Player Matchup

Bastet
Bastet
Gold IV
Jrads69
Bastet
Gold IV
Level 127
God Stats
3W - 1L
1,631 SR
Queue Stats
94W - 95L
1,346 MMR
Party 1
Janus
Janus
Silver I
Lil Dag2
Janus
Silver I
Level 159
God Stats
16W - 10L
1,653 SR
Queue Stats
369W - 365L
1,166 MMR
Solo
Shiva
Shiva
Silver III
SilentSwordd19
Shiva
Silver III
Level 69
God Stats
10W - 8L
1,407 SR
Queue Stats
68W - 95L
887 MMR
Party 1
Arachne
Arachne
Silver IV
birdisthename
Arachne
Silver IV
Level 66
God Stats
23W - 16L
1,676 SR
Queue Stats
176W - 169L
1,122 MMR
Solo
Martichoras
Martichoras
Silver II
slacker288
Martichoras
Silver II
Level 157
God Stats
16W - 10L
1,532 SR
Queue Stats
387W - 422L
1,056 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,580 SR
1,116 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,544 SR
1,186 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
DiscoFalcon
Sun Wukong
Silver II
Level 127
God Stats
13W - 5L
1,738 SR
Queue Stats
481W - 521L
1,116 MMR
Solo
Loki
Loki
Silver I
Jaunt Dolo
Loki
Silver I
Level 147
God Stats
25W - 32L
1,626 SR
Queue Stats
493W - 517L
1,158 MMR
Solo
Izanami
Izanami
Silver II
LevelValord
Izanami
Silver II
Level 99
God Stats
2W - 8L
1,355 SR
Queue Stats
79W - 94L
1,011 MMR
Solo
Hun Batz
Hun Batz
Bronze IV
Rastagard
Hun Batz
Bronze IV
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Jrads69
Bastet
10
3 / 1 / 2
5,827
583
4,225
7,664
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
Lil Dag2
Janus
11
1 / 1 / 4
6,168
617
3,558
4,481
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 0 / 1
5,907
591
2,957
6,601
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
10
1 / 0 / 0
5,507
551
4,712
6,681
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Martichoras
slacker288
Martichoras
11
1 / 0 / 1
6,130
613
3,254
7,625
3,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
Morgan Le FayAtlasHerculesIshtar

VS

Bans
AnubisKaliRavanaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 3 / 0
5,383
538
3,025
5,408
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DiscoFalcon
Sun Wukong
10
1 / 0 / 0
5,880
588
4,026
8,610
6,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
0 / 0 / 1
5,494
549
2,538
5,002
1,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
LevelValord
Izanami
8
0 / 3 / 0
5,064
506
5,312
7,077
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
Rastagard
Hun Batz
7
0 / 4 / 0
4,229
423
1,840
6,290
1,888
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
2
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
0
0.33
L
Sun Wukong
DiscoFalcon
Sun Wukong
1
0
0
1
L
0
0
1
0.5
W
Bastet
Jrads69
Bastet
3
1
2
4
L
Izanami
LevelValord
Izanami
0
3
0
0
W
Janus
Lil Dag2
Janus
1
1
4
3
L
Hun Batz
Rastagard
Hun Batz
0
4
0
0
W
3
0
1
3.5
W
Arachne
1
0
0
1
W
Martichoras
slacker288
Martichoras
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,706
Damage
16,741
33,052
Taken
32,387
13,988
Mitigated
14,223
9,863
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,025
463
0
975
5,408
1,627
0
2,205
3,063
33,921
0
L
Sun Wukong
DiscoFalcon
Sun Wukong
4,026
1,285
0
1,929
8,610
6,248
0
413
7,996
0
43,041
L
2,538
234
0
840
5,002
1,680
0
53
4,949
0
39,080
W
Bastet
Jrads69
Bastet
4,225
1,220
0
2,018
7,664
2,655
0
797
6,765
0
38,659
L
Izanami
LevelValord
Izanami
5,312
3,814
0
1,734
7,077
2,780
0
398
6,595
0
42,235
W
Janus
Lil Dag2
Janus
3,558
238
0
750
4,481
1,577
204
1,317
3,064
52,113
0
L
Hun Batz
Rastagard
Hun Batz
1,840
426
0
0
6,290
1,888
0
406
5,852
0
13,342
W
2,957
566
0
2,056
6,601
4,008
0
666
5,845
119
20,055
W
Arachne
4,712
3,469
0
2,769
6,681
2,374
0
0
6,681
0
33,752
W
Martichoras
slacker288
Martichoras
3,254
1,071
0
2,270
7,625
3,374
0
0
7,513
0
53,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,539
Gold Earned
26,050
353
Minions Killed
329
0
Camps Cleared
0
1,051,157
Distance Traveled
935,613
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,383
538
63
6
0
179,672
0
L
Sun Wukong
5,880
588
105
11
0
197,081
5
L
Loki
5,494
549
68
7
0
213,569
2
W
Bastet
5,827
583
64
6
0
231,944
0
L
Izanami
5,064
506
73
7
0
160,789
1
W
Janus
6,168
617
101
10
0
194,979
0
L
Hun Batz
4,229
423
20
2
0
184,502
0
W
Shiva
5,907
591
26
3
0
221,967
2
W
Arachne
5,507
551
67
7
0
228,690
0
W
Martichoras
6,130
613
95
10
0
173,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role