Player Matchup

Serqet
Serqet
Echo TearDropz
Serqet
Level 89
God Stats
11W - 6L
1,709 SR
Queue Stats
78W - 62L
1,510 Elo+
Party 2
Surtr
Surtr
Echo Wizardz
Surtr
Level 120
God Stats
20W - 11L
1,656 SR
Queue Stats
64W - 59L
1,531 Elo+
Party 2
Ix Chel
Ix Chel
SuctionPuppy2
Ix Chel
Level 100
God Stats
6W - 6L
1,557 SR
Queue Stats
287W - 270L
1,498 Elo+
Solo
Charon
Charon
UnfittingBow166
Charon
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
186W - 184L
1,508 Elo+
Party 2
Neith
Neith
vl RioT lv
Neith
Level 128
God Stats
5W - 6L
1,567 SR
Queue Stats
402W - 430L
1,407 Elo+
Solo
Team Averages
Level 118
1,598 SR
1,491 Elo+

VS

Team Averages
Level 105
1,342 SR
1,516 Elo+
Charon
Charon
DarkAntonio014
Charon
Level 96
God Stats
16W - 18L
1,303 SR
Queue Stats
455W - 398L
1,502 Elo+
Solo
Jormungandr
Jormungandr
FidelCashFl0w420
Jormungandr
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 189L
1,510 Elo+
Party 1
Chiron
Chiron
Irondragon64
Chiron
Level 129
God Stats
1W - 0L
1,202 SR
Queue Stats
105W - 106L
1,498 Elo+
Solo
Anubis
Anubis
KittyLicker508
Anubis
Level 95
God Stats
2W - 4L
1,205 SR
Queue Stats
111W - 115L
1,477 Elo+
Party 1
Arachne
Arachne
vNthomp
Arachne
Level 144
God Stats
5W - 2L
1,500 SR
Queue Stats
169W - 162L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 0
5,700
570
3,339
6,200
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 1
6,033
603
5,558
8,068
5,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
8
0 / 3 / 1
4,929
493
4,271
6,867
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 3
5,538
554
3,434
4,923
3,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
7
1 / 4 / 1
4,697
470
2,446
6,080
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,559
556
3,427
7,265
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
FidelCashFl0w420
Jormungandr
10
0 / 1 / 0
5,989
599
4,682
8,858
7,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
10
2 / 2 / 2
6,035
604
3,648
6,527
2,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
2 / 2 / 0
5,375
538
5,222
4,829
2,243
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
vNthomp
Arachne
11
1 / 0 / 2
5,846
585
4,421
8,191
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
6
Kills
7
7
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
4
0
0
4
L
0
0
1
0.5
W
Jormungandr
FidelCashFl0w420
Jormungandr
0
1
0
0
W
Chiron
2
2
2
1.5
W
2
2
0
1
L
Ix Chel
0
3
1
0.17
L
1
0
3
2.5
W
Arachne
vNthomp
Arachne
1
0
2
2
L
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,048
Damage
21,400
32,138
Taken
35,670
15,205
Mitigated
20,169
9,845
Healing
11,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,427
459
0
1,876
7,265
5,229
0
2,780
4,485
17,749
0
L
3,339
489
0
2,824
6,200
2,134
0
2,476
3,724
0
27,842
L
5,558
1,860
0
3,040
8,068
5,769
0
4,403
3,665
336
47,437
W
Jormungandr
FidelCashFl0w420
Jormungandr
4,682
2,392
0
2,375
8,858
7,324
0
244
8,614
51,067
138
W
Chiron
3,648
2,152
150
2,147
6,527
2,122
168
1,080
5,447
0
40,818
W
5,222
209
0
2,145
4,829
2,243
0
2,280
2,306
39,838
0
L
Ix Chel
4,271
378
492
1,492
6,867
1,842
0
3,932
2,935
36,649
0
L
3,434
938
0
1,707
4,923
3,513
0
1,641
3,282
19,738
0
W
Arachne
vNthomp
Arachne
4,421
2,844
0
2,802
8,191
3,251
0
1,593
6,598
0
51,841
L
Neith
2,446
831
0
290
6,080
1,947
0
877
5,203
0
24,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,897
Gold Earned
28,804
305
Minions Killed
358
0
Camps Cleared
0
1,008,650
Distance Traveled
999,661
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,559
556
24
2
0
205,492
0
L
Serqet
5,700
570
57
6
0
249,288
0
L
Surtr
6,033
603
94
9
0
208,484
2
W
Jormungandr
5,989
599
113
11
0
182,168
2
W
Chiron
6,035
604
79
8
0
175,948
2
W
Anubis
5,375
538
68
7
0
178,574
0
L
Ix Chel
4,929
493
76
8
0
185,428
6
L
Charon
5,538
554
25
3
0
198,201
2
W
Arachne
5,846
585
74
7
0
257,479
0
L
Neith
4,697
470
53
5
0
167,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role