Player Matchup

Charon
Charon
 
Charon
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Conqwee-ftador
Sol
Level 125
God Stats
0W - 1L
1,724 SR
Queue Stats
199W - 212L
1,395 Elo+
Solo
Ao Kuang
Ao Kuang
Crimson_Arrow88
Ao Kuang
Level 108
God Stats
1W - 1L
1,721 SR
Queue Stats
48W - 48L
1,447 Elo+
Party 2
Horus
Horus
El Loco Andre
Horus
Level 126
God Stats
3W - 2L
1,849 SR
Queue Stats
94W - 78L
1,481 Elo+
Solo
Heimdallr
Heimdallr
lane_the_creator
Heimdallr
Level 64
God Stats
1W - 2L
1,412 SR
Queue Stats
47W - 45L
1,452 Elo+
Party 2
Team Averages
Level 112
1,641 SR
1,455 Elo+

VS

Team Averages
Level 118
1,469 SR
1,420 Elo+
Chiron
Chiron
Alpha_Wolf113
Chiron
Level 91
God Stats
1W - 2L
1,511 SR
Queue Stats
10W - 15L
1,343 Elo+
Party 1
Ravana
Ravana
JiveSo
Ravana
Level 125
God Stats
11W - 8L
1,527 SR
Queue Stats
394W - 373L
1,507 Elo+
Solo
Bacchus
Bacchus
MonkeyManHatesU
Bacchus
Level 104
God Stats
2W - 2L
1,517 SR
Queue Stats
6W - 10L
1,246 Elo+
Party 1
Hades
Hades
WildAceJoker
Hades
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,604 Elo+
Solo
King Arthur
King Arthur
darkleader001
King Arthur
Level 119
God Stats
1W - 0L
1,289 SR
Queue Stats
37W - 47L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
1 / 1 / 0
5,989
499
4,548
11,572
9,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 4 / 0
6,199
517
3,577
10,907
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
5
1 / 1 / 0
4,827
402
712
3,212
882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 1
7,138
595
3,011
9,115
8,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
10
0 / 1 / 1
5,702
475
6,379
7,801
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,267
439
2,711
6,275
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
JiveSo
Ravana
14
1 / 1 / 2
7,360
613
5,554
4,607
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 0
5,405
450
3,121
6,590
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 0
8,281
690
8,841
6,598
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
darkleader001
King Arthur
9
0 / 2 / 0
5,545
462
3,976
6,972
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
6
7
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
0
1
W
0
1
0
0
L
0
4
0
0
L
Ao Kuang
1
1
0
1
L
2
0
1
2.5
W
Ravana
JiveSo
Ravana
1
1
2
2
W
0
0
0
0
W
5
0
0
5
W
King Arthur
darkleader001
King Arthur
0
2
0
0
L
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,227
Damage
24,203
42,607
Taken
31,042
25,312
Mitigated
15,624
16,102
Healing
9,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,548
746
0
3,320
11,572
9,067
0
3,702
7,870
24,400
0
W
2,711
1,167
247
1,022
6,275
2,120
0
2,356
3,919
0
27,114
L
3,577
1,475
0
4,808
10,907
3,776
0
6,072
4,835
49,117
0
L
Ao Kuang
712
211
0
623
3,212
882
0
258
2,954
12,475
0
L
3,011
1,369
0
4,040
9,115
8,441
0
24
9,043
0
39,302
W
Ravana
JiveSo
Ravana
5,554
2,352
0
891
4,607
2,120
0
840
3,767
0
74,084
W
3,121
339
181
1,372
6,590
4,888
0
1,202
5,388
18,647
0
W
8,841
1,049
61
5,203
6,598
3,454
466
4,289
2,309
66,788
0
W
King Arthur
darkleader001
King Arthur
3,976
567
0
760
6,972
3,042
0
182
6,727
0
28,656
L
Heimdallr
6,379
2,986
0
3,311
7,801
3,146
0
1,930
5,871
0
42,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,855
Gold Earned
31,858
272
Minions Killed
349
0
Camps Cleared
0
938,130
Distance Traveled
1,194,438
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,989
499
25
2
0
213,711
6
W
Chiron
5,267
439
40
3
0
192,028
0
L
Sol
6,199
517
85
7
0
205,706
4
L
Ao Kuang
4,827
402
26
2
0
92,392
0
L
Horus
7,138
595
70
6
0
220,464
0
W
Ravana
7,360
613
113
9
0
272,596
0
W
Bacchus
5,405
450
26
2
0
289,538
0
W
Hades
8,281
690
128
11
0
237,294
0
W
King Arthur
5,545
462
42
4
0
202,982
0
L
Heimdallr
5,702
475
66
6
0
205,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role