Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AgraBad
Thor
Level 107
God Stats
4W - 3L
1,387 SR
Queue Stats
83W - 70L
1,476 Elo+
Party 1
Charon
Charon
CzarnaBluza
Charon
Level 42
God Stats
1W - 1L
1,792 SR
Queue Stats
82W - 69L
1,476 Elo+
Party 1
Heimdallr
Heimdallr
Rems0n
Heimdallr
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 62L
1,481 Elo+
Party 1
Bastet
Bastet
matt_robb_
Bastet
Level 118
God Stats
24W - 21L
1,627 SR
Queue Stats
76W - 68L
1,504 Elo+
Solo
Team Averages
Level 87
1,561 SR
1,487 Elo+

VS

Team Averages
Level 113
1,546 SR
1,489 Elo+
Chronos
Chronos
 
Chronos
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ankills
Bellona
Level 129
God Stats
2W - 5L
1,403 SR
Queue Stats
462W - 485L
1,400 Elo+
Solo
Chaac
Chaac
Eriks0ne
Chaac
Level 156
God Stats
10W - 6L
1,580 SR
Queue Stats
198W - 178L
1,531 Elo+
Party 2
Kuzenbo
Kuzenbo
Grumblebunny
Kuzenbo
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,533 Elo+
Solo
Charon
Charon
MrsTwoFaced
Charon
Level 158
God Stats
2W - 1L
1,747 SR
Queue Stats
227W - 230L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 4
7,093
591
5,164
9,116
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
AgraBad
Thor
12
4 / 2 / 2
7,690
641
5,705
9,571
8,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
9
0 / 2 / 9
6,502
542
4,640
8,565
5,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Rems0n
Heimdallr
12
7 / 0 / 1
7,403
617
6,039
6,408
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
matt_robb_
Bastet
12
1 / 1 / 5
6,782
565
5,239
10,353
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
2
0 / 1 / 0
4,129
344
1,061
1,092
266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Ankills
Bellona
10
1 / 5 / 1
6,054
505
5,485
12,326
13,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chaac
Eriks0ne
Chaac
13
4 / 4 / 0
7,195
600
6,860
13,034
8,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Grumblebunny
Kuzenbo
8
0 / 3 / 2
5,301
442
3,763
11,644
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
10
0 / 2 / 1
5,799
483
5,235
7,646
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
5
5
Deaths
15
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
4
5
L
Chronos
 
Chronos
0
1
0
0
W
Thor
AgraBad
Thor
4
2
2
2.5
L
Bellona
Ankills
Bellona
1
5
1
0.3
W
Charon
0
2
9
2.25
L
Chaac
Eriks0ne
Chaac
4
4
0
1
L
Kuzenbo
Grumblebunny
Kuzenbo
0
3
2
0.33
L
Charon
0
2
1
0.25
W
Heimdallr
Rems0n
Heimdallr
7
0
1
7.5
W
Bastet
matt_robb_
Bastet
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,787
Damage
22,404
44,013
Taken
45,742
24,869
Mitigated
38,690
13,236
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,164
2,403
0
3,388
9,116
3,857
546
3,234
5,882
0
55,163
L
Chronos
 
Chronos
1,061
393
0
210
1,092
266
0
185
907
7,186
0
W
Thor
AgraBad
Thor
5,705
1,322
0
1,340
9,571
8,774
246
245
8,583
0
48,737
L
Bellona
Ankills
Bellona
5,485
1,965
0
1,904
12,326
13,686
0
6
12,320
0
37,766
W
Charon
4,640
1,115
0
1,484
8,565
5,876
374
2,252
6,313
18,693
374
L
Chaac
Eriks0ne
Chaac
6,860
1,525
0
2,767
13,034
8,125
0
777
12,252
0
63,211
L
Kuzenbo
Grumblebunny
Kuzenbo
3,763
1,769
0
1,271
11,644
12,760
0
3,034
8,610
10,191
0
L
Charon
5,235
663
0
1,250
7,646
3,853
144
298
7,348
40,018
0
W
Heimdallr
Rems0n
Heimdallr
6,039
3,419
0
2,382
6,408
2,643
1,043
2,408
4,000
0
36,885
W
Bastet
matt_robb_
Bastet
5,239
1,316
0
4,642
10,353
3,719
0
1,955
8,320
0
45,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,470
Gold Earned
28,478
318
Minions Killed
267
0
Camps Cleared
0
1,124,216
Distance Traveled
1,062,125
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,093
591
95
8
0
208,677
2
L
Chronos
4,129
344
14
1
0
44,601
0
W
Thor
7,690
641
78
7
0
216,397
2
L
Bellona
6,054
505
56
5
0
218,381
2
W
Charon
6,502
542
22
2
0
226,274
0
L
Chaac
7,195
600
114
10
0
279,952
0
L
Kuzenbo
5,301
442
15
1
0
258,948
0
L
Charon
5,799
483
68
6
0
260,243
0
W
Heimdallr
7,403
617
56
5
0
222,688
0
W
Bastet
6,782
565
67
6
0
250,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role