Player Matchup

Charon
Charon
Dkora
Charon
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 58L
1,628 Elo+
Party 1
Ne Zha
Ne Zha
FlazeChuix
Ne Zha
Level 156
God Stats
0W - 2L
1,723 SR
Queue Stats
4W - 7L
1,424 Elo+
Solo
Ra
Ra
ObbSeekWeeUss
Ra
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 42L
1,462 Elo+
Party 1
Janus
Janus
RoninPap
Janus
Level 88
God Stats
6W - 6L
1,576 SR
Queue Stats
82W - 58L
1,574 Elo+
Party 1
Izanami
Izanami
pTreen
Izanami
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 46L
1,613 Elo+
Party 1
Team Averages
Level 97
1,560 SR
1,540 Elo+

VS

Team Averages
Level 132
1,708 SR
1,557 Elo+
Ullr
Ullr
Buzzwole
Ullr
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 41L
1,599 Elo+
Solo
Janus
Janus
K3lvin_03972
Janus
Level 157
God Stats
43W - 17L
1,743 SR
Queue Stats
182W - 167L
1,484 Elo+
Solo
Jormungandr
Jormungandr
QuotablePoem531
Jormungandr
Level 159
God Stats
10W - 3L
2,064 SR
Queue Stats
373W - 347L
1,554 Elo+
Solo
King Arthur
King Arthur
Tankytime
King Arthur
Level 100
God Stats
24W - 30L
1,476 SR
Queue Stats
378W - 388L
1,445 Elo+
Solo
Arachne
Arachne
pipiloco
Arachne
Level 109
God Stats
73W - 36L
1,755 SR
Queue Stats
78W - 41L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dkora
Charon
10
0 / 0 / 1
5,654
808
3,288
5,706
3,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
FlazeChuix
Ne Zha
9
0 / 3 / 1
5,079
726
1,874
3,589
1,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 0
6,446
921
5,301
5,874
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
RoninPap
Janus
11
0 / 1 / 1
5,450
779
4,908
3,604
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
pTreen
Izanami
12
0 / 2 / 3
6,025
861
3,718
5,350
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 0 / 1
6,159
880
4,569
4,628
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 0 / 3
6,828
975
4,695
2,571
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
QuotablePoem531
Jormungandr
11
0 / 0 / 2
5,603
800
3,928
6,445
4,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Tankytime
King Arthur
11
0 / 2 / 3
5,558
794
3,136
5,995
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
pipiloco
Arachne
12
4 / 1 / 2
6,293
899
5,258
7,301
4,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
8
8
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
1
0
1
1.5
L
Charon
Dkora
Charon
0
0
1
0.5
L
Ne Zha
FlazeChuix
Ne Zha
0
3
1
0.17
W
3
0
3
4.5
L
3
2
0
1.5
W
Jormungandr
QuotablePoem531
Jormungandr
0
0
2
1
L
Janus
RoninPap
Janus
0
1
1
0.5
W
King Arthur
Tankytime
King Arthur
0
2
3
0.75
L
Izanami
pTreen
Izanami
0
2
3
0.75
W
Arachne
pipiloco
Arachne
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,089
Damage
21,586
24,123
Taken
26,940
11,306
Mitigated
15,361
3,829
Healing
4,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
4,569
1,297
0
716
4,628
1,812
877
2,538
2,016
0
26,210
L
Charon
Dkora
Charon
3,288
616
0
1,440
5,706
3,522
0
2,051
3,547
8,949
0
L
Ne Zha
FlazeChuix
Ne Zha
1,874
445
0
83
3,589
1,430
0
1,134
2,395
0
5,677
W
4,695
66
0
180
2,571
879
594
1,289
1,162
26,410
0
L
5,301
843
118
849
5,874
2,610
0
2,931
2,841
24,406
0
W
Jormungandr
QuotablePoem531
Jormungandr
3,928
1,255
0
1,444
6,445
4,475
243
3,739
2,551
17,065
96
L
Janus
RoninPap
Janus
4,908
383
0
250
3,604
1,467
0
843
2,707
18,607
0
W
King Arthur
Tankytime
King Arthur
3,136
374
0
430
5,995
3,998
0
2,942
2,862
0
8,037
L
Izanami
pTreen
Izanami
3,718
2,464
0
1,089
5,350
2,277
0
1,243
4,099
0
21,669
W
Arachne
pipiloco
Arachne
5,258
3,356
0
2,089
7,301
4,197
0
2,458
4,619
0
11,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,654
Gold Earned
30,441
167
Minions Killed
170
0
Camps Cleared
0
681,666
Distance Traveled
817,106
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,159
880
50
7
0
161,143
0
L
Charon
5,654
808
12
2
0
154,079
2
L
Ne Zha
5,079
726
11
2
0
81,774
0
W
Janus
6,828
975
72
10
0
164,057
0
L
Ra
6,446
921
48
7
0
156,758
0
W
Jormungandr
5,603
800
22
3
0
149,956
0
L
Janus
5,450
779
48
7
0
150,146
0
W
King Arthur
5,558
794
9
1
0
172,170
1
L
Izanami
6,025
861
48
7
0
138,909
0
W
Arachne
6,293
899
17
2
0
169,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role