Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Barker105102
Surtr
Level 145
God Stats
4W - 4L
1,597 SR
Queue Stats
197W - 194L
1,428 Elo+
Party 3
Tiamat
Tiamat
Fox1Ny
Tiamat
Level 28
God Stats
1W - 3L
1,180 SR
Queue Stats
18W - 24L
1,408 Elo+
Party 2
Olorun
Olorun
brooklyn99269
Olorun
Level 126
God Stats
3W - 4L
1,515 SR
Queue Stats
329W - 299L
1,488 Elo+
Party 3
Nemesis
Nemesis
pastochka
Nemesis
Level 43
God Stats
1W - 1L
1,310 SR
Queue Stats
35W - 46L
1,420 Elo+
Party 2
Team Averages
Level 96
1,421 SR
1,449 Elo+

VS

Team Averages
Level 103
1,518 SR
1,454 Elo+
Discordia
Discordia
 
Discordia
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Vortex Lexx
Ishtar
Level 104
God Stats
4W - 12L
1,357 SR
Queue Stats
382W - 422L
1,403 Elo+
Party 1
Thanatos
Thanatos
Vortex Sail
Thanatos
Level 109
God Stats
39W - 33L
1,479 SR
Queue Stats
539W - 554L
1,423 Elo+
Party 1
Horus
Horus
Vortex Vain
Horus
Level 121
God Stats
31W - 19L
1,639 SR
Queue Stats
892W - 902L
1,412 Elo+
Party 1
Charon
Charon
kaeeihx187
Charon
Level 83
God Stats
40W - 29L
1,614 SR
Queue Stats
649W - 606L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 0 / 2
5,830
583
5,883
8,550
7,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 7
5,099
510
7,068
9,335
6,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Fox1Ny
Tiamat
10
2 / 1 / 2
5,635
564
3,323
7,733
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 1 / 1
6,100
610
6,627
4,434
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
pastochka
Nemesis
11
6 / 2 / 3
6,633
663
4,427
9,032
3,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 3 / 1
5,328
533
5,634
5,240
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
8
0 / 4 / 1
4,633
463
2,896
8,145
2,793
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Vortex Sail
Thanatos
8
1 / 3 / 1
5,053
505
3,148
9,364
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 1
5,682
568
5,492
7,478
5,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
kaeeihx187
Charon
8
3 / 3 / 0
5,179
518
7,308
8,673
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
2
2
L
Discordia
 
Discordia
1
3
1
0.5
W
0
1
7
3.5
W
Tiamat
Fox1Ny
Tiamat
2
1
2
3
L
Ishtar
0
4
1
0.13
L
Thanatos
Vortex Sail
Thanatos
1
3
1
0.5
L
0
1
1
0.5
W
5
1
1
5.5
L
Charon
kaeeihx187
Charon
3
3
0
1
W
Nemesis
pastochka
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,328
Damage
24,478
39,084
Taken
38,900
23,192
Mitigated
16,965
10,945
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,883
2,153
0
3,367
8,550
7,818
0
198
7,679
36,040
0
L
Discordia
 
Discordia
5,634
116
0
756
5,240
1,621
168
2,195
3,045
34,364
0
W
7,068
1,664
0
2,813
9,335
6,187
165
4,845
4,046
1,853
23,834
W
Tiamat
Fox1Ny
Tiamat
3,323
591
0
2,058
7,733
4,289
0
4,663
2,960
26,923
0
L
Ishtar
2,896
1,575
0
2,093
8,145
2,793
0
3,990
4,155
0
25,158
L
Thanatos
Vortex Sail
Thanatos
3,148
474
0
6,255
9,364
3,480
0
2,777
6,587
0
27,707
L
5,492
2,483
70
3,037
7,478
5,343
0
4,340
3,138
0
38,621
W
6,627
3,282
300
1,790
4,434
1,537
1,031
1,071
3,169
39,859
0
L
Charon
kaeeihx187
Charon
7,308
655
0
250
8,673
3,728
273
3,675
4,998
21,078
0
W
Nemesis
pastochka
Nemesis
4,427
2,322
0
617
9,032
3,361
0
1,355
7,571
0
41,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
25,875
269
Minions Killed
264
0
Camps Cleared
0
1,037,801
Distance Traveled
1,016,368
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,830
583
64
6
0
176,726
3
L
Discordia
5,328
533
52
5
0
198,652
0
W
Surtr
5,099
510
26
3
0
208,762
3
W
Tiamat
5,635
564
59
6
0
212,455
0
L
Ishtar
4,633
463
35
4
0
179,256
1
L
Thanatos
5,053
505
56
6
0
212,302
0
L
Horus
5,682
568
68
7
0
225,442
2
W
Olorun
6,100
610
57
6
0
179,478
0
L
Charon
5,179
518
53
5
0
200,716
2
W
Nemesis
6,633
663
63
6
0
260,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role