Player Matchup

Izanami
Izanami
Ari1996232
Izanami
Level 60
God Stats
22W - 29L
1,478 SR
Queue Stats
69W - 64L
1,441 Elo+
Solo
Mulan
Mulan
Dennis1299
Mulan
Level 113
God Stats
7W - 5L
1,421 SR
Queue Stats
312W - 302L
1,485 Elo+
Party 1
Arachne
Arachne
HitMeSenpaiUwU
Arachne
Level 50
God Stats
13W - 21L
1,500 SR
Queue Stats
14W - 30L
1,500 Elo+
Party 1
Tiamat
Tiamat
Kitsuray
Tiamat
Level 48
God Stats
32W - 26L
1,443 SR
Queue Stats
96W - 94L
1,468 Elo+
Party 1
Maui
Maui
MetallRaptor642
Maui
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 63L
1,500 Elo+
Party 1
Team Averages
Level 59
1,468 SR
1,479 Elo+

VS

Team Averages
Level 71
1,404 SR
1,477 Elo+
Ix Chel
Ix Chel
ComitiGlitter
Ix Chel
Level 107
God Stats
1W - 1L
1,304 SR
Queue Stats
22W - 7L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
HashiramaLB19
Ao Kuang
Level 69
God Stats
72W - 64L
1,541 SR
Queue Stats
206W - 221L
1,439 Elo+
Solo
Odin
Odin
MrNeonRed
Odin
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,691 Elo+
Solo
Athena
Athena
OneDrOp sTyLe
Athena
Level 68
God Stats
3W - 3L
1,238 SR
Queue Stats
112W - 141L
1,324 Elo+
Solo
Danzaburou
Danzaburou
jakerowell145
Danzaburou
Level 65
God Stats
12W - 12L
1,435 SR
Queue Stats
72W - 75L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ari1996232
Izanami
11
0 / 6 / 0
6,687
393
3,053
11,627
3,863
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
14
2 / 4 / 2
8,987
529
11,727
15,585
10,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
9 / 4 / 0
9,706
571
17,101
15,886
6,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Kitsuray
Tiamat
15
2 / 5 / 5
9,208
542
10,962
15,176
8,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 0
7,484
440
2,852
15,503
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
15
6 / 6 / 3
9,843
579
13,171
12,465
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
HashiramaLB19
Ao Kuang
17
10 / 3 / 3
10,460
615
14,471
18,709
8,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
14
1 / 2 / 6
7,727
455
5,077
11,944
10,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 11
8,727
513
4,674
13,341
15,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
jakerowell145
Danzaburou
15
6 / 1 / 4
10,048
591
14,822
12,045
5,887
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
14
Kills
24
24
Deaths
14
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ari1996232
Izanami
0
6
0
0
W
Ix Chel
6
6
3
1.25
L
Mulan
2
4
2
0.75
W
Ao Kuang
HashiramaLB19
Ao Kuang
10
3
3
3.83
L
9
4
0
2.25
L
Tiamat
Kitsuray
Tiamat
2
5
5
0.9
L
1
5
0
0.2
W
Odin
1
2
6
2
W
1
2
11
3.25
W
Danzaburou
jakerowell145
Danzaburou
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,695
Damage
52,215
73,777
Taken
68,504
42,325
Mitigated
46,615
19,157
Healing
18,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ari1996232
Izanami
3,053
2,249
0
2,963
11,627
3,863
110
2,140
9,487
0
45,772
W
Ix Chel
13,171
1,365
67
2,251
12,465
5,074
819
4,620
7,357
60,962
0
L
Mulan
11,727
2,374
0
5,139
15,585
10,336
0
7,073
8,512
0
66,959
W
Ao Kuang
HashiramaLB19
Ao Kuang
14,471
4,204
0
5,863
18,709
8,964
796
1,691
16,952
95,163
0
L
17,101
12,195
0
4,820
15,886
6,779
0
7,781
8,105
0
63,958
L
Tiamat
Kitsuray
Tiamat
10,962
1,040
0
4,846
15,176
8,771
122
11,390
3,786
56,577
0
L
2,852
634
0
1,389
15,503
12,576
0
4,623
10,880
22,299
0
W
Odin
5,077
1,890
0
1,948
11,944
10,767
0
1,828
10,036
1,506
22,846
W
4,674
1,636
89
3,300
13,341
15,923
463
2,543
10,658
22,968
0
W
Danzaburou
jakerowell145
Danzaburou
14,822
7,726
0
5,418
12,045
5,887
1,971
2,391
9,582
0
83,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,072
Gold Earned
46,805
377
Minions Killed
426
0
Camps Cleared
0
1,587,202
Distance Traveled
1,631,338
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,687
393
75
4
0
274,637
4
W
Ix Chel
9,843
579
94
6
0
310,626
0
L
Mulan
8,987
529
90
5
0
328,230
3
W
Ao Kuang
10,460
615
133
8
0
325,020
0
L
Arachne
9,706
571
79
5
0
362,353
0
L
Tiamat
9,208
542
99
6
0
312,098
0
L
Maui
7,484
440
34
2
0
309,884
0
W
Odin
7,727
455
37
2
0
312,845
6
W
Athena
8,727
513
31
2
0
358,089
3
W
Danzaburou
10,048
591
131
8
0
324,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role