Player Matchup

Shiva
Shiva
 
Shiva
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
H0110WCR0Ws
Sylvanus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 21L
1,215 Elo+
Solo
Tsukuyomi
Tsukuyomi
nonsensename
Tsukuyomi
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 93L
1,457 Elo+
Solo
Hachiman
Hachiman
spunknasty
Hachiman
Level 41
God Stats
9W - 8L
1,717 SR
Queue Stats
172W - 160L
1,527 Elo+
Party 1
Ullr
Ullr
xRSM
Ullr
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 151L
1,574 Elo+
Party 1
Team Averages
Level 93
1,543 SR
1,455 Elo+

VS

Team Averages
Level 90
1,543 SR
1,401 Elo+
Terra
Terra
Cclboss02
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 99L
1,454 Elo+
Solo
Ullr
Ullr
Darkillious
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,488 Elo+
Party 3
Ravana
Ravana
Jbombs17
Ravana
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,229 Elo+
Party 3
Izanami
Izanami
JmoneyJsmooth
Izanami
Level 108
God Stats
1W - 2L
1,715 SR
Queue Stats
123W - 120L
1,439 Elo+
Party 2
King Arthur
King Arthur
blankshome
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 1 / 9
8,710
871
10,587
10,311
12,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
H0110WCR0Ws
Sylvanus
15
1 / 1 / 10
8,913
891
4,296
11,025
13,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
nonsensename
Tsukuyomi
13
2 / 3 / 9
8,172
817
7,951
7,715
3,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
spunknasty
Hachiman
15
4 / 2 / 7
8,561
856
10,294
8,592
4,419
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
xRSM
Ullr
15
2 / 1 / 8
8,564
856
9,632
7,083
3,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cclboss02
Terra
12
1 / 2 / 6
7,224
722
3,092
10,867
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 6
7,318
732
3,196
6,622
3,238
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
Jbombs17
Ravana
14
2 / 2 / 4
7,236
724
9,087
8,732
9,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
14
2 / 3 / 6
7,225
723
5,964
8,047
3,537
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
blankshome
King Arthur
15
2 / 3 / 5
7,171
717
5,530
11,227
9,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
12
Kills
8
8
Deaths
12
43
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
1
9
7.5
L
Terra
Cclboss02
Terra
1
2
6
2
L
1
2
6
2
W
Sylvanus
H0110WCR0Ws
Sylvanus
1
1
10
6
L
Ravana
Jbombs17
Ravana
2
2
4
2
L
Izanami
2
3
6
1.67
L
King Arthur
blankshome
King Arthur
2
3
5
1.5
W
Tsukuyomi
nonsensename
Tsukuyomi
2
3
9
2.17
W
Hachiman
spunknasty
Hachiman
4
2
7
3.75
W
Ullr
xRSM
Ullr
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,760
Damage
26,869
44,726
Taken
45,495
37,065
Mitigated
35,093
21,176
Healing
16,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,587
378
672
2,271
10,311
12,751
168
644
9,667
3,080
18,231
L
Terra
Cclboss02
Terra
3,092
239
2,866
3,597
10,867
9,358
0
1,378
9,237
3,564
0
L
3,196
344
2,243
1,062
6,622
3,238
0
393
5,826
0
14,240
W
Sylvanus
H0110WCR0Ws
Sylvanus
4,296
915
9,502
6,097
11,025
13,172
980
957
9,992
8,805
0
L
Ravana
Jbombs17
Ravana
9,087
733
1,795
1,863
8,732
9,669
0
1,702
6,702
0
16,420
L
Izanami
5,964
3,335
596
1,235
8,047
3,537
0
859
7,000
0
20,761
L
King Arthur
blankshome
King Arthur
5,530
733
558
753
11,227
9,291
0
2,163
8,944
0
10,753
W
Tsukuyomi
nonsensename
Tsukuyomi
7,951
1,314
119
715
7,715
3,014
470
443
7,272
0
19,758
W
Hachiman
spunknasty
Hachiman
10,294
5,988
291
141
8,592
4,419
385
587
8,005
0
19,179
W
Ullr
xRSM
Ullr
9,632
2,658
375
993
7,083
3,709
3,083
554
6,443
0
28,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,920
Gold Earned
36,174
135
Minions Killed
100
0
Camps Cleared
0
912,810
Distance Traveled
885,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,710
871
28
3
0
209,411
0
L
Terra
7,224
722
1
0
0
199,548
0
L
Ullr
7,318
732
31
3
0
166,944
0
W
Sylvanus
8,913
891
15
2
0
164,756
0
L
Ravana
7,236
724
19
2
0
204,112
0
L
Izanami
7,225
723
35
4
0
175,280
0
L
King Arthur
7,171
717
14
1
0
139,785
0
W
Tsukuyomi
8,172
817
20
2
0
203,561
0
W
Hachiman
8,561
856
23
2
0
173,204
0
W
Ullr
8,564
856
49
5
0
161,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role