Player Matchup

Tsukuyomi
Tsukuyomi
LIMANSKI07
Tsukuyomi
Level 9
God Stats
2W - 0L
1,312 SR
Queue Stats
2W - 0L
1,683 Elo+
Party 1
Vulcan
Vulcan
kryowolf
Vulcan
Level 46
God Stats
3W - 5L
1,400 SR
Queue Stats
10W - 12L
1,436 Elo+
Solo
Hercules
Hercules
ryzhikh
Hercules
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,643 Elo+
Party 1
Team Averages
Level 47
1,404 SR
1,587 Elo+

VS

Team Averages
Level 47
1,547 SR
1,460 Elo+
Da Ji
Da Ji
MarcofromBox
Da Ji
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 90L
1,429 Elo+
Party 2
Merlin
Merlin
Renavess
Merlin
Level 41
God Stats
33W - 32L
1,482 SR
Queue Stats
106W - 96L
1,460 Elo+
Party 2
Odin
Odin
vKwikolv
Odin
Level 89
God Stats
0W - 1L
1,657 SR
Queue Stats
95W - 87L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LIMANSKI07
Tsukuyomi
15
7 / 4 / 10
12,479
780
12,362
12,695
5,081
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
kryowolf
Vulcan
15
2 / 2 / 13
11,800
738
12,463
11,824
4,411
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
ryzhikh
Hercules
17
11 / 0 / 8
13,548
847
10,399
12,038
13,162
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 4
9,980
624
6,619
16,378
6,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Renavess
Merlin
13
3 / 5 / 3
10,640
665
14,598
10,449
4,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
13
2 / 5 / 4
10,280
643
7,622
16,504
14,043
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
20
Kills
6
6
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
LIMANSKI07
Tsukuyomi
7
4
10
3
L
1
10
4
0.3
L
Merlin
Renavess
Merlin
3
5
3
0.9
W
Vulcan
kryowolf
Vulcan
2
2
13
4.25
W
Hercules
ryzhikh
Hercules
11
0
8
15
L
Odin
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,224
Damage
28,839
36,557
Taken
43,331
22,654
Mitigated
25,229
4,105
Healing
2,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
LIMANSKI07
Tsukuyomi
12,362
2,950
0
1,262
12,695
5,081
1,320
4,875
7,820
0
48,571
L
6,619
1,780
0
0
16,378
6,839
525
3,488
12,890
0
20,606
L
Merlin
Renavess
Merlin
14,598
1,080
0
0
10,449
4,347
268
3,824
6,609
50,480
0
W
Vulcan
kryowolf
Vulcan
12,463
5,944
0
1,208
11,824
4,411
868
4,843
6,961
54,737
0
W
Hercules
ryzhikh
Hercules
10,399
2,121
0
1,635
12,038
13,162
459
5,398
6,640
0
29,158
L
Odin
7,622
1,043
0
2,140
16,504
14,043
355
5,396
10,955
0
30,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,827
Gold Earned
30,900
147
Minions Killed
137
0
Camps Cleared
0
894,494
Distance Traveled
746,087
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,479
780
51
3
0
289,008
0
L
Da Ji
9,980
624
28
2
0
247,377
0
L
Merlin
10,640
665
64
4
0
218,601
0
W
Vulcan
11,800
738
64
4
0
287,446
2
W
Hercules
13,548
847
32
2
0
318,040
0
L
Odin
10,280
643
45
3
0
280,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role