Player Matchup

Ra
Ra
 
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Gir2132
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,402 Elo+
Party 3
Gilgamesh
Gilgamesh
Kaosx---
Gilgamesh
Level 146
God Stats
34W - 20L
1,644 SR
Queue Stats
102W - 100L
1,523 Elo+
Party 1
Serqet
Serqet
Nick_king016
Serqet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 170L
1,481 Elo+
Party 1
Tyr
Tyr
Zepplid
Tyr
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 13L
1,402 Elo+
Party 3
Team Averages
Level 94
1,529 SR
1,462 Elo+

VS

Team Averages
Level 95
1,546 SR
1,505 Elo+
Cthulhu
Cthulhu
Joseco96
Cthulhu
Level 29
God Stats
16W - 7L
1,660 SR
Queue Stats
69W - 68L
1,484 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
MIGUELMECGG
Ah Muzen Cab
Level 143
God Stats
10W - 8L
1,596 SR
Queue Stats
268W - 247L
1,527 Elo+
Party 4
Serqet
Serqet
Pawsitivity-
Serqet
Level 116
God Stats
14W - 7L
1,608 SR
Queue Stats
150W - 142L
1,440 Elo+
Party 2
Ravana
Ravana
SlickSolar
Ravana
Level 87
God Stats
1W - 4L
1,154 SR
Queue Stats
191W - 171L
1,453 Elo+
Party 2
Kukulkan
Kukulkan
l half barred
Kukulkan
Level 101
God Stats
4W - 2L
1,711 SR
Queue Stats
34W - 36L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 3 / 3
8,706
512
4,960
10,739
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Gir2132
Medusa
13
0 / 6 / 0
7,961
468
11,183
14,832
6,236
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
Kaosx---
Gilgamesh
12
4 / 3 / 4
8,661
509
6,855
14,062
12,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Serqet
13
2 / 2 / 6
7,948
468
9,382
13,277
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
13
1 / 2 / 5
8,145
479
3,951
13,663
11,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Joseco96
Cthulhu
13
3 / 1 / 4
8,595
506
7,491
12,811
10,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
MIGUELMECGG
Ah Muzen Cab
16
9 / 1 / 4
10,444
614
14,725
11,692
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
15
2 / 1 / 2
8,899
523
4,805
13,673
6,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
SlickSolar
Ravana
14
1 / 3 / 1
8,719
513
10,932
9,857
9,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
l half barred
Kukulkan
15
1 / 3 / 3
8,661
509
10,531
9,151
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
9
Kills
16
16
Deaths
9
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
3
1.17
L
Medusa
Gir2132
Medusa
0
6
0
0
W
Cthulhu
Joseco96
Cthulhu
3
1
4
5
L
Gilgamesh
Kaosx---
Gilgamesh
4
3
4
2
W
Ah Muzen Cab
MIGUELMECGG
Ah Muzen Cab
9
1
4
11
L
Serqet
2
2
6
2.5
W
Serqet
2
1
2
3
W
Ravana
SlickSolar
Ravana
1
3
1
0.5
L
Tyr
1
2
5
1.75
W
Kukulkan
l half barred
Kukulkan
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,331
Damage
48,484
66,573
Taken
57,184
40,787
Mitigated
37,026
10,816
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,960
168
480
2,374
10,739
4,900
589
4,073
6,666
74,025
0
L
Medusa
Gir2132
Medusa
11,183
5,887
178
2,200
14,832
6,236
53
2,825
11,747
0
65,191
W
Cthulhu
Joseco96
Cthulhu
7,491
578
361
2,993
12,811
10,945
120
792
12,019
31,710
0
L
Gilgamesh
Kaosx---
Gilgamesh
6,855
1,988
0
2,043
14,062
12,488
0
6,091
7,587
0
23,631
W
Ah Muzen Cab
MIGUELMECGG
Ah Muzen Cab
14,725
5,558
0
2,087
11,692
5,604
651
961
10,731
0
88,650
L
Serqet
9,382
1,807
0
1,628
13,277
6,150
0
3,603
9,361
20
48,181
W
Serqet
4,805
2,201
0
437
13,673
6,668
0
1,120
12,391
0
74,669
W
Ravana
SlickSolar
Ravana
10,932
2,628
0
2,139
9,857
9,433
224
408
8,986
79
59,187
L
Tyr
3,951
889
0
1,913
13,663
11,013
723
1,650
11,331
137
45,262
W
Kukulkan
l half barred
Kukulkan
10,531
697
0
340
9,151
4,376
809
1,830
7,153
73,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,421
Gold Earned
45,318
427
Minions Killed
496
0
Camps Cleared
0
1,739,127
Distance Traveled
1,733,823
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,706
512
141
8
0
330,691
0
L
Medusa
7,961
468
112
7
0
307,879
0
W
Cthulhu
8,595
506
47
3
0
330,291
0
L
Gilgamesh
8,661
509
36
2
0
350,078
5
W
Ah Muzen Cab
10,444
614
108
6
0
353,514
0
L
Serqet
7,948
468
63
4
0
401,379
0
W
Serqet
8,899
523
109
6
0
422,124
6
W
Ravana
8,719
513
106
6
0
294,921
1
L
Tyr
8,145
479
75
4
0
349,100
0
W
Kukulkan
8,661
509
126
7
0
332,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role