Player Matchup

Sol
Sol
Elysian_Ghost
Sol
Level 153
God Stats
5W - 4L
1,610 SR
Queue Stats
47W - 49L
1,450 Elo+
Solo
Kuzenbo
Kuzenbo
Neavv
Kuzenbo
Level 63
God Stats
85W - 71L
1,647 SR
Queue Stats
335W - 321L
1,472 Elo+
Solo
Thor
Thor
SaintFrenzy3
Thor
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 172L
1,385 Elo+
Solo
Medusa
Medusa
The_CrimsonKing6
Medusa
Level 53
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 36L
1,424 Elo+
Solo
Merlin
Merlin
lmJayss
Merlin
Level 59
God Stats
16W - 20L
1,366 SR
Queue Stats
389W - 413L
1,405 Elo+
Solo
Team Averages
Level 79
1,524 SR
1,427 Elo+

VS

Team Averages
Level 87
1,476 SR
1,471 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FredNogame
Tsukuyomi
Level 75
God Stats
6W - 11L
1,429 SR
Queue Stats
62W - 100L
1,402 Elo+
Solo
Ullr
Ullr
Megamind-mute144
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Neith
Neith
TxDonnaTx
Neith
Level 179
God Stats
248W - 254L
1,450 SR
Queue Stats
1,941W - 2,008L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
6,410
1,068
4,215
2,550
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Neavv
Kuzenbo
12
1 / 0 / 7
7,142
1,190
6,609
6,094
8,059
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 1 / 2
7,613
1,269
3,772
7,605
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 2
6,778
1,130
6,636
7,098
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
lmJayss
Merlin
12
3 / 0 / 0
7,111
1,185
5,845
1,800
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

347

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 1 / 0
7,313
1,219
3,927
6,094
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
 
Surtr
11
0 / 1 / 0
5,944
991
1,742
4,282
1,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tsukuyomi
FredNogame
Tsukuyomi
11
2 / 2 / 1
7,167
1,195
4,668
4,652
2,087
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 1
6,262
1,044
3,444
6,754
2,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
TxDonnaTx
Neith
11
0 / 0 / 2
6,351
1,059
7,616
7,666
2,958
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
L
Surtr
 
Surtr
0
1
0
0
W
0
0
3
1.5
L
Tsukuyomi
FredNogame
Tsukuyomi
2
2
1
1.25
L
0
4
1
0.13
W
Kuzenbo
Neavv
Kuzenbo
1
0
7
4.5
W
4
1
2
5
W
0
2
2
0.5
L
Neith
TxDonnaTx
Neith
0
0
2
1
W
Merlin
lmJayss
Merlin
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,077
Damage
21,397
25,147
Taken
29,448
15,075
Mitigated
11,639
1,701
Healing
6,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,927
33
580
2,516
6,094
2,237
0
2,945
2,912
38,324
0
L
Surtr
 
Surtr
1,742
467
157
278
4,282
1,765
0
2,224
1,895
16
4,834
W
4,215
1,209
0
401
2,550
772
0
7
2,543
13,640
0
L
Tsukuyomi
FredNogame
Tsukuyomi
4,668
1,132
0
361
4,652
2,087
0
1,757
2,696
0
12,094
L
3,444
1,913
0
786
6,754
2,592
0
3,787
2,674
0
6,929
W
Kuzenbo
Neavv
Kuzenbo
6,609
2,670
0
310
6,094
8,059
0
615
5,444
11,077
375
W
3,772
1,015
0
0
7,605
2,981
0
1,512
5,920
0
17,292
W
6,636
2,807
0
990
7,098
2,555
0
854
5,983
0
18,876
L
Neith
TxDonnaTx
Neith
7,616
4,302
0
2,114
7,666
2,958
0
4,424
2,942
0
14,084
W
Merlin
lmJayss
Merlin
5,845
139
0
0
1,800
708
0
804
996
14,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,054
Gold Earned
33,037
128
Minions Killed
131
6
Camps Cleared
6
526,690
Distance Traveled
527,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,313
1,219
86
14
1
132,994
0
L
Surtr
5,944
991
7
1
0
61,926
0
W
Sol
6,410
1,068
20
3
1
67,930
0
L
Tsukuyomi
7,167
1,195
8
1
3
126,060
0
L
Ullr
6,262
1,044
8
1
0
86,375
0
W
Kuzenbo
7,142
1,190
17
3
0
132,885
0
W
Thor
7,613
1,269
31
5
0
116,431
0
W
Medusa
6,778
1,130
35
6
4
123,497
0
L
Neith
6,351
1,059
22
4
2
120,267
0
W
Merlin
7,111
1,185
25
4
1
85,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role