Player Matchup

Agni
Agni
Silver II
Doflamingou
Agni
Silver II
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,444 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,500 SR
1,444 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 69
1,573 SR
1,339 MMR
Ravana
Ravana
Silver III
Raega89
Ravana
Silver III
Level 69
God Stats
11W - 9L
1,573 SR
Queue Stats
31W - 57L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 0
19,787
942
16,775
18,912
15,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BakasuraPoseidonKaliChronosAh Muzen Cab

VS

Bans
AnubisHe BoNemesisHeraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Raega89
Ravana
20
5 / 3 / 0
20,023
953
16,268
22,990
18,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
5
5
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Ravana
Raega89
Ravana
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,775
Damage
16,268
18,912
Taken
22,990
15,263
Mitigated
18,728
5,033
Healing
13,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,775
1,470
0
5,033
18,912
15,263
846
1,684
17,228
117,334
0
W
Ravana
Raega89
Ravana
16,268
5,085
0
13,670
22,990
18,728
2,778
16,974
6,016
1,236
137,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,787
Gold Earned
20,023
217
Minions Killed
198
11
Camps Cleared
7
371,890
Distance Traveled
434,354
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
19,787
942
217
10
11
371,890
2
W
Ravana
20,023
953
198
9
7
434,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role