Player Matchup

Charon
Charon
LowRezSuksBaws
Charon
Level 128
God Stats
7W - 3L
1,705 SR
Queue Stats
117W - 108L
1,518 Elo+
Party 1
Martichoras
Martichoras
MichaelBl4ze
Martichoras
Level 87
God Stats
3W - 1L
1,819 SR
Queue Stats
228W - 210L
1,505 Elo+
Solo
Vulcan
Vulcan
SPxRANGERS
Vulcan
Level 124
God Stats
13W - 15L
1,441 SR
Queue Stats
134W - 145L
1,466 Elo+
Party 1
Fenrir
Fenrir
ViperousCamp709
Fenrir
Level 29
God Stats
4W - 0L
1,784 SR
Queue Stats
14W - 8L
1,542 Elo+
Party 3
Athena
Athena
doom shroomy
Athena
Level 86
God Stats
6W - 4L
1,604 SR
Queue Stats
177W - 175L
1,401 Elo+
Party 3
Team Averages
Level 91
1,670 SR
1,487 Elo+

VS

Team Averages
Level 85
1,468 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
Majesticfool236
Morgan Le Fay
Level 107
God Stats
1W - 2L
1,378 SR
Queue Stats
151W - 124L
1,489 Elo+
Party 2
Aphrodite
Aphrodite
PIayedPuppet
Aphrodite
Level 78
God Stats
18W - 4L
1,893 SR
Queue Stats
126W - 120L
1,456 Elo+
Party 2
Fenrir
Fenrir
Romromroto
Fenrir
Level 27
God Stats
0W - 1L
1,143 SR
Queue Stats
0W - 4L
1,224 Elo+
Party 2
Charon
Charon
YoB0iDelirious
Charon
Level 104
God Stats
3W - 3L
1,428 SR
Queue Stats
161W - 142L
1,463 Elo+
Party 2
Anhur
Anhur
maunakeamaui69
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 4
10,181
599
15,709
15,377
12,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
MichaelBl4ze
Martichoras
16
4 / 1 / 2
9,936
584
10,455
11,195
5,514
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
SPxRANGERS
Vulcan
15
7 / 1 / 8
9,961
586
21,588
9,961
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 3 / 3
8,825
519
5,385
16,988
8,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
14
2 / 2 / 12
9,043
532
6,118
15,759
16,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Majesticfool236
Morgan Le Fay
15
3 / 6 / 4
8,909
524
13,477
15,997
6,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
PIayedPuppet
Aphrodite
12
1 / 4 / 2
7,979
469
6,630
15,585
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Romromroto
Fenrir
12
2 / 5 / 1
7,596
447
3,642
17,178
6,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 6 / 5
8,224
484
11,085
16,564
11,741
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 3 / 1
8,172
481
5,553
13,767
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
24
Kills
9
10
Deaths
24
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
Morgan Le Fay
Majesticfool236
Morgan Le Fay
3
6
4
0.83
W
Martichoras
MichaelBl4ze
Martichoras
4
1
2
5
L
Aphrodite
PIayedPuppet
Aphrodite
1
4
2
0.5
L
Fenrir
Romromroto
Fenrir
2
5
1
0.5
W
Vulcan
SPxRANGERS
Vulcan
7
1
8
11
W
4
3
3
1.83
L
2
6
5
0.75
W
Athena
2
2
12
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,255
Damage
40,387
69,280
Taken
79,091
47,497
Mitigated
41,707
10,595
Healing
22,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,709
1,659
0
1,230
15,377
12,882
331
7,962
7,415
66,151
1,587
L
Morgan Le Fay
Majesticfool236
Morgan Le Fay
13,477
1,864
0
1,870
15,997
6,885
0
10,136
5,807
63,902
0
W
Martichoras
MichaelBl4ze
Martichoras
10,455
5,309
0
5,175
11,195
5,514
2,893
4,379
6,816
0
81,663
L
Aphrodite
PIayedPuppet
Aphrodite
6,630
1,013
4,526
7,882
15,585
11,372
0
7,415
7,796
34,741
0
L
Fenrir
Romromroto
Fenrir
3,642
1,307
0
2,122
17,178
6,696
0
9,600
7,454
0
35,934
W
Vulcan
SPxRANGERS
Vulcan
21,588
11,609
0
1,829
9,961
3,951
1,790
6,737
3,224
78,331
0
W
5,385
1,041
0
1,295
16,988
8,501
831
4,006
12,982
0
64,950
L
11,085
1,669
0
1,238
16,564
11,741
0
9,505
6,328
51,122
1,137
W
Athena
6,118
1,127
0
1,066
15,759
16,649
336
7,224
8,535
21,875
0
L
5,553
2,636
0
5,062
13,767
5,013
931
3,897
9,810
0
60,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,946
Gold Earned
40,880
450
Minions Killed
356
0
Camps Cleared
0
1,676,378
Distance Traveled
1,596,093
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,181
599
90
5
0
277,209
1
L
Morgan Le Fay
8,909
524
81
5
0
326,538
2
W
Martichoras
9,936
584
127
7
0
309,391
0
L
Aphrodite
7,979
469
48
3
0
311,868
2
L
Fenrir
7,596
447
53
3
0
366,799
0
W
Vulcan
9,961
586
122
7
0
359,798
0
W
Fenrir
8,825
519
80
5
0
377,262
0
L
Charon
8,224
484
54
3
0
285,629
0
W
Athena
9,043
532
31
2
0
352,718
1
L
Anhur
8,172
481
120
7
0
305,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role