Player Matchup

Ymir
Ymir
Silver III
EGmaaaan
Ymir
Silver III
Level 116
God Stats
4W - 4L
1,184 SR
Queue Stats
24W - 31L
1,125 MMR
Party 2
Tiamat
Tiamat
Bronze III
OVO DMC
Tiamat
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,475 MMR
Party 1
Horus
Horus
Bronze IV
OVO GOD4425
Horus
Bronze IV
Level 81
God Stats
1W - 3L
1,276 SR
Queue Stats
2W - 6L
1,274 MMR
Party 1
Camazotz
Camazotz
Gold V
Skoutics
Camazotz
Gold V
Level 86
God Stats
2W - 9L
1,397 SR
Queue Stats
114W - 126L
1,373 MMR
Solo
Neith
Neith
Silver II
StainMySheets
Neith
Silver II
Level 109
God Stats
1W - 4L
1,367 SR
Queue Stats
24W - 32L
1,292 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,345 SR
1,308 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,613 SR
1,307 MMR
Sun Wukong
Sun Wukong
Gold IV
Callm3 Rapid
Sun Wukong
Gold IV
Level 148
God Stats
4W - 2L
1,826 SR
Queue Stats
142W - 146L
1,351 MMR
Solo
Ishtar
Ishtar
Gold V
Co0braA
Ishtar
Gold V
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
251W - 253L
1,316 MMR
Solo
Nu Wa
Nu Wa
Gold V
Restofruit
Nu Wa
Gold V
Level 73
God Stats
39W - 35L
1,519 SR
Queue Stats
96W - 109L
1,275 MMR
Solo
Cerberus
Cerberus
Gold V
goorlami
Cerberus
Gold V
Level 153
God Stats
3W - 2L
1,617 SR
Queue Stats
228W - 238L
1,204 MMR
Solo
Bakasura
Bakasura
Gold V
maxalexcv
Bakasura
Gold V
Level 145
God Stats
4W - 1L
1,603 SR
Queue Stats
63W - 65L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 3 / 2
6,069
467
4,143
11,334
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
OVO DMC
Tiamat
11
1 / 4 / 3
6,742
519
6,396
9,039
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 1
6,011
462
3,975
10,775
7,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Skoutics
Camazotz
11
2 / 3 / 1
6,527
502
5,745
15,080
5,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 4 / 0
6,112
470
6,326
11,145
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliLokiAo KuangMartichoras

VS

Bans
PoseidonVamanaThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Callm3 Rapid
Sun Wukong
12
2 / 1 / 5
7,457
574
6,361
9,936
8,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Co0braA
Ishtar
13
2 / 0 / 1
7,489
576
7,874
8,935
4,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
12
0 / 2 / 2
7,053
543
6,718
6,365
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
goorlami
Cerberus
14
3 / 1 / 0
8,447
650
9,090
13,458
16,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
maxalexcv
Bakasura
14
9 / 0 / 2
8,362
643
9,081
11,366
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
16
16
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Callm3 Rapid
Sun Wukong
2
1
5
4.5
W
Ishtar
Co0braA
Ishtar
2
0
1
2.5
L
Ymir
1
3
2
0.67
L
Tiamat
OVO DMC
Tiamat
1
4
3
0.63
L
0
2
1
0.25
W
Nu Wa
0
2
2
0.5
L
Camazotz
Skoutics
Camazotz
2
3
1
0.83
L
0
4
0
0
W
Cerberus
goorlami
Cerberus
3
1
0
3
W
Bakasura
maxalexcv
Bakasura
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,585
Damage
39,124
57,373
Taken
50,060
29,873
Mitigated
35,629
15,132
Healing
17,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Callm3 Rapid
Sun Wukong
6,361
1,312
0
3,633
9,936
8,334
0
3,163
6,773
1,818
29,508
W
Ishtar
Co0braA
Ishtar
7,874
5,822
0
3,730
8,935
4,268
0
659
8,276
0
61,908
L
Ymir
4,143
798
70
2,613
11,334
8,626
0
2,366
8,433
21,920
0
L
Tiamat
OVO DMC
Tiamat
6,396
768
0
1,890
9,039
5,187
0
3,065
4,985
42,748
0
L
3,975
1,622
390
2,709
10,775
7,409
0
7,002
3,733
0
31,682
W
Nu Wa
6,718
876
0
1,500
6,365
2,202
0
3,525
2,840
49,304
0
L
Camazotz
Skoutics
Camazotz
5,745
2,290
0
4,529
15,080
5,190
0
2,772
11,874
0
48,993
L
6,326
2,693
0
2,931
11,145
3,461
0
756
9,877
0
50,061
W
Cerberus
goorlami
Cerberus
9,090
235
0
4,728
13,458
16,047
65
1,540
10,962
63,224
385
W
Bakasura
maxalexcv
Bakasura
9,081
6,215
0
4,372
11,366
4,778
838
2,130
9,236
0
55,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,461
Gold Earned
38,808
314
Minions Killed
474
0
Camps Cleared
0
1,299,024
Distance Traveled
1,361,619
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,457
574
28
2
0
265,384
0
W
Ishtar
7,489
576
115
9
0
253,689
0
L
Ymir
6,069
467
31
2
0
271,555
3
L
Tiamat
6,742
519
70
5
0
251,763
0
L
Horus
6,011
462
53
4
0
249,108
0
W
Nu Wa
7,053
543
94
7
0
259,229
3
L
Camazotz
6,527
502
76
6
0
280,911
0
L
Neith
6,112
470
84
6
0
245,687
0
W
Cerberus
8,447
650
131
10
0
232,149
1
W
Bakasura
8,362
643
106
8
0
351,168
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role