Player Matchup

Hachiman
Hachiman
Bulletshot-NSL
Hachiman
Level 61
God Stats
7W - 5L
1,483 SR
Queue Stats
103W - 102L
1,461 Elo+
Solo
Neith
Neith
Gringer_79
Neith
Level 118
God Stats
373W - 340L
1,515 SR
Queue Stats
522W - 500L
1,456 Elo+
Solo
Serqet
Serqet
Sp0ke_M4GNuMm
Serqet
Level 129
God Stats
5W - 9L
1,452 SR
Queue Stats
289W - 271L
1,446 Elo+
Party 2
Tiamat
Tiamat
VDM_craft3
Tiamat
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 316L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
Ze_Kalanga14
Cthulhu
Level 60
God Stats
62W - 63L
1,491 SR
Queue Stats
92W - 112L
1,412 Elo+
Solo
Team Averages
Level 90
1,488 SR
1,440 Elo+

VS

Team Averages
Level 69
1,527 SR
1,474 Elo+
Set
Set
Alaeddin 0
Set
Level 61
God Stats
11W - 9L
1,633 SR
Queue Stats
50W - 45L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
Archeblood
Zhong Kui
Level 105
God Stats
34W - 46L
1,485 SR
Queue Stats
112W - 112L
1,412 Elo+
Solo
Khepri
Khepri
Hibear
Khepri
Level 59
God Stats
3W - 1L
1,485 SR
Queue Stats
49W - 50L
1,469 Elo+
Party 1
Izanami
Izanami
OkroshkaHUITA
Izanami
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Thanatos
Thanatos
dipsomaniacc
Thanatos
Level 116
God Stats
7W - 8L
1,533 SR
Queue Stats
39W - 35L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
7 / 4 / 1
10,806
540
14,502
15,368
5,785
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
18
2 / 7 / 2
10,420
521
5,361
17,574
6,637
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
4 / 3 / 2
8,039
402
5,339
9,941
4,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
VDM_craft3
Tiamat
11
1 / 4 / 4
7,969
398
3,181
9,384
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Ze_Kalanga14
Cthulhu
14
0 / 5 / 6
9,295
465
11,042
20,881
22,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 7
11,744
587
6,600
12,228
8,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Archeblood
Zhong Kui
16
9 / 3 / 9
10,719
536
8,842
12,280
10,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Hibear
Khepri
15
2 / 0 / 10
10,153
508
6,861
15,037
17,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
15
3 / 7 / 6
9,795
490
9,589
14,425
7,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
dipsomaniacc
Thanatos
19
6 / 3 / 12
11,669
583
18,313
20,271
10,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
14
Kills
23
23
Deaths
14
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
Zhong Kui
Archeblood
Zhong Kui
9
3
9
4.5
L
Hachiman
7
4
1
1.88
L
Neith
2
7
2
0.43
W
Khepri
Hibear
Khepri
2
0
10
7
W
Izanami
3
7
6
0.86
L
4
3
2
1.67
L
Tiamat
VDM_craft3
Tiamat
1
4
4
0.75
L
Cthulhu
Ze_Kalanga14
Cthulhu
0
5
6
0.6
W
Thanatos
dipsomaniacc
Thanatos
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,425
Damage
50,205
73,148
Taken
74,241
43,573
Mitigated
53,707
19,012
Healing
30,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,600
2,186
0
2,184
12,228
8,177
3,655
1,620
10,608
0
103,105
W
Zhong Kui
Archeblood
Zhong Kui
8,842
1,770
0
440
12,280
10,683
618
2,414
9,500
40,248
0
L
Hachiman
14,502
6,531
0
5,366
15,368
5,785
1,191
3,083
12,285
0
82,385
L
Neith
5,361
2,909
311
5,565
17,574
6,637
736
1,243
16,331
0
82,852
W
Khepri
Hibear
Khepri
6,861
684
409
5,132
15,037
17,335
662
3,250
11,422
26,484
0
W
Izanami
9,589
6,729
0
1,649
14,425
7,275
1,705
2,682
11,635
0
64,113
L
5,339
1,500
0
773
9,941
4,262
0
2,814
7,127
0
35,199
L
Tiamat
VDM_craft3
Tiamat
3,181
655
0
1,950
9,384
4,789
0
2,961
6,421
34,784
0
L
Cthulhu
Ze_Kalanga14
Cthulhu
11,042
685
606
4,441
20,881
22,100
249
5,781
15,010
59,363
423
W
Thanatos
dipsomaniacc
Thanatos
18,313
3,740
0
20,334
20,271
10,237
1,944
3,792
16,075
0
107,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,529
Gold Earned
54,080
466
Minions Killed
498
0
Camps Cleared
0
1,680,290
Distance Traveled
2,009,439
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,744
587
162
8
0
377,749
0
W
Zhong Kui
10,719
536
68
3
0
412,482
0
L
Hachiman
10,806
540
124
6
0
377,649
5
L
Neith
10,420
521
126
6
0
370,811
0
W
Khepri
10,153
508
34
2
0
398,747
2
W
Izanami
9,795
490
106
5
0
336,396
0
L
Serqet
8,039
402
57
3
0
279,486
0
L
Tiamat
7,969
398
63
3
0
236,116
0
L
Cthulhu
9,295
465
96
5
0
416,228
0
W
Thanatos
11,669
583
128
6
0
484,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role