Player Matchup

Zeus
Zeus
Liimon25
Zeus
Level 41
God Stats
2W - 3L
1,564 SR
Queue Stats
29W - 31L
1,500 Elo+
Solo
Ullr
Ullr
Raven_Feels
Ullr
Level 138
God Stats
41W - 39L
1,576 SR
Queue Stats
238W - 241L
1,500 Elo+
Solo
Charon
Charon
SaturnSenshi
Charon
Level 18
God Stats
3W - 3L
1,730 SR
Queue Stats
51W - 57L
1,496 Elo+
Party 1
Janus
Janus
xTechnicalStyle
Janus
Level 100
God Stats
10W - 17L
1,237 SR
Queue Stats
505W - 477L
1,617 Elo+
Party 1
Ne Zha
Ne Zha
xxPRIM3
Ne Zha
Level 85
God Stats
11W - 9L
1,566 SR
Queue Stats
373W - 337L
1,620 Elo+
Party 1
Team Averages
Level 76
1,535 SR
1,547 Elo+

VS

Team Averages
Level 84
1,538 SR
1,532 Elo+
Serqet
Serqet
Laupnos
Serqet
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 31L
1,535 Elo+
Solo
Ravana
Ravana
Nackys1
Ravana
Level 98
God Stats
6W - 2L
1,521 SR
Queue Stats
203W - 173L
1,545 Elo+
Party 2
Nemesis
Nemesis
Neferupito
Nemesis
Level 106
God Stats
14W - 12L
1,500 SR
Queue Stats
166W - 163L
1,554 Elo+
Solo
Nu Wa
Nu Wa
TamIsAwesome
Nu Wa
Level 88
God Stats
69W - 37L
1,706 SR
Queue Stats
211W - 187L
1,545 Elo+
Party 2
Rama
Rama
TopTwinkie
Rama
Level 81
God Stats
4W - 0L
1,466 SR
Queue Stats
68W - 60L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 3 / 0
8,034
574
6,403
8,061
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,386
456
5,774
10,123
3,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
10
0 / 0 / 0
6,438
460
3,247
10,933
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 6 / 0
7,411
529
2,087
9,775
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ne Zha
xxPRIM3
Ne Zha
11
0 / 3 / 2
6,653
475
5,313
12,906
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Laupnos
Serqet
11
3 / 1 / 4
7,477
534
7,908
9,262
7,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Nackys1
Ravana
14
6 / 1 / 1
9,049
646
8,240
3,724
3,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Neferupito
Nemesis
14
1 / 1 / 3
8,007
572
4,926
11,961
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 2 / 1
8,190
585
6,661
6,284
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 0
7,615
544
7,210
9,849
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
14
14
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
Laupnos
Serqet
3
1
4
5
L
Zeus
3
3
0
1
W
Ravana
Nackys1
Ravana
6
1
1
6.5
W
Nemesis
Neferupito
Nemesis
1
1
3
2.5
L
0
2
0
0
L
Charon
0
0
0
0
W
3
2
1
1.75
W
1
0
0
1
L
0
6
0
0
L
Ne Zha
xxPRIM3
Ne Zha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
34,945
51,798
Taken
41,080
21,630
Mitigated
21,259
7,437
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Laupnos
Serqet
7,908
1,459
0
3,013
9,262
7,025
0
3,089
6,173
0
23,707
L
Zeus
6,403
765
0
660
8,061
2,488
0
2,990
4,815
75,334
0
W
Ravana
Nackys1
Ravana
8,240
1,313
0
1,493
3,724
3,452
0
1,909
1,637
0
52,025
W
Nemesis
Neferupito
Nemesis
4,926
2,725
0
1,185
11,961
4,722
244
2,570
9,391
0
82,002
L
5,774
2,330
0
500
10,123
3,365
619
462
9,429
0
44,067
L
Charon
3,247
892
0
3,512
10,933
8,280
200
901
9,924
24,763
0
W
6,661
1,321
0
1,703
6,284
2,070
162
3,223
3,061
56,249
0
W
7,210
5,807
0
6,398
9,849
3,990
200
806
9,043
0
70,168
L
2,087
43
0
930
9,775
2,907
0
651
8,201
49,406
0
L
Ne Zha
xxPRIM3
Ne Zha
5,313
1,100
0
1,835
12,906
4,590
0
1,204
11,312
0
53,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,922
Gold Earned
40,338
445
Minions Killed
488
0
Camps Cleared
0
1,334,439
Distance Traveled
1,459,886
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,477
534
26
2
0
321,449
2
L
Zeus
8,034
574
138
10
0
249,916
0
W
Ravana
9,049
646
100
7
0
275,557
4
W
Nemesis
8,007
572
122
9
0
366,692
1
L
Ullr
6,386
456
96
7
0
265,656
0
L
Charon
6,438
460
22
2
0
262,397
2
W
Nu Wa
8,190
585
111
8
0
244,638
6
W
Rama
7,615
544
129
9
0
251,550
0
L
Janus
7,411
529
117
8
0
247,359
0
L
Ne Zha
6,653
475
72
5
0
309,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role