Player Matchup

Sun Wukong
Sun Wukong
GoEasyPlez
Sun Wukong
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,406 Elo+
Party 1
Nu Wa
Nu Wa
LudexGundyr1
Nu Wa
Level 109
God Stats
0W - 1L
1,574 SR
Queue Stats
7W - 3L
1,568 Elo+
Party 1
Geb
Geb
OnlyLittleOldMe
Geb
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,490 Elo+
Party 1
Team Averages
Level 106
1,525 SR
1,488 Elo+

VS

Team Averages
Level 81
1,485 SR
1,381 Elo+
Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Likastro
Chang'e
Level 11
God Stats
1W - 1L
1,684 SR
Queue Stats
5W - 6L
1,321 Elo+
Party 2
Ah Puch
Ah Puch
Wolerento
Ah Puch
Level 146
God Stats
1W - 1L
1,272 SR
Queue Stats
5W - 6L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GoEasyPlez
Sun Wukong
9
0 / 2 / 0
6,547
655
2,971
8,055
4,691
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 0
6,699
670
4,132
5,630
1,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
6,538
654
4,607
9,511
5,293
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
6 / 0 / 4
8,229
823
4,041
8,420
7,683
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Likastro
Chang'e
10
0 / 0 / 9
7,230
723
7,593
5,589
2,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Puch
Wolerento
Ah Puch
11
4 / 0 / 5
7,989
799
8,253
3,374
1,409
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
4
8
L
Sun Wukong
GoEasyPlez
Sun Wukong
0
2
0
0
W
Chang'e
Likastro
Chang'e
0
0
9
4.5
L
0
4
0
0
L
0
4
0
0
W
Ah Puch
Wolerento
Ah Puch
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,710
Damage
19,887
23,196
Taken
17,383
11,832
Mitigated
11,150
4,147
Healing
6,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,041
1,269
0
2,721
8,420
7,683
0
4,279
4,109
0
16,934
L
Sun Wukong
GoEasyPlez
Sun Wukong
2,971
379
0
1,417
8,055
4,691
0
5,753
2,302
0
18,690
W
Chang'e
Likastro
Chang'e
7,593
1,535
1,553
1,588
5,589
2,058
451
3,120
2,427
28,631
0
L
4,132
1,480
0
292
5,630
1,848
0
4,465
1,109
26,742
0
L
4,607
685
0
2,438
9,511
5,293
0
6,198
3,313
21,212
0
W
Ah Puch
Wolerento
Ah Puch
8,253
484
0
678
3,374
1,409
225
1,707
1,667
38,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,784
Gold Earned
23,448
110
Minions Killed
114
0
Camps Cleared
0
523,670
Distance Traveled
554,104
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,229
823
26
3
0
197,602
1
L
Sun Wukong
6,547
655
31
3
0
179,729
0
W
Chang'e
7,230
723
57
6
0
172,362
0
L
Nu Wa
6,699
670
58
6
0
161,656
0
L
Geb
6,538
654
21
2
0
182,285
0
W
Ah Puch
7,989
799
31
3
0
184,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role