Player Matchup

Sol
Sol
Hazimus
Sol
Level 127
God Stats
9W - 6L
1,575 SR
Queue Stats
388W - 360L
1,469 Elo+
Party 2
Ne Zha
Ne Zha
MissMurder9367
Ne Zha
Level 41
God Stats
1W - 1L
1,263 SR
Queue Stats
39W - 55L
1,304 Elo+
Solo
Hun Batz
Hun Batz
SimplyGains
Hun Batz
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,464 Elo+
Party 2
Cliodhna
Cliodhna
spider_mom27
Cliodhna
Level 46
God Stats
2W - 1L
1,264 SR
Queue Stats
38W - 44L
1,443 Elo+
Solo
Chang'e
Chang'e
starcakess
Chang'e
Level 85
God Stats
5W - 1L
1,377 SR
Queue Stats
255W - 266L
1,449 Elo+
Solo
Team Averages
Level 76
1,396 SR
1,426 Elo+

VS

Team Averages
Level 67
1,415 SR
1,510 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Big 78 I
Chang'e
Level 117
God Stats
1W - 2L
1,275 SR
Queue Stats
22W - 27L
1,475 Elo+
Party 1
Fenrir
Fenrir
KingSpy01
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,786 Elo+
Party 1
Nox
Nox
Tsumini
Nox
Level 58
God Stats
0W - 2L
1,298 SR
Queue Stats
36W - 48L
1,412 Elo+
Solo
Sobek
Sobek
wPsycoPomp
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
9 / 3 / 14
9,953
905
19,487
12,190
4,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
3 / 4 / 10
8,422
766
5,838
11,504
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
SimplyGains
Hun Batz
16
7 / 4 / 18
9,581
871
13,587
13,940
5,471
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cliodhna
spider_mom27
Cliodhna
18
5 / 1 / 15
9,568
870
11,824
14,868
6,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
starcakess
Chang'e
18
5 / 1 / 17
9,812
892
11,675
11,124
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
4 / 5 / 8
9,149
832
14,614
13,457
5,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Big 78 I
Chang'e
15
3 / 5 / 8
8,712
792
16,115
13,307
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
KingSpy01
Fenrir
13
3 / 7 / 7
8,391
763
6,280
12,981
7,637
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
16
1 / 5 / 8
8,459
769
8,617
10,694
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
15
2 / 7 / 9
9,137
831
7,613
18,309
18,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
53
29
Kills
13
13
Deaths
29
74
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
5
8
1.6
L
Chang'e
Big 78 I
Chang'e
3
5
8
1.4
W
Sol
9
3
14
5.33
L
Fenrir
KingSpy01
Fenrir
3
7
7
0.93
W
3
4
10
2
W
Hun Batz
SimplyGains
Hun Batz
7
4
18
4
L
Nox
1
5
8
1
W
Cliodhna
spider_mom27
Cliodhna
5
1
15
12.5
W
Chang'e
starcakess
Chang'e
5
1
17
13.5
L
Sobek
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,411
Damage
53,239
63,626
Taken
68,748
26,685
Mitigated
40,730
34,238
Healing
16,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
14,614
507
254
877
13,457
5,496
0
6,485
6,741
0
27,613
L
Chang'e
Big 78 I
Chang'e
16,115
857
5,217
3,341
13,307
5,053
0
5,718
7,274
32,902
0
W
Sol
19,487
5,720
1,354
4,143
12,190
4,979
608
6,524
5,610
28,641
0
L
Fenrir
KingSpy01
Fenrir
6,280
1,301
182
686
12,981
7,637
0
4,242
8,589
0
8,472
W
5,838
1,602
745
2,123
11,504
4,998
0
4,430
6,623
0
10,987
W
Hun Batz
SimplyGains
Hun Batz
13,587
371
1,947
2,742
13,940
5,471
0
7,189
6,579
0
20,642
L
Nox
8,617
1,560
765
1,305
10,694
4,356
0
5,329
5,137
18,919
0
W
Cliodhna
spider_mom27
Cliodhna
11,824
424
939
2,929
14,868
6,455
883
8,466
6,067
0
23,967
W
Chang'e
starcakess
Chang'e
11,675
864
10,822
6,494
11,124
4,782
968
5,259
5,773
30,938
0
L
Sobek
7,613
372
901
2,879
18,309
18,188
0
8,577
9,154
12,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,336
Gold Earned
43,848
132
Minions Killed
108
0
Camps Cleared
0
1,098,096
Distance Traveled
924,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,149
832
27
2
0
227,711
0
L
Chang'e
8,712
792
33
3
0
184,189
0
W
Sol
9,953
905
32
3
0
176,772
0
L
Fenrir
8,391
763
3
0
0
149,237
0
W
Ne Zha
8,422
766
11
1
0
202,125
0
W
Hun Batz
9,581
871
18
2
0
232,735
0
L
Nox
8,459
769
31
3
0
164,853
0
W
Cliodhna
9,568
870
28
3
0
262,544
0
W
Chang'e
9,812
892
43
4
0
223,920
0
L
Sobek
9,137
831
14
1
0
198,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role