Player Matchup

Merlin
Merlin
Silver IV
Azazel589
Merlin
Silver IV
Level 94
God Stats
1W - 2L
1,801 SR
Queue Stats
41W - 49L
1,265 MMR
Party 1
Sobek
Sobek
Gold V
itssagebro
Sobek
Gold V
Level 85
God Stats
3W - 1L
1,916 SR
Queue Stats
47W - 52L
1,355 MMR
Party 1
Medusa
Medusa
Silver III
mehkis
Medusa
Silver III
Level 108
God Stats
5W - 4L
1,742 SR
Queue Stats
10W - 12L
1,361 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,819 SR
1,327 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,598 SR
1,295 MMR
Fenrir
Fenrir
Silver I
Blackwylde999
Fenrir
Silver I
Level 123
God Stats
24W - 20L
1,674 SR
Queue Stats
422W - 458L
1,366 MMR
Solo
Hera
Hera
Gold V
CrAzYxJoKeRs
Hera
Gold V
Level 166
God Stats
72W - 57L
1,584 SR
Queue Stats
375W - 412L
1,309 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Criner24
Kuzenbo
Silver I
Level 127
God Stats
17W - 21L
1,537 SR
Queue Stats
91W - 123L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azazel589
Merlin
15
1 / 1 / 9
11,678
730
10,068
8,109
3,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
14
5 / 1 / 8
12,091
756
10,262
12,516
15,000
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
mehkis
Medusa
15
7 / 1 / 5
12,387
774
15,098
9,145
3,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesAo KuangAgniGaneshaBacchus

VS

Bans
AtlasHerculesBaba YagaMartichorasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
9,900
619
7,931
20,715
14,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 1
10,442
653
7,108
6,947
2,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
Criner24
Kuzenbo
12
1 / 3 / 0
10,172
636
6,492
17,495
23,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
3
3
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
Azazel589
Merlin
1
1
9
5.5
L
1
6
1
0.25
L
1
5
1
0.3
L
Kuzenbo
Criner24
Kuzenbo
1
3
0
0.33
W
Sobek
5
1
8
9
W
Medusa
mehkis
Medusa
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,428
Damage
21,531
29,770
Taken
45,157
22,481
Mitigated
41,104
9,211
Healing
6,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Azazel589
Merlin
10,068
496
0
2,512
8,109
3,605
508
4,625
3,484
51,161
0
L
7,931
2,032
0
2,911
20,715
14,995
0
9,569
11,146
0
19,520
L
7,108
2,188
0
250
6,947
2,720
323
3,524
3,423
47,405
0
L
Kuzenbo
Criner24
Kuzenbo
6,492
2,517
262
3,037
17,495
23,389
101
6,401
10,970
26,088
430
W
Sobek
10,262
770
0
2,493
12,516
15,000
454
4,664
7,852
29,309
1,636
W
Medusa
mehkis
Medusa
15,098
8,752
0
4,206
9,145
3,876
796
4,305
4,840
0
60,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,156
Gold Earned
30,514
167
Minions Killed
114
0
Camps Cleared
0
902,616
Distance Traveled
822,087
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,678
730
68
4
0
297,435
0
L
Fenrir
9,900
619
14
1
0
296,070
0
L
Hera
10,442
653
69
4
0
236,785
1
L
Kuzenbo
10,172
636
31
2
0
289,232
0
W
Sobek
12,091
756
22
1
0
321,591
0
W
Medusa
12,387
774
77
5
0
283,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role