Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
RvDRE
Lancelot
Level 155
God Stats
1W - 1L
1,791 SR
Queue Stats
166W - 163L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
Vodka_vs-Redbul
Sun Wukong
Level 69
God Stats
1W - 2L
1,708 SR
Queue Stats
65W - 67L
1,461 Elo+
Solo
Team Averages
Level 115
1,600 SR
1,509 Elo+

VS

Team Averages
Level 136
1,510 SR
1,552 Elo+
Hera
Hera
Lukkaaa
Hera
Level 147
God Stats
1W - 0L
1,521 SR
Queue Stats
28W - 23L
1,511 Elo+
Party 1
Zeus
Zeus
TiPrinceDeLu972
Zeus
Level 159
God Stats
13W - 7L
1,530 SR
Queue Stats
399W - 391L
1,537 Elo+
Solo
Apollo
Apollo
crazy01guy
Apollo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,650 Elo+
Solo
Shiva
Shiva
nivic
Shiva
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
306W - 326L
1,468 Elo+
Party 1
King Arthur
King Arthur
plainflow
King Arthur
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 37L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 4
8,073
734
6,834
10,514
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Discordia
 
Discordia
13
0 / 5 / 4
7,243
658
9,387
8,979
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
 
Cu Chulainn
8
0 / 4 / 1
6,163
560
3,636
8,675
7,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
RvDRE
Lancelot
16
3 / 4 / 4
8,672
788
5,955
11,055
6,644
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Vodka_vs-Redbul
Sun Wukong
14
2 / 5 / 2
7,658
696
6,784
10,995
7,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Lukkaaa
Hera
17
5 / 4 / 11
9,746
886
12,471
8,803
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 1 / 9
10,559
960
13,356
6,197
2,353
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apollo
crazy01guy
Apollo
15
4 / 3 / 14
9,130
830
7,518
10,339
4,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
nivic
Shiva
15
3 / 2 / 14
8,952
814
6,686
10,637
9,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
plainflow
King Arthur
15
1 / 1 / 15
8,502
773
5,678
12,750
10,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
8
Kills
21
22
Deaths
11
15
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
4
1.25
L
Discordia
 
Discordia
0
5
4
0.4
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
W
Hera
Lukkaaa
Hera
5
4
11
2.63
L
Lancelot
RvDRE
Lancelot
3
4
4
1.25
W
8
1
9
12.5
L
Sun Wukong
Vodka_vs-Redbul
Sun Wukong
2
5
2
0.6
W
Apollo
crazy01guy
Apollo
4
3
14
3.67
W
Shiva
nivic
Shiva
3
2
14
5
W
King Arthur
plainflow
King Arthur
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,596
Damage
45,709
50,218
Taken
48,726
30,282
Mitigated
29,915
9,907
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,834
130
1,686
680
10,514
5,071
0
5,604
4,910
0
15,279
L
Discordia
 
Discordia
9,387
27
646
316
8,979
3,768
0
5,938
3,041
23,379
0
L
Cu Chulainn
 
Cu Chulainn
3,636
340
0
1,647
8,675
7,615
0
3,168
5,412
0
4,958
W
Hera
Lukkaaa
Hera
12,471
2,062
938
1,686
8,803
3,725
1,784
1,375
7,196
26,776
0
L
Lancelot
RvDRE
Lancelot
5,955
827
1,202
2,246
11,055
6,644
0
7,035
4,020
0
16,130
W
13,356
548
2,219
1,596
6,197
2,353
1,275
1,308
4,851
37,727
0
L
Sun Wukong
Vodka_vs-Redbul
Sun Wukong
6,784
82
423
1,061
10,995
7,184
0
4,504
6,428
0
16,319
W
Apollo
crazy01guy
Apollo
7,518
3,641
328
2,143
10,339
4,531
3,114
2,348
7,893
19
17,007
W
Shiva
nivic
Shiva
6,686
652
736
835
10,637
9,060
65
2,105
8,265
321
12,949
W
King Arthur
plainflow
King Arthur
5,678
139
1,584
2,255
12,750
10,246
799
2,415
10,088
0
10,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,809
Gold Earned
46,889
95
Minions Killed
139
0
Camps Cleared
0
845,572
Distance Traveled
1,046,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,073
734
18
2
0
157,445
0
L
Discordia
7,243
658
22
2
0
175,293
0
L
Cu Chulainn
6,163
560
4
0
0
109,177
0
W
Hera
9,746
886
45
4
0
203,746
0
L
Lancelot
8,672
788
29
3
0
201,560
0
W
Zeus
10,559
960
57
5
0
208,566
0
L
Sun Wukong
7,658
696
22
2
0
202,097
0
W
Apollo
9,130
830
15
1
0
200,542
0
W
Shiva
8,952
814
12
1
0
205,918
0
W
King Arthur
8,502
773
10
1
0
228,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role