Player Matchup

Kali
Kali
BUHO2700
Kali
Level 158
God Stats
15W - 12L
1,695 SR
Queue Stats
450W - 439L
1,524 Elo+
Solo
Tyr
Tyr
JACUBRO
Tyr
Level 86
God Stats
2W - 10L
1,302 SR
Queue Stats
38W - 65L
1,373 Elo+
Party 1
Charon
Charon
ShadyXSkittlesX
Charon
Level 144
God Stats
8W - 9L
1,634 SR
Queue Stats
101W - 103L
1,431 Elo+
Solo
Scylla
Scylla
Vintterz
Scylla
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,419 Elo+
Party 1
Hachiman
Hachiman
brother_javi_omg
Hachiman
Level 118
God Stats
7W - 14L
1,426 SR
Queue Stats
110W - 177L
1,387 Elo+
Party 1
Team Averages
Level 115
1,511 SR
1,427 Elo+

VS

Team Averages
Level 124
1,537 SR
1,540 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
BlinkSobek
Baba Yaga
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,555 Elo+
Solo
Hachiman
Hachiman
CubicalKhan828
Hachiman
Level 127
God Stats
60W - 74L
1,469 SR
Queue Stats
234W - 274L
1,494 Elo+
Solo
Thanatos
Thanatos
HumbleKvngMarc_
Thanatos
Level 95
God Stats
5W - 1L
1,835 SR
Queue Stats
14W - 9L
1,654 Elo+
Solo
Ares
Ares
ImPrynceTV
Ares
Level 125
God Stats
3W - 4L
1,384 SR
Queue Stats
495W - 446L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
19
9 / 0 / 7
12,314
648
19,584
23,153
11,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
18
2 / 2 / 2
11,321
596
8,023
15,605
19,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
5 / 4 / 6
9,581
504
16,463
14,880
9,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Vintterz
Scylla
16
2 / 5 / 1
9,465
498
4,548
10,083
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 1 / 1
9,184
483
4,883
9,292
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 3 / 2
10,734
565
9,023
13,404
6,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baba Yaga
BlinkSobek
Baba Yaga
17
4 / 4 / 1
10,705
563
9,629
15,220
12,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
13
1 / 3 / 4
8,027
422
9,086
15,479
6,023
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
12
3 / 7 / 2
8,402
442
7,235
15,964
7,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 2 / 8
8,511
448
8,259
15,448
17,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
19
Kills
12
12
Deaths
19
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
2
1.33
W
Kali
9
0
7
12.5
L
Baba Yaga
BlinkSobek
Baba Yaga
4
4
1
1.13
L
Hachiman
1
3
4
1
L
Thanatos
3
7
2
0.57
L
1
2
8
2.5
W
Tyr
2
2
2
1.5
W
5
4
6
2
W
Scylla
Vintterz
Scylla
2
5
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,501
Damage
43,232
73,013
Taken
75,515
47,572
Mitigated
50,800
23,535
Healing
24,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,023
2,738
0
3,498
13,404
6,680
165
324
13,080
0
94,980
W
Kali
19,584
10,287
0
12,665
23,153
11,176
0
6,395
16,758
0
123,516
L
Baba Yaga
BlinkSobek
Baba Yaga
9,629
637
0
2,083
15,220
12,938
0
4,708
10,298
96,911
0
L
Hachiman
9,086
4,675
0
6,426
15,479
6,023
1,002
5,480
9,223
0
63,556
L
Thanatos
7,235
1,903
0
8,769
15,964
7,795
0
3,764
11,993
0
40,223
L
8,259
940
398
2,834
15,448
17,364
0
4,293
10,627
25,644
0
W
Tyr
8,023
858
0
4,523
15,605
19,762
0
0
15,605
0
107,350
W
16,463
1,536
0
1,943
14,880
9,547
872
4,904
9,802
36,781
785
W
Scylla
Vintterz
Scylla
4,548
378
0
1,242
10,083
3,969
21
5,208
4,875
63,766
0
W
4,883
2,356
0
3,162
9,292
3,118
470
1,214
8,078
0
78,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,865
Gold Earned
46,379
588
Minions Killed
516
0
Camps Cleared
0
1,998,635
Distance Traveled
1,734,692
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,734
565
167
9
0
288,203
0
W
Kali
12,314
648
153
8
0
474,860
2
L
Baba Yaga
10,705
563
172
9
0
353,663
4
L
Hachiman
8,027
422
101
5
0
363,390
4
L
Thanatos
8,402
442
48
3
0
328,620
0
L
Ares
8,511
448
28
1
0
400,816
8
W
Tyr
11,321
596
162
9
0
405,574
0
W
Charon
9,581
504
36
2
0
379,091
2
W
Scylla
9,465
498
109
6
0
367,651
0
W
Hachiman
9,184
483
128
7
0
371,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role