Player Matchup

Kuzenbo
Kuzenbo
Airborne1315
Kuzenbo
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 177L
1,518 Elo+
Party 2
Sobek
Sobek
ChiknNugies
Sobek
Level 43
God Stats
1W - 3L
1,485 SR
Queue Stats
16W - 29L
1,292 Elo+
Party 1
Izanami
Izanami
MillionBrush589
Izanami
Level 66
God Stats
12W - 16L
1,482 SR
Queue Stats
84W - 97L
1,421 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Mousecop19
Tsukuyomi
Level 146
God Stats
1W - 2L
1,486 SR
Queue Stats
260W - 253L
1,506 Elo+
Party 2
Tiamat
Tiamat
Spooksiies
Tiamat
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 93L
1,244 Elo+
Party 1
Team Averages
Level 101
1,491 SR
1,396 Elo+

VS

Team Averages
Level 127
1,572 SR
1,489 Elo+
Cthulhu
Cthulhu
BenjiIsopod
Cthulhu
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 60L
1,341 Elo+
Solo
Hades
Hades
LordDavid2977
Hades
Level 123
God Stats
156W - 138L
1,574 SR
Queue Stats
412W - 385L
1,466 Elo+
Solo
Apollo
Apollo
Slayd5Oh
Apollo
Level 159
God Stats
1W - 0L
1,281 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
XxChadGamer69xX
Nemesis
Level 105
God Stats
3W - 0L
1,883 SR
Queue Stats
47W - 45L
1,483 Elo+
Solo
Thoth
Thoth
thenagatox18
Thoth
Level 146
God Stats
1W - 0L
1,623 SR
Queue Stats
23W - 19L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Airborne1315
Kuzenbo
13
1 / 6 / 3
7,733
644
9,028
15,432
19,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 3 / 3
7,835
653
4,800
12,627
11,173
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 3 / 3
7,687
641
6,276
9,712
3,697
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Mousecop19
Tsukuyomi
15
2 / 2 / 1
8,354
696
8,159
9,305
3,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Spooksiies
Tiamat
14
0 / 3 / 4
7,733
644
6,545
9,688
8,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BenjiIsopod
Cthulhu
16
4 / 1 / 8
9,603
800
8,973
10,919
11,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 1 / 15
8,178
682
8,554
9,597
5,626
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Slayd5Oh
Apollo
16
6 / 1 / 10
9,536
795
8,498
11,628
5,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
2 / 1 / 9
9,095
758
8,495
12,949
7,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
5 / 0 / 12
9,885
824
11,779
3,910
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
4
Kills
17
17
Deaths
4
14
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Airborne1315
Kuzenbo
1
6
3
0.42
W
Cthulhu
BenjiIsopod
Cthulhu
4
1
8
8
L
0
3
3
0.5
W
0
1
15
7.5
L
1
3
3
0.83
L
Tsukuyomi
Mousecop19
Tsukuyomi
2
2
1
1.25
W
Apollo
Slayd5Oh
Apollo
6
1
10
11
L
Tiamat
Spooksiies
Tiamat
0
3
4
0.67
W
2
1
9
6.5
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,808
Damage
46,299
56,764
Taken
49,003
46,373
Mitigated
31,024
6,243
Healing
11,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Airborne1315
Kuzenbo
9,028
1,987
0
1,951
15,432
19,019
17
8,028
7,308
18,018
0
W
Cthulhu
BenjiIsopod
Cthulhu
8,973
139
1,175
2,205
10,919
11,054
0
4,508
6,146
24,641
897
L
4,800
147
0
1,414
12,627
11,173
0
4,030
7,763
11,060
0
W
8,554
756
368
1,890
9,597
5,626
576
4,110
5,243
22,466
0
L
6,276
4,846
0
558
9,712
3,697
23
4,778
4,934
0
26,087
L
Tsukuyomi
Mousecop19
Tsukuyomi
8,159
952
0
791
9,305
3,641
0
5,580
3,517
0
32,720
W
Apollo
Slayd5Oh
Apollo
8,498
5,100
0
2,891
11,628
5,272
2,934
4,353
7,068
0
32,023
L
Tiamat
Spooksiies
Tiamat
6,545
531
45
1,484
9,688
8,843
0
5,130
4,384
28,139
0
W
8,495
2,200
0
2,914
12,949
7,394
658
4,723
7,977
0
37,873
W
11,779
51
0
0
3,910
1,678
786
1,786
2,048
44,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,342
Gold Earned
46,297
190
Minions Killed
282
0
Camps Cleared
0
1,085,642
Distance Traveled
1,303,083
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,733
644
16
1
0
219,886
0
W
Cthulhu
9,603
800
29
2
0
255,591
0
L
Sobek
7,835
653
20
2
0
230,108
1
W
Hades
8,178
682
24
2
0
242,415
0
L
Izanami
7,687
641
49
4
0
189,635
0
L
Tsukuyomi
8,354
696
60
5
0
226,469
0
W
Apollo
9,536
795
56
5
0
229,420
0
L
Tiamat
7,733
644
45
4
0
219,544
2
W
Nemesis
9,095
758
75
6
0
296,405
0
W
Thoth
9,885
824
98
8
0
279,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role