Player Matchup

Zhong Kui
Zhong Kui
PrinceTemptation
Zhong Kui
Level 158
God Stats
13W - 4L
1,684 SR
Queue Stats
73W - 80L
1,512 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Squits2Wavy
Ah Muzen Cab
Level 120
God Stats
3W - 5L
1,270 SR
Queue Stats
42W - 53L
1,571 Elo+
Party 3
Ra
Ra
Vick2Wavy
Ra
Level 110
God Stats
4W - 1L
1,616 SR
Queue Stats
46W - 48L
1,483 Elo+
Party 3
Sobek
Sobek
kakashi393
Sobek
Level 87
God Stats
5W - 0L
1,797 SR
Queue Stats
20W - 14L
1,590 Elo+
Party 1
Achilles
Achilles
natetuck
Achilles
Level 123
God Stats
3W - 2L
1,609 SR
Queue Stats
81W - 75L
1,538 Elo+
Party 1
Team Averages
Level 120
1,595 SR
1,539 Elo+

VS

Team Averages
Level 212
1,552 SR
1,497 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
ISK Im Dball
Baron Samedi
Level 129
God Stats
0W - 2L
1,268 SR
Queue Stats
161W - 215L
1,420 Elo+
Party 2
Charon
Charon
SpuntCookie1017
Charon
Level 234
God Stats
4W - 4L
1,821 SR
Queue Stats
151W - 189L
1,545 Elo+
Party 2
Mercury
Mercury
Steezin406
Mercury
Level 184
God Stats
12W - 20L
1,566 SR
Queue Stats
405W - 471L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
zEARTHBOUNDz
Sylvanus
Level 315
God Stats
2W - 2L
1,606 SR
Queue Stats
168W - 182L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
5 / 0 / 5
8,496
607
11,813
7,963
7,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
Squits2Wavy
Ah Muzen Cab
13
2 / 1 / 3
7,785
556
8,887
8,319
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 1
8,030
574
7,018
8,972
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
11
1 / 2 / 3
7,077
506
5,667
14,764
13,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
natetuck
Achilles
14
5 / 2 / 1
8,570
612
8,243
13,788
11,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 2 / 2
7,158
511
4,598
11,613
4,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ISK Im Dball
Baron Samedi
12
2 / 4 / 1
6,890
492
7,306
10,993
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 0
7,538
538
7,326
11,811
7,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
Steezin406
Mercury
13
2 / 4 / 1
7,271
519
5,732
13,995
5,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
zEARTHBOUNDz
Sylvanus
10
1 / 2 / 3
6,645
475
5,799
15,083
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
15
Kills
7
7
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
2
0.5
L
Baron Samedi
ISK Im Dball
Baron Samedi
2
4
1
0.63
W
Zhong Kui
5
0
5
7.5
L
2
3
0
0.67
W
Ah Muzen Cab
Squits2Wavy
Ah Muzen Cab
2
1
3
3.5
L
Mercury
Steezin406
Mercury
2
4
1
0.63
W
2
2
1
1.25
W
Sobek
1
2
3
1.25
W
Achilles
natetuck
Achilles
5
2
1
2.75
L
Sylvanus
zEARTHBOUNDz
Sylvanus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,628
Damage
30,761
53,806
Taken
63,495
40,772
Mitigated
37,054
19,011
Healing
20,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,598
3,010
0
4,654
11,613
4,779
0
3,246
8,109
0
55,180
L
Baron Samedi
ISK Im Dball
Baron Samedi
7,306
451
680
3,482
10,993
5,103
0
6,055
4,546
49,004
0
W
Zhong Kui
11,813
1,390
0
4,013
7,963
7,958
0
2,095
5,859
63,364
0
L
7,326
909
0
3,154
11,811
7,596
0
1,637
10,100
58,498
0
W
Ah Muzen Cab
Squits2Wavy
Ah Muzen Cab
8,887
1,482
0
1,274
8,319
3,306
362
2,027
6,277
0
65,379
L
Mercury
Steezin406
Mercury
5,732
2,981
0
1,672
13,995
5,571
0
4,647
9,052
0
64,084
W
7,018
1,020
372
2,895
8,972
4,200
70
5,585
3,387
71,091
0
W
Sobek
5,667
641
1,632
4,796
14,764
13,933
0
6,273
8,470
17,302
0
W
Achilles
natetuck
Achilles
8,243
1,050
0
4,029
13,788
11,375
28
4,469
9,319
0
59,263
L
Sylvanus
zEARTHBOUNDz
Sylvanus
5,799
1,185
1,591
5,741
15,083
14,005
0
7,655
7,016
21,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,958
Gold Earned
35,502
451
Minions Killed
420
0
Camps Cleared
0
1,422,326
Distance Traveled
1,373,463
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,158
511
119
9
0
263,306
0
L
Baron Samedi
6,890
492
82
6
0
261,483
2
W
Zhong Kui
8,496
607
92
7
0
291,750
0
L
Charon
7,538
538
103
7
0
273,166
2
W
Ah Muzen Cab
7,785
556
117
8
0
275,272
2
L
Mercury
7,271
519
100
7
0
329,713
0
W
Ra
8,030
574
135
10
0
310,180
0
W
Sobek
7,077
506
20
1
0
287,880
0
W
Achilles
8,570
612
87
6
0
257,244
0
L
Sylvanus
6,645
475
16
1
0
245,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role