Player Matchup

Thor
Thor
AzraelKinslayer
Thor
Level 198
God Stats
2W - 2L
1,798 SR
Queue Stats
107W - 119L
1,502 Elo+
Party 1
Artio
Artio
GasterretsaG
Artio
Level 109
God Stats
0W - 1L
1,758 SR
Queue Stats
11W - 15L
1,405 Elo+
Party 1
Apollo
Apollo
IncoMortalis
Apollo
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,500 Elo+
Party 1
Ra
Ra
Kampfkeks01
Ra
Level 125
God Stats
2W - 3L
1,601 SR
Queue Stats
47W - 54L
1,487 Elo+
Party 1
Charon
Charon
NorthernWhale
Charon
Level 146
God Stats
6W - 2L
1,575 SR
Queue Stats
157W - 152L
1,512 Elo+
Party 1
Team Averages
Level 142
1,646 SR
1,481 Elo+

VS

Team Averages
Level 118
1,500 SR
1,508 Elo+
Mulan
Mulan
 
Mulan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Azukkii
Nu Wa
Level 147
God Stats
4W - 4L
1,372 SR
Queue Stats
51W - 61L
1,472 Elo+
Solo
Ymir
Ymir
Lakdhar
Ymir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,527 Elo+
Solo
Anhur
Anhur
Yodamdam518
Anhur
Level 148
God Stats
5W - 3L
1,565 SR
Queue Stats
242W - 205L
1,568 Elo+
Solo
Bakasura
Bakasura
cheehacker95
Bakasura
Level 127
God Stats
18W - 16L
1,565 SR
Queue Stats
402W - 386L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,174
561
4,365
10,836
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 4 / 0
4,856
441
2,831
9,838
5,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
10
1 / 1 / 0
5,783
526
6,419
6,334
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 0
6,069
552
6,025
8,123
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 2
5,255
478
5,212
8,968
6,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
4 / 2 / 0
7,180
653
6,446
9,715
5,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Azukkii
Nu Wa
12
2 / 1 / 2
7,105
646
6,366
4,982
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Lakdhar
Ymir
10
1 / 0 / 6
6,185
562
1,774
8,974
4,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 3
6,494
590
6,708
7,957
2,601
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
cheehacker95
Bakasura
12
4 / 1 / 5
7,202
655
6,022
9,599
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
14
14
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
2
0
2
L
2
3
1
0.83
W
Nu Wa
Azukkii
Nu Wa
2
1
2
3
L
0
4
0
0
L
Apollo
1
1
0
1
L
1
4
0
0.25
W
Ymir
Lakdhar
Ymir
1
0
6
4
L
0
2
2
0.5
W
3
0
3
4.5
W
Bakasura
cheehacker95
Bakasura
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,852
Damage
27,316
44,099
Taken
41,227
20,943
Mitigated
18,192
11,524
Healing
15,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,446
985
0
3,421
9,715
5,345
0
4,424
4,864
0
48,667
L
4,365
710
0
4,703
10,836
4,161
0
1,396
9,126
0
49,857
W
Nu Wa
Azukkii
Nu Wa
6,366
1,216
0
750
4,982
1,924
63
3,021
1,900
52,627
0
L
2,831
174
264
1,948
9,838
5,906
0
1,007
7,931
10,429
0
L
Apollo
6,419
3,616
0
2,935
6,334
1,534
0
1,077
5,169
0
45,599
L
6,025
426
180
1,494
8,123
2,677
0
3,632
3,906
53,524
0
W
Ymir
Lakdhar
Ymir
1,774
331
1,464
3,197
8,974
4,378
0
3,192
5,259
15,201
0
L
5,212
1,228
0
0
8,968
6,665
0
633
8,247
29,413
388
W
6,708
4,912
0
3,077
7,957
2,601
0
710
7,208
0
51,092
W
Bakasura
cheehacker95
Bakasura
6,022
3,878
0
3,320
9,599
3,944
0
1,162
8,316
0
54,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,137
Gold Earned
34,166
298
Minions Killed
393
0
Camps Cleared
0
1,091,178
Distance Traveled
1,100,374
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,180
653
83
8
0
193,489
0
L
Thor
6,174
561
78
7
0
223,088
0
W
Nu Wa
7,105
646
109
10
0
205,360
1
L
Artio
4,856
441
9
1
0
228,004
2
L
Apollo
5,783
526
80
7
0
209,088
1
L
Ra
6,069
552
92
8
0
220,588
0
W
Ymir
6,185
562
14
1
0
219,666
4
L
Charon
5,255
478
39
4
0
210,410
1
W
Anhur
6,494
590
88
8
0
202,143
3
W
Bakasura
7,202
655
99
9
0
279,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role