Player Matchup

Geb
Geb
Gold II
DANi_REY_12
Geb
Gold II
Level 154
God Stats
4W - 7L
1,583 SR
Queue Stats
311W - 306L
1,587 MMR
Solo
Neith
Neith
Gold III
Daleifur1
Neith
Gold III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,591 MMR
Solo
Mulan
Mulan
Gold IV
XxG3tXxPoN3dXx
Mulan
Gold IV
Level 129
God Stats
2W - 1L
1,595 SR
Queue Stats
30W - 30L
1,566 MMR
Solo
Scylla
Scylla
Gold II
Zins
Scylla
Gold II
Level 157
God Stats
3W - 5L
1,487 SR
Queue Stats
107W - 110L
1,601 MMR
Solo
Fenrir
Fenrir
Gold II
bidouille10
Fenrir
Gold II
Level 203
God Stats
7W - 9L
1,485 SR
Queue Stats
186W - 180L
1,577 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 158
1,530 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,634 SR
1,584 MMR
Pele
Pele
Gold II
Moose Warrior64
Pele
Gold II
Level 162
God Stats
11W - 11L
1,551 SR
Queue Stats
480W - 476L
1,580 MMR
Solo
Hades
Hades
Gold III
SeekNDestroy-ice
Hades
Gold III
Level 179
God Stats
12W - 9L
1,758 SR
Queue Stats
386W - 393L
1,565 MMR
Solo
Ullr
Ullr
Gold III
UpD0wnUpD0wn
Ullr
Gold III
Level 105
God Stats
0W - 2L
1,632 SR
Queue Stats
62W - 58L
1,561 MMR
Party 1
Thor
Thor
Gold II
brocredible13
Thor
Gold II
Level 104
God Stats
3W - 2L
1,726 SR
Queue Stats
70W - 70L
1,634 MMR
Party 1
Janus
Janus
Gold V
ÐreaMM
Janus
Gold V
Level 58
God Stats
9W - 5L
1,500 SR
Queue Stats
130W - 118L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 9
7,577
541
5,270
10,826
8,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Daleifur1
Neith
14
2 / 1 / 5
8,037
574
7,082
9,078
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 0 / 1
9,523
680
9,266
10,918
6,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Zins
Scylla
15
6 / 1 / 2
8,579
613
8,283
7,423
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
4 / 1 / 5
8,095
578
9,599
12,962
5,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ApolloRavanaSusanoMorgan Le Fay

VS

Bans
HachimanMartichorasTyrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,142
510
5,891
14,131
5,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 2
6,150
439
5,565
14,428
11,671
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 2 / 1
7,574
541
6,503
9,441
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 0
7,571
541
5,789
13,230
9,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
ÐreaMM
Janus
12
0 / 2 / 0
6,821
487
3,665
6,416
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
5
5
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
W
Neith
Daleifur1
Neith
2
1
5
4.5
L
2
4
1
0.63
L
1
4
2
0.5
L
2
2
1
1.25
W
3
0
1
3.5
W
Scylla
Zins
Scylla
6
1
2
7
W
Fenrir
4
1
5
6.5
L
0
3
0
0
L
Janus
ÐreaMM
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,500
Damage
27,413
51,207
Taken
57,646
26,896
Mitigated
31,954
17,548
Healing
19,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,270
946
0
3,054
10,826
8,320
0
2,729
8,097
26,658
250
W
Neith
Daleifur1
Neith
7,082
2,974
0
5,153
9,078
3,589
882
1,602
7,476
0
60,440
L
5,891
1,359
0
3,922
14,131
5,129
0
2,689
11,332
0
73,553
L
5,565
766
539
5,426
14,428
11,671
0
6,535
7,745
41,281
0
L
6,503
3,379
0
4,699
9,441
3,625
0
305
9,136
0
55,406
W
9,266
3,056
0
5,422
10,918
6,770
1,281
338
10,580
0
80,219
W
Scylla
Zins
Scylla
8,283
1,208
0
1,472
7,423
2,655
330
3,748
3,675
65,200
0
W
Fenrir
9,599
1,981
0
2,447
12,962
5,562
564
1,127
11,835
0
62,547
L
5,789
1,679
0
2,680
13,230
9,295
0
21
13,153
0
64,925
L
Janus
ÐreaMM
Janus
3,665
349
0
1,979
6,416
2,234
0
3,344
2,900
57,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,811
Gold Earned
35,258
496
Minions Killed
481
0
Camps Cleared
0
1,409,590
Distance Traveled
1,304,126
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,577
541
24
2
0
286,120
2
W
Neith
8,037
574
106
8
0
273,325
0
L
Pele
7,142
510
105
8
0
301,233
2
L
Hades
6,150
439
68
5
0
267,613
1
L
Ullr
7,574
541
93
7
0
241,165
1
W
Mulan
9,523
680
143
10
0
278,747
0
W
Scylla
8,579
613
142
10
0
255,878
0
W
Fenrir
8,095
578
81
6
0
315,520
2
L
Thor
7,571
541
119
9
0
268,282
2
L
Janus
6,821
487
96
7
0
225,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role