Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
R0i__Richard
Mulan
Level 89
God Stats
12W - 5L
1,617 SR
Queue Stats
24W - 16L
1,568 Elo+
Party 3
Poseidon
Poseidon
Thechesnut
Poseidon
Level 126
God Stats
1W - 2L
1,609 SR
Queue Stats
153W - 160L
1,428 Elo+
Party 2
Fenrir
Fenrir
TrueTyrnno
Fenrir
Level 125
God Stats
0W - 1L
1,772 SR
Queue Stats
140W - 156L
1,450 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YsurenMcBones
Ah Muzen Cab
Level 117
God Stats
3W - 4L
1,416 SR
Queue Stats
190W - 203L
1,464 Elo+
Party 2
Team Averages
Level 118
1,583 SR
1,482 Elo+

VS

Team Averages
Level 70
1,591 SR
1,507 Elo+
Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
David__2002-_-
Achilles
Level 78
God Stats
14W - 10L
1,572 SR
Queue Stats
79W - 62L
1,487 Elo+
Party 1
Kali
Kali
SaltiestCrusader
Kali
Level 99
God Stats
1W - 0L
1,796 SR
Queue Stats
74W - 47L
1,538 Elo+
Party 1
Izanami
Izanami
StuckInSauce
Izanami
Level 15
God Stats
7W - 4L
1,479 SR
Queue Stats
22W - 17L
1,453 Elo+
Party 1
Zhong Kui
Zhong Kui
SuppMyBalls
Zhong Kui
Level 76
God Stats
7W - 4L
1,611 SR
Queue Stats
70W - 50L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 3 / 3
6,950
535
4,661
11,107
7,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 5 / 1
6,270
482
6,782
14,942
10,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Thechesnut
Poseidon
12
2 / 3 / 3
7,313
563
8,640
9,104
2,657
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
TrueTyrnno
Fenrir
10
0 / 5 / 6
6,320
486
2,717
11,870
7,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
YsurenMcBones
Ah Muzen Cab
11
5 / 4 / 1
6,983
537
5,329
9,590
3,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 4 / 5
7,709
593
5,908
7,691
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
14
3 / 0 / 2
8,425
648
10,446
12,153
12,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
8 / 0 / 3
9,283
714
9,180
13,072
5,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
StuckInSauce
Izanami
11
3 / 3 / 2
7,331
564
3,840
8,006
3,020
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Zhong Kui
SuppMyBalls
Zhong Kui
11
5 / 3 / 7
7,699
592
11,011
11,342
9,812
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
10
Kills
20
20
Deaths
10
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
3
3
1.5
W
Merlin
 
Merlin
1
4
5
0.88
W
Achilles
3
0
2
4
L
0
5
1
0.1
W
8
0
3
9.5
W
Izanami
StuckInSauce
Izanami
3
3
2
1.33
W
Zhong Kui
SuppMyBalls
Zhong Kui
5
3
7
2.83
L
Poseidon
Thechesnut
Poseidon
2
3
3
1.17
L
Fenrir
TrueTyrnno
Fenrir
0
5
6
0.6
L
Ah Muzen Cab
YsurenMcBones
Ah Muzen Cab
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,129
Damage
40,385
56,613
Taken
52,264
31,577
Mitigated
33,906
12,133
Healing
15,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,661
506
0
2,094
11,107
7,061
0
2,689
8,418
36,376
0
W
Merlin
 
Merlin
5,908
0
0
613
7,691
2,933
0
4,138
3,409
62,741
0
W
Achilles
10,446
2,104
0
2,785
12,153
12,218
88
241
10,945
0
51,892
L
6,782
291
0
5,474
14,942
10,268
0
0
14,942
0
37,642
W
9,180
5,465
0
5,582
13,072
5,923
199
4,211
8,636
0
75,100
W
Izanami
StuckInSauce
Izanami
3,840
2,565
0
1,633
8,006
3,020
1,429
2,108
5,818
0
39,921
W
Zhong Kui
SuppMyBalls
Zhong Kui
11,011
1,460
0
4,608
11,342
9,812
579
2,607
8,629
38,163
0
L
Poseidon
Thechesnut
Poseidon
8,640
1,168
0
1,839
9,104
2,657
68
5,528
3,576
56,753
0
L
Fenrir
TrueTyrnno
Fenrir
2,717
1,154
0
2,177
11,870
7,873
242
5,287
6,583
0
13,269
L
Ah Muzen Cab
YsurenMcBones
Ah Muzen Cab
5,329
1,718
0
549
9,590
3,718
715
3,512
6,070
0
48,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,836
Gold Earned
40,447
313
Minions Killed
430
0
Camps Cleared
0
1,321,639
Distance Traveled
1,322,398
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,950
535
59
5
0
283,855
0
W
Merlin
7,709
593
105
8
0
242,176
3
W
Achilles
8,425
648
74
6
0
259,441
0
L
Mulan
6,270
482
65
5
0
237,233
0
W
Kali
9,283
714
121
9
0
350,644
1
W
Izanami
7,331
564
69
5
0
224,805
0
W
Zhong Kui
7,699
592
61
5
0
245,332
2
L
Poseidon
7,313
563
89
7
0
274,141
3
L
Fenrir
6,320
486
22
2
0
273,728
7
L
Ah Muzen Cab
6,983
537
78
6
0
252,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role