Party 4
Hera
Hera
TsukiyamaSenpaii
Hera
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,497 Elo+
Party 3
Nemesis
Nemesis
Varguk
Nemesis
Level 48
God Stats
6W - 0L
1,713 SR
Queue Stats
189W - 181L
1,537 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 1
6,013
547
2,377
8,588
6,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
SwrAdam
Anubis
4
0 / 1 / 1
4,235
385
1,163
2,532
779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
battywhiff
Medusa
9
1 / 2 / 1
5,287
481
4,190
5,582
2,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
dempyonline
Discordia
9
0 / 4 / 0
5,165
470
1,469
7,496
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
11
1 / 3 / 0
6,363
578
4,595
8,610
3,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,551
505
3,534
5,748
1,429
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 1
5,482
498
1,451
3,991
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
Sacredge_
Chernobog
14
5 / 1 / 0
8,097
736
7,094
9,895
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 1
7,588
690
7,903
4,398
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Varguk
Nemesis
11
0 / 0 / 3
6,248
568
1,356
6,160
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
10
10
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
0
1
1.5
W
1
2
0
0.5
W
0
0
1
0.5
W
Chernobog
Sacredge_
Chernobog
5
1
0
5
L
Anubis
SwrAdam
Anubis
0
1
1
0.5
W
4
0
1
4.5
W
Nemesis
Varguk
Nemesis
0
0
3
1.5
L
Medusa
battywhiff
Medusa
1
2
1
0.75
L
Discordia
dempyonline
Discordia
0
4
0
0
L
Thor
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,794
Damage
21,338
32,808
Taken
30,192
14,993
Mitigated
10,863
7,564
Healing
12,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,377
1,036
580
3,287
8,588
6,289
0
1,795
6,793
0
21,399
W
3,534
2,310
0
2,057
5,748
1,429
384
0
5,748
0
44,736
W
1,451
275
0
1,134
3,991
2,196
0
147
3,844
10,069
0
W
Chernobog
Sacredge_
Chernobog
7,094
3,360
0
5,276
9,895
3,096
0
793
9,102
0
67,514
L
Anubis
SwrAdam
Anubis
1,163
0
0
465
2,532
779
0
298
2,234
8,300
0
W
7,903
1,381
0
1,309
4,398
1,418
30
1,700
2,698
62,461
0
W
Nemesis
Varguk
Nemesis
1,356
515
0
2,532
6,160
2,724
0
139
6,021
0
54,046
L
Medusa
battywhiff
Medusa
4,190
1,791
0
1,423
5,582
2,170
0
1,514
4,068
0
31,901
L
Discordia
dempyonline
Discordia
1,469
56
0
1,059
7,496
1,857
408
5,428
2,068
24,367
0
L
Thor
4,595
187
0
750
8,610
3,898
0
385
8,225
0
48,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,063
Gold Earned
32,966
235
Minions Killed
409
0
Camps Cleared
0
946,784
Distance Traveled
1,085,840
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,013
547
21
2
0
219,480
1
W
Izanami
5,551
505
80
7
0
198,449
2
W
Ymir
5,482
498
19
2
0
242,299
0
W
Chernobog
8,097
736
120
11
0
185,263
0
L
Anubis
4,235
385
9
1
0
98,795
0
W
Hera
7,588
690
108
10
0
222,349
2
W
Nemesis
6,248
568
82
7
0
237,480
4
L
Medusa
5,287
481
68
6
0
207,574
0
L
Discordia
5,165
470
44
4
0
207,947
0
L
Thor
6,363
578
93
8
0
212,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role