Player Matchup

Lancelot
Lancelot
Aden F
Lancelot
Level 108
God Stats
0W - 2L
1,325 SR
Queue Stats
54W - 69L
1,407 Elo+
Party 2
Chaac
Chaac
Emel Jaye
Chaac
Level 69
God Stats
3W - 8L
1,323 SR
Queue Stats
24W - 51L
1,286 Elo+
Party 2
Atlas
Atlas
Gayde Roks
Atlas
Level 96
God Stats
2W - 2L
1,377 SR
Queue Stats
34W - 42L
1,357 Elo+
Party 2
Ah Puch
Ah Puch
claratyne
Ah Puch
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 97L
1,402 Elo+
Party 2
Ullr
Ullr
iSquatMore
Ullr
Level 140
God Stats
6W - 5L
1,310 SR
Queue Stats
180W - 167L
1,496 Elo+
Solo
Team Averages
Level 108
1,367 SR
1,390 Elo+

VS

Team Averages
Level 115
1,456 SR
1,500 Elo+
Arachne
Arachne
 
Arachne
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Bakslash
Artemis
Level 168
God Stats
26W - 21L
1,656 SR
Queue Stats
298W - 329L
1,523 Elo+
Solo
Ra
Ra
QueenKarda
Ra
Level 18
God Stats
3W - 4L
1,525 SR
Queue Stats
27W - 32L
1,510 Elo+
Party 1
Pele
Pele
YosciFan
Pele
Level 127
God Stats
6W - 4L
1,318 SR
Queue Stats
328W - 342L
1,491 Elo+
Party 1
Charon
Charon
Ðølan
Charon
Level 126
God Stats
3W - 5L
1,279 SR
Queue Stats
273W - 273L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aden F
Lancelot
10
0 / 3 / 1
5,490
499
4,035
9,098
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Emel Jaye
Chaac
12
2 / 3 / 0
7,058
642
8,481
12,660
11,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Atlas
8
1 / 2 / 0
5,303
482
1,550
7,130
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
claratyne
Ah Puch
9
1 / 2 / 0
5,420
493
4,266
5,579
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 1
5,557
505
2,365
7,198
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 2 / 2
6,437
585
5,978
10,917
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
Bakslash
Artemis
12
3 / 1 / 0
6,932
630
6,778
10,242
5,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 2
7,365
670
4,887
6,135
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
12
1 / 0 / 4
7,049
641
6,444
7,363
2,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charon
Ðølan
Charon
9
1 / 1 / 3
6,176
561
4,596
8,853
6,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
11
11
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
2
2.5
L
Lancelot
Aden F
Lancelot
0
3
1
0.17
W
Artemis
Bakslash
Artemis
3
1
0
3
L
Chaac
Emel Jaye
Chaac
2
3
0
0.67
L
Atlas
1
2
0
0.5
W
2
0
2
3
W
Pele
1
0
4
3
L
Ah Puch
claratyne
Ah Puch
1
2
0
0.5
L
0
1
1
0.5
W
Charon
Ðølan
Charon
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,697
Damage
28,683
41,665
Taken
43,510
24,815
Mitigated
21,768
7,939
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,978
4,278
0
3,785
10,917
3,916
403
981
9,856
0
43,900
L
Lancelot
Aden F
Lancelot
4,035
1,363
0
1,040
9,098
3,654
0
2,498
6,600
0
41,091
W
Artemis
Bakslash
Artemis
6,778
3,090
0
4,671
10,242
5,197
45
14
10,228
0
48,337
L
Chaac
Emel Jaye
Chaac
8,481
589
0
2,916
12,660
11,658
0
146
12,514
0
52,293
L
Atlas
1,550
524
0
782
7,130
5,073
0
3,426
3,638
15,551
0
W
4,887
455
634
3,079
6,135
2,779
206
1,873
4,058
69,921
0
W
Pele
6,444
1,350
0
2,335
7,363
2,881
0
819
6,500
0
62,368
L
Ah Puch
claratyne
Ah Puch
4,266
169
0
1,677
5,579
1,894
0
2,287
3,292
36,298
0
L
2,365
919
0
1,524
7,198
2,536
0
1,144
6,054
0
42,981
W
Charon
Ðølan
Charon
4,596
545
0
2,396
8,853
6,995
13
1,681
7,038
19,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
33,959
321
Minions Killed
408
0
Camps Cleared
0
1,061,864
Distance Traveled
1,245,388
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,437
585
64
6
0
270,815
0
L
Lancelot
5,490
499
69
6
0
262,629
0
W
Artemis
6,932
630
86
8
0
207,189
2
L
Chaac
7,058
642
84
8
0
214,005
0
L
Atlas
5,303
482
16
1
0
157,323
0
W
Ra
7,365
670
131
12
0
249,240
0
W
Pele
7,049
641
112
10
0
266,386
2
L
Ah Puch
5,420
493
74
7
0
205,188
0
L
Ullr
5,557
505
78
7
0
222,719
2
W
Charon
6,176
561
15
1
0
251,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role