Player Matchup

Nemesis
Nemesis
IceyPredator
Nemesis
Level 129
God Stats
3W - 2L
1,502 SR
Queue Stats
130W - 91L
1,643 Elo+
Party 2
Kuzenbo
Kuzenbo
LordJace
Kuzenbo
Level 106
God Stats
9W - 2L
1,869 SR
Queue Stats
303W - 260L
1,602 Elo+
Solo
Scylla
Scylla
MewTewMuch
Scylla
Level 42
God Stats
2W - 0L
1,618 SR
Queue Stats
87W - 62L
1,436 Elo+
Solo
Bellona
Bellona
Terminator874
Bellona
Level 25
God Stats
7W - 1L
1,865 SR
Queue Stats
73W - 42L
1,643 Elo+
Party 2
Martichoras
Martichoras
palerider391
Martichoras
Level 129
God Stats
5W - 6L
1,177 SR
Queue Stats
325W - 302L
1,558 Elo+
Solo
Team Averages
Level 86
1,606 SR
1,576 Elo+

VS

Team Averages
Level 119
1,546 SR
1,507 Elo+
Jing Wei
Jing Wei
KoiToUsoo
Jing Wei
Level 101
God Stats
0W - 2L
1,275 SR
Queue Stats
25W - 24L
1,550 Elo+
Solo
Bakasura
Bakasura
ScarryTerry561
Bakasura
Level 111
God Stats
26W - 24L
1,546 SR
Queue Stats
112W - 142L
1,490 Elo+
Party 1
Charon
Charon
SquealTeam
Charon
Level 138
God Stats
3W - 4L
1,663 SR
Queue Stats
168W - 193L
1,509 Elo+
Party 1
Zeus
Zeus
atkocska
Zeus
Level 124
God Stats
101W - 75L
1,615 SR
Queue Stats
550W - 526L
1,524 Elo+
Solo
Aphrodite
Aphrodite
drewpeanutss228
Aphrodite
Level 119
God Stats
11W - 11L
1,629 SR
Queue Stats
219W - 284L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IceyPredator
Nemesis
14
3 / 0 / 1
7,879
606
6,532
9,829
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
LordJace
Kuzenbo
10
2 / 2 / 6
7,046
542
4,222
7,970
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
MewTewMuch
Scylla
13
1 / 1 / 1
7,620
586
7,037
5,923
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
12
1 / 1 / 0
6,996
538
5,197
11,934
8,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Martichoras
palerider391
Martichoras
13
2 / 0 / 2
8,213
632
5,662
6,191
2,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KoiToUsoo
Jing Wei
6
1 / 4 / 0
4,818
371
2,146
4,981
1,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
13
1 / 1 / 1
7,429
571
4,790
11,732
5,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
SquealTeam
Charon
12
1 / 1 / 0
7,111
547
7,870
10,686
8,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
9
1 / 1 / 0
6,254
481
3,896
5,278
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Aphrodite
drewpeanutss228
Aphrodite
11
0 / 2 / 1
6,213
478
3,193
12,764
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
4
4
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
IceyPredator
Nemesis
3
0
1
3.5
L
Jing Wei
KoiToUsoo
Jing Wei
1
4
0
0.25
W
Kuzenbo
LordJace
Kuzenbo
2
2
6
2.5
W
Scylla
MewTewMuch
Scylla
1
1
1
1.5
L
Bakasura
1
1
1
1.5
L
Charon
SquealTeam
Charon
1
1
0
1
W
Bellona
1
1
0
1
L
Zeus
1
1
0
1
L
Aphrodite
drewpeanutss228
Aphrodite
0
2
1
0.25
W
Martichoras
palerider391
Martichoras
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,650
Damage
21,895
41,847
Taken
45,441
24,887
Mitigated
26,211
11,561
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
IceyPredator
Nemesis
6,532
3,418
0
1,079
9,829
3,663
0
1,511
7,304
0
66,928
L
Jing Wei
KoiToUsoo
Jing Wei
2,146
1,428
0
212
4,981
1,902
0
1,494
3,487
0
13,769
W
Kuzenbo
LordJace
Kuzenbo
4,222
1,867
0
2,458
7,970
7,398
0
2,277
5,693
11,792
0
W
Scylla
MewTewMuch
Scylla
7,037
810
0
750
5,923
2,343
1,304
3,403
2,472
69,375
0
L
Bakasura
4,790
2,637
0
3,700
11,732
5,239
0
582
11,096
0
61,123
L
Charon
SquealTeam
Charon
7,870
945
0
1,125
10,686
8,911
62
421
10,035
48,983
854
W
Bellona
5,197
2,420
0
4,609
11,934
8,900
60
4,969
5,668
0
42,550
L
Zeus
3,896
392
0
1,190
5,278
1,889
200
2,663
2,455
42,779
0
L
Aphrodite
drewpeanutss228
Aphrodite
3,193
338
1,344
5,600
12,764
8,270
125
5,578
6,990
31,530
0
W
Martichoras
palerider391
Martichoras
5,662
1,642
0
2,665
6,191
2,583
2,277
1,296
4,895
0
70,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,754
Gold Earned
31,825
443
Minions Killed
360
0
Camps Cleared
0
1,372,198
Distance Traveled
1,109,515
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,879
606
102
8
0
353,761
0
L
Jing Wei
4,818
371
30
2
0
127,095
0
W
Kuzenbo
7,046
542
14
1
0
284,201
2
W
Scylla
7,620
586
122
9
0
243,490
2
L
Bakasura
7,429
571
121
9
0
337,761
0
L
Charon
7,111
547
85
7
0
247,301
3
W
Bellona
6,996
538
73
6
0
249,409
0
L
Zeus
6,254
481
86
7
0
158,295
1
L
Aphrodite
6,213
478
38
3
0
239,063
4
W
Martichoras
8,213
632
132
10
0
241,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role