Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DR HOCTOR 01
Pele
Level 146
God Stats
3W - 5L
1,544 SR
Queue Stats
158W - 144L
1,492 Elo+
Solo
Jormungandr
Jormungandr
KorkeeN
Jormungandr
Level 64
God Stats
4W - 4L
1,333 SR
Queue Stats
63W - 69L
1,388 Elo+
Party 2
Kukulkan
Kukulkan
Thildalph
Kukulkan
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 124L
1,425 Elo+
Party 2
Neith
Neith
Triffel
Neith
Level 69
God Stats
5W - 4L
1,403 SR
Queue Stats
78W - 82L
1,408 Elo+
Party 2
Team Averages
Level 104
1,456 SR
1,442 Elo+

VS

Team Averages
Level 83
1,508 SR
1,463 Elo+
Cerberus
Cerberus
Babuta
Cerberus
Level 65
God Stats
1W - 3L
1,380 SR
Queue Stats
174W - 152L
1,459 Elo+
Party 3
Anhur
Anhur
CuftaJunior
Anhur
Level 109
God Stats
1W - 1L
1,780 SR
Queue Stats
175W - 143L
1,461 Elo+
Party 3
Scylla
Scylla
IPhxnix_
Scylla
Level 68
God Stats
1W - 3L
1,402 SR
Queue Stats
251W - 272L
1,432 Elo+
Party 1
Fafnir
Fafnir
I_Zero_Vi
Fafnir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 229L
1,439 Elo+
Party 1
Fenrir
Fenrir
stepan_zenit
Fenrir
Level 132
God Stats
13W - 15L
1,479 SR
Queue Stats
455W - 463L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
3 / 0 / 1
8,936
596
6,947
10,863
5,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 2 / 7
8,730
582
6,098
13,389
5,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
KorkeeN
Jormungandr
12
2 / 1 / 1
7,312
487
8,594
7,600
4,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Thildalph
Kukulkan
12
3 / 3 / 2
7,603
507
7,554
6,949
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Triffel
Neith
12
2 / 2 / 2
6,905
460
4,906
7,521
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Babuta
Cerberus
12
2 / 1 / 2
7,511
501
2,757
12,772
8,045
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 2
7,388
493
9,677
11,794
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
IPhxnix_
Scylla
13
0 / 2 / 4
7,908
527
6,259
9,304
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
I_Zero_Vi
Fafnir
12
3 / 5 / 0
7,053
470
5,029
13,470
17,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
13
0 / 2 / 1
7,338
489
1,740
8,777
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
11
Kills
8
8
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
0
1
3.5
L
Cerberus
Babuta
Cerberus
2
1
2
3
L
3
1
2
4
W
1
2
7
2.25
L
Scylla
IPhxnix_
Scylla
0
2
4
1
L
Fafnir
I_Zero_Vi
Fafnir
3
5
0
0.6
W
Jormungandr
KorkeeN
Jormungandr
2
1
1
2.5
W
Kukulkan
Thildalph
Kukulkan
3
3
2
1.33
W
Neith
Triffel
Neith
2
2
2
1.5
L
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,099
Damage
25,462
46,322
Taken
56,117
20,142
Mitigated
37,396
10,645
Healing
15,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,947
3,986
0
6,075
10,863
5,323
541
4,605
6,255
0
60,235
L
Cerberus
Babuta
Cerberus
2,757
481
1,855
4,306
12,772
8,045
0
4,849
7,169
15,312
0
L
9,677
5,944
0
4,952
11,794
4,550
0
4,510
7,065
0
60,352
W
6,098
2,014
0
1,723
13,389
5,242
290
3,018
10,257
0
88,563
L
Scylla
IPhxnix_
Scylla
6,259
484
0
625
9,304
3,066
0
3,036
6,177
58,599
0
L
Fafnir
I_Zero_Vi
Fafnir
5,029
1,014
0
1,618
13,470
17,996
9
1,090
12,248
29,609
145
W
Jormungandr
KorkeeN
Jormungandr
8,594
2,273
0
1,227
7,600
4,938
349
2,585
4,949
42,049
0
W
Kukulkan
Thildalph
Kukulkan
7,554
794
0
288
6,949
2,385
220
2,309
4,540
45,874
0
W
Neith
Triffel
Neith
4,906
1,417
0
1,332
7,521
2,254
84
1,279
6,198
0
28,671
L
Fenrir
1,740
221
111
1,733
8,777
3,739
0
1,809
6,968
0
65,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,486
Gold Earned
37,198
402
Minions Killed
384
0
Camps Cleared
0
1,449,516
Distance Traveled
1,386,004
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,936
596
104
7
0
261,743
1
L
Cerberus
7,511
501
28
2
0
279,830
5
L
Anhur
7,388
493
99
7
0
265,930
0
W
Pele
8,730
582
120
8
0
334,487
0
L
Scylla
7,908
527
123
8
0
299,728
0
L
Fafnir
7,053
470
28
2
0
263,977
0
W
Jormungandr
7,312
487
63
4
0
267,471
2
W
Kukulkan
7,603
507
80
5
0
307,375
0
W
Neith
6,905
460
35
2
0
278,440
0
L
Fenrir
7,338
489
106
7
0
276,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role