Player Matchup

Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
LordZipp88
Sun Wukong
Level 89
God Stats
34W - 12L
1,585 SR
Queue Stats
118W - 94L
1,521 Elo+
Party 1
Terra
Terra
Stanksopp
Terra
Level 84
God Stats
3W - 3L
1,384 SR
Queue Stats
9W - 15L
1,313 Elo+
Solo
Thanatos
Thanatos
Stephan0vich
Thanatos
Level 152
God Stats
1W - 1L
1,574 SR
Queue Stats
14W - 20L
1,508 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
wasbin-_-ich
Morgan Le Fay
Level 87
God Stats
81W - 54L
1,624 SR
Queue Stats
143W - 121L
1,522 Elo+
Party 1
Team Averages
Level 112
1,533 SR
1,473 Elo+

VS

Team Averages
Level 105
1,555 SR
1,479 Elo+
Cthulhu
Cthulhu
Alien193
Cthulhu
Level 34
God Stats
0W - 1L
1,516 SR
Queue Stats
5W - 6L
1,505 Elo+
Solo
Tiamat
Tiamat
BetterBeBAD
Tiamat
Level 158
God Stats
1W - 3L
1,744 SR
Queue Stats
95W - 98L
1,511 Elo+
Solo
Hachiman
Hachiman
NoPa1N
Hachiman
Level 59
God Stats
1W - 2L
1,264 SR
Queue Stats
6W - 12L
1,429 Elo+
Solo
Bakasura
Bakasura
Panzerino83
Bakasura
Level 82
God Stats
2W - 2L
1,673 SR
Queue Stats
49W - 76L
1,434 Elo+
Solo
Poseidon
Poseidon
小粗先生
Poseidon
Level 193
God Stats
12W - 7L
1,578 SR
Queue Stats
277W - 248L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
3 / 1 / 3
5,924
539
10,434
9,890
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
LordZipp88
Sun Wukong
12
2 / 1 / 0
6,987
635
6,439
8,991
5,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Stanksopp
Terra
9
0 / 0 / 6
5,820
529
2,474
10,508
7,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Stephan0vich
Thanatos
12
4 / 0 / 3
6,730
612
4,465
7,349
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
wasbin-_-ich
Morgan Le Fay
11
2 / 0 / 1
6,430
585
4,451
4,208
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alien193
Cthulhu
8
0 / 3 / 1
5,248
477
5,959
8,867
5,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
11
0 / 3 / 0
5,711
519
2,719
8,182
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
NoPa1N
Hachiman
8
1 / 4 / 0
5,049
459
6,625
10,285
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Panzerino83
Bakasura
11
1 / 2 / 0
6,796
618
4,751
10,800
4,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Poseidon
小粗先生
Poseidon
12
0 / 0 / 1
6,415
583
3,795
6,743
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
2
2
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
1
3
4.5
L
Cthulhu
Alien193
Cthulhu
0
3
1
0.17
L
Tiamat
0
3
0
0
W
Sun Wukong
LordZipp88
Sun Wukong
2
1
0
2
L
Hachiman
NoPa1N
Hachiman
1
4
0
0.25
L
Bakasura
Panzerino83
Bakasura
1
2
0
0.5
W
Terra
Stanksopp
Terra
0
0
6
3
W
Thanatos
Stephan0vich
Thanatos
4
0
3
5.5
W
Morgan Le Fay
wasbin-_-ich
Morgan Le Fay
2
0
1
2.5
L
Poseidon
小粗先生
Poseidon
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,263
Damage
23,849
40,946
Taken
44,877
22,212
Mitigated
19,939
23,069
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,434
7,993
0
5,051
9,890
3,834
0
3,160
6,730
0
52,699
L
Cthulhu
Alien193
Cthulhu
5,959
1,075
1,335
1,960
8,867
5,445
0
1,441
7,426
16,527
0
L
Tiamat
2,719
177
0
1,586
8,182
4,618
0
3,762
4,420
39,944
0
W
Sun Wukong
LordZipp88
Sun Wukong
6,439
2,185
0
2,748
8,991
5,536
0
0
8,294
0
58,735
L
Hachiman
NoPa1N
Hachiman
6,625
3,915
0
2,529
10,285
3,568
32
1,155
9,130
0
31,874
L
Bakasura
Panzerino83
Bakasura
4,751
3,009
0
5,102
10,800
4,303
0
12
10,788
0
37,172
W
Terra
Stanksopp
Terra
2,474
319
2,040
3,701
10,508
7,340
0
5,002
5,506
12,320
0
W
Thanatos
Stephan0vich
Thanatos
4,465
905
0
8,976
7,349
3,696
0
1,425
5,924
0
52,662
W
Morgan Le Fay
wasbin-_-ich
Morgan Le Fay
4,451
360
0
553
4,208
1,806
0
2,886
1,322
47,655
0
L
Poseidon
小粗先生
Poseidon
3,795
454
0
1,044
6,743
2,005
0
567
6,176
65,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,891
Gold Earned
29,219
379
Minions Killed
351
0
Camps Cleared
0
1,164,726
Distance Traveled
1,153,500
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,924
539
92
8
0
194,045
0
L
Cthulhu
5,248
477
17
2
0
238,844
5
L
Tiamat
5,711
519
76
7
0
219,530
0
W
Sun Wukong
6,987
635
98
9
0
225,641
0
L
Hachiman
5,049
459
43
4
0
187,256
0
L
Bakasura
6,796
618
97
9
0
228,167
1
W
Terra
5,820
529
8
1
0
249,457
4
W
Thanatos
6,730
612
88
8
0
272,745
1
W
Morgan Le Fay
6,430
585
93
8
0
222,838
3
L
Poseidon
6,415
583
118
11
0
279,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role