Player Matchup

Thanatos
Thanatos
DiscordKittenn
Thanatos
Level 32
God Stats
3W - 2L
1,349 SR
Queue Stats
11W - 9L
1,629 Elo+
Solo
Surtr
Surtr
DonFrom63rd
Surtr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,273 Elo+
Solo
Janus
Janus
Kratoast92
Janus
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 37L
1,629 Elo+
Party 2
Serqet
Serqet
freebaraybar
Serqet
Level 48
God Stats
3W - 3L
1,593 SR
Queue Stats
25W - 12L
1,672 Elo+
Solo
Khepri
Khepri
iTraumatiize
Khepri
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 28L
1,693 Elo+
Party 2
Team Averages
Level 40
1,488 SR
1,579 Elo+

VS

Team Averages
Level 29
1,502 SR
1,409 Elo+
Izanami
Izanami
Ademir_Vega
Izanami
Level 32
God Stats
0W - 3L
1,302 SR
Queue Stats
52W - 58L
1,277 Elo+
Solo
Cthulhu
Cthulhu
IMSLAMMING
Cthulhu
Level 4
God Stats
2W - 4L
1,505 SR
Queue Stats
3W - 6L
1,409 Elo+
Party 1
Ra
Ra
NotS0VFanAcct
Ra
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,441 Elo+
Party 1
Nike
Nike
Sillade
Nike
Level 68
God Stats
5W - 1L
1,833 SR
Queue Stats
85W - 67L
1,509 Elo+
Party 1
Charon
Charon
shawnno11
Charon
Level 31
God Stats
5W - 5L
1,370 SR
Queue Stats
10W - 15L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
5 / 1 / 5
9,548
1,194
7,041
9,452
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 1 / 6
8,452
1,057
7,880
13,158
10,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
15
2 / 0 / 10
9,301
1,163
14,766
3,749
2,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
14
6 / 1 / 5
9,081
1,135
12,767
7,706
6,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Khepri
14
1 / 0 / 7
8,450
1,056
2,968
4,505
5,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Team 1 Tickets

335

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ademir_Vega
Izanami
14
0 / 6 / 3
8,366
1,046
5,815
15,672
6,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
IMSLAMMING
Cthulhu
13
0 / 2 / 2
8,159
1,020
10,386
14,070
12,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 4 / 0
9,141
1,143
9,160
8,777
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Sillade
Nike
13
0 / 0 / 0
7,361
920
133
928
434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Charon
shawnno11
Charon
14
0 / 2 / 3
9,084
1,136
8,754
9,436
6,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
14
Kills
3
3
Deaths
14
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ademir_Vega
Izanami
0
6
3
0.25
W
Thanatos
5
1
5
7.5
W
0
1
6
3
L
Cthulhu
IMSLAMMING
Cthulhu
0
2
2
0.5
W
Janus
2
0
10
7
L
3
4
0
0.75
L
Nike
Sillade
Nike
0
0
0
0
W
Serqet
6
1
5
8.5
W
Khepri
1
0
7
4.5
L
Charon
shawnno11
Charon
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,422
Damage
34,248
38,570
Taken
48,883
28,337
Mitigated
30,573
8,140
Healing
7,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ademir_Vega
Izanami
5,815
4,097
0
1,439
15,672
6,828
0
5,737
9,726
0
26,536
W
Thanatos
7,041
1,706
0
5,525
9,452
4,417
0
6,917
2,322
0
17,353
W
7,880
1,938
0
2,615
13,158
10,600
0
9,411
3,145
245
22,468
L
Cthulhu
IMSLAMMING
Cthulhu
10,386
498
436
1,928
14,070
12,685
0
6,247
7,556
20,192
398
W
Janus
14,766
320
0
0
3,749
2,026
0
2,600
1,100
36,105
0
L
9,160
221
1,290
444
8,777
3,635
0
3,170
5,004
22,992
0
L
Nike
Sillade
Nike
133
88
0
30
928
434
0
177
751
0
1,825
W
Serqet
12,767
4,141
0
0
7,706
6,155
0
4,903
2,661
226
15,781
W
Khepri
2,968
57
0
0
4,505
5,139
0
2,979
1,353
8,226
0
L
Charon
shawnno11
Charon
8,754
1,233
457
989
9,436
6,991
0
2,908
6,502
22,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,832
Gold Earned
42,111
142
Minions Killed
156
3
Camps Cleared
5
842,015
Distance Traveled
656,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,366
1,046
50
6
2
137,753
0
W
Thanatos
9,548
1,194
41
5
1
182,666
0
W
Surtr
8,452
1,057
37
5
0
160,302
0
L
Cthulhu
8,159
1,020
28
4
2
177,533
0
W
Janus
9,301
1,163
48
6
0
166,995
0
L
Ra
9,141
1,143
38
5
0
161,945
0
L
Nike
7,361
920
2
0
1
16,117
0
W
Serqet
9,081
1,135
6
1
0
183,676
0
W
Khepri
8,450
1,056
10
1
2
148,376
0
L
Charon
9,084
1,136
38
5
0
162,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role