Player Matchup

Ix Chel
Ix Chel
IDark_StormI
Ix Chel
Level 109
God Stats
1W - 1L
1,597 SR
Queue Stats
7W - 11L
1,408 Elo+
Party 2
Achilles
Achilles
Kirito_KunXDX
Achilles
Level 124
God Stats
2W - 2L
1,696 SR
Queue Stats
43W - 45L
1,498 Elo+
Party 2
Fenrir
Fenrir
Thelol200yt
Fenrir
Level 88
God Stats
2W - 1L
1,870 SR
Queue Stats
48W - 53L
1,392 Elo+
Party 2
Team Averages
Level 107
1,721 SR
1,433 Elo+

VS

Team Averages
Level 107
1,689 SR
1,411 Elo+
Ra
Ra
Tbabbs7
Ra
Level 88
God Stats
0W - 2L
1,883 SR
Queue Stats
7W - 7L
1,502 Elo+
Party 1
Charon
Charon
YeetNRetreat801
Charon
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 59L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
abatista73
Danzaburou
Level 113
God Stats
2W - 1L
1,685 SR
Queue Stats
84W - 92L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
IDark_StormI
Ix Chel
15
3 / 0 / 9
10,922
780
14,374
9,459
4,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Kirito_KunXDX
Achilles
15
7 / 1 / 5
11,090
792
11,850
13,429
17,071
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
13
2 / 3 / 8
9,838
703
4,221
13,645
12,326
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
9,901
707
8,517
9,365
3,500
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 3
8,994
642
9,832
12,878
11,904
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
abatista73
Danzaburou
11
0 / 6 / 4
9,073
648
6,020
12,272
4,719
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
12
Kills
4
4
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
IDark_StormI
Ix Chel
3
0
9
7.5
W
Achilles
Kirito_KunXDX
Achilles
7
1
5
9.5
L
3
5
1
0.7
W
Fenrir
2
3
8
2
L
1
1
3
2.5
L
Danzaburou
abatista73
Danzaburou
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,445
Damage
24,369
36,533
Taken
34,515
33,758
Mitigated
20,123
9,122
Healing
6,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
IDark_StormI
Ix Chel
14,374
1,382
2,740
2,371
9,459
4,361
60
5,554
3,437
81,318
0
W
Achilles
Kirito_KunXDX
Achilles
11,850
890
0
2,135
13,429
17,071
0
5,411
7,368
0
26,772
L
8,517
1,001
1,147
1,407
9,365
3,500
234
3,679
5,686
44,239
0
W
Fenrir
4,221
404
0
1,876
13,645
12,326
10
5,254
7,852
0
18,127
L
9,832
870
143
2,411
12,878
11,904
46
6,157
6,496
22,866
745
L
Danzaburou
abatista73
Danzaburou
6,020
1,996
0
1,391
12,272
4,719
0
5,145
7,077
0
30,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,850
Gold Earned
27,968
171
Minions Killed
131
0
Camps Cleared
0
802,860
Distance Traveled
707,213
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,922
780
131
9
0
266,173
0
W
Achilles
11,090
792
19
1
0
268,090
0
L
Ra
9,901
707
69
5
0
242,673
0
W
Fenrir
9,838
703
21
2
0
268,597
0
L
Charon
8,994
642
12
1
0
253,028
6
L
Danzaburou
9,073
648
50
4
0
211,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role