Player Matchup

Zeus
Zeus
GodCarryYou
Zeus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,383 Elo+
Party 2
Bakasura
Bakasura
Pr0fess0rX
Bakasura
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,295 Elo+
Solo
Izanami
Izanami
Ragnazonyu
Izanami
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,383 Elo+
Party 2
Charon
Charon
couchpotato982
Charon
Level 27
God Stats
7W - 7L
1,435 SR
Queue Stats
36W - 24L
1,542 Elo+
Party 3
Janus
Janus
mattolcam
Janus
Level 46
God Stats
2W - 1L
1,579 SR
Queue Stats
30W - 30L
1,481 Elo+
Party 3
Team Averages
Level 44
1,503 SR
1,417 Elo+

VS

Team Averages
Level 91
1,659 SR
1,476 Elo+
Charon
Charon
ChuggsCheeks
Charon
Level 76
God Stats
8W - 3L
1,740 SR
Queue Stats
138W - 131L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
Dom9215
Baron Samedi
Level 88
God Stats
13W - 11L
1,629 SR
Queue Stats
377W - 386L
1,504 Elo+
Party 1
Eset
Eset
Essoteric
Eset
Level 71
God Stats
20W - 15L
1,625 SR
Queue Stats
291W - 281L
1,415 Elo+
Solo
Cupid
Cupid
KNGZ xlx FREAK
Cupid
Level 136
God Stats
24W - 23L
1,623 SR
Queue Stats
444W - 476L
1,492 Elo+
Solo
Horus
Horus
lPYnKBLUDl
Horus
Level 86
God Stats
18W - 6L
1,676 SR
Queue Stats
385W - 399L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,640
1,107
3,218
3,199
1,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bakasura
Pr0fess0rX
Bakasura
11
0 / 0 / 0
5,977
996
0
148
82
Izanami
Ragnazonyu
Izanami
12
0 / 5 / 2
6,772
1,129
3,363
9,084
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 1
6,774
1,129
9,346
10,205
7,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
mattolcam
Janus
12
2 / 4 / 0
7,216
1,203
4,829
7,476
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

282

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
1 / 0 / 9
8,116
1,353
4,892
4,715
3,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Dom9215
Baron Samedi
12
6 / 0 / 5
8,077
1,346
6,805
4,787
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
12
0 / 2 / 7
7,112
1,185
4,341
6,458
2,721
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 0 / 4
7,354
1,226
4,924
2,912
1,218
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Horus
13
4 / 0 / 8
8,065
1,344
6,699
6,568
4,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
12
12
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charon
1
0
9
5.5
W
Baron Samedi
Dom9215
Baron Samedi
6
0
5
8.5
W
Eset
0
2
7
1.75
L
0
1
0
0
W
1
0
4
3
L
Bakasura
Pr0fess0rX
Bakasura
0
0
0
0
L
Izanami
Ragnazonyu
Izanami
0
5
2
0.2
L
0
2
1
0.25
W
Horus
4
0
8
8
L
Janus
mattolcam
Janus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,756
Damage
27,661
30,112
Taken
25,440
15,151
Mitigated
14,958
3,161
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
4,892
130
252
1,059
4,715
3,623
0
2,940
1,652
11,767
348
W
Baron Samedi
Dom9215
Baron Samedi
6,805
1,238
851
1,182
4,787
2,528
0
3,399
1,343
13,480
0
W
Eset
4,341
58
75
312
6,458
2,721
0
3,513
2,698
24,205
0
L
3,218
351
0
0
3,199
1,127
0
1,823
1,376
13,864
0
W
4,924
1,881
165
67
2,912
1,218
0
1,900
885
0
19,739
L
Bakasura
Pr0fess0rX
Bakasura
0
0
0
0
148
82
0
148
0
0
0
L
Izanami
Ragnazonyu
Izanami
3,363
1,965
0
456
9,084
3,348
0
3,945
5,079
0
13,034
L
9,346
778
103
1,884
10,205
7,910
0
6,259
3,814
16,996
1,389
W
Horus
6,699
1,998
600
2,532
6,568
4,868
0
3,454
2,839
526
10,612
L
Janus
mattolcam
Janus
4,829
262
43
675
7,476
2,684
0
3,800
3,608
21,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
38,724
113
Minions Killed
128
3
Camps Cleared
6
452,609
Distance Traveled
651,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,116
1,353
11
2
1
132,048
0
W
Baron Samedi
8,077
1,346
25
4
2
134,800
0
W
Eset
7,112
1,185
42
7
0
120,519
0
L
Zeus
6,640
1,107
33
6
0
116,694
0
W
Cupid
7,354
1,226
46
8
2
124,018
0
L
Bakasura
5,977
996
0
0
0
105
0
L
Izanami
6,772
1,129
17
3
1
101,836
0
L
Charon
6,774
1,129
10
2
2
115,743
0
W
Horus
8,065
1,344
4
1
1
139,751
0
L
Janus
7,216
1,203
53
9
0
118,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role