Player Matchup

Zeus
Zeus
Adamame7ttv
Zeus
Level 138
God Stats
8W - 11L
1,278 SR
Queue Stats
441W - 483L
1,442 Elo+
Party 2
Ra
Ra
Bisqueet9845
Ra
Level 124
God Stats
3W - 3L
1,376 SR
Queue Stats
202W - 179L
1,503 Elo+
Party 2
Izanami
Izanami
LoveTakesTime
Izanami
Level 106
God Stats
8W - 12L
1,455 SR
Queue Stats
511W - 494L
1,433 Elo+
Party 2
Scylla
Scylla
carlossss1
Scylla
Level 149
God Stats
2W - 3L
1,467 SR
Queue Stats
149W - 144L
1,551 Elo+
Party 2
Bacchus
Bacchus
hellzven
Bacchus
Level 146
God Stats
11W - 4L
1,685 SR
Queue Stats
618W - 617L
1,574 Elo+
Solo
Team Averages
Level 133
1,452 SR
1,501 Elo+

VS

Team Averages
Level 143
1,519 SR
1,459 Elo+
Nox
Nox
AntonioMorales
Nox
Level 141
God Stats
1W - 3L
1,556 SR
Queue Stats
180W - 183L
1,475 Elo+
Party 3
Guan Yu
Guan Yu
Dreamcatching_
Guan Yu
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 50L
1,423 Elo+
Party 1
Ah Puch
Ah Puch
ElFabø
Ah Puch
Level 144
God Stats
6W - 6L
1,656 SR
Queue Stats
180W - 185L
1,462 Elo+
Party 3
Tiamat
Tiamat
JmDeleon
Tiamat
Level 127
God Stats
1W - 2L
1,324 SR
Queue Stats
49W - 49L
1,411 Elo+
Party 1
Nike
Nike
MamaxSteel
Nike
Level 156
God Stats
0W - 1L
1,559 SR
Queue Stats
47W - 43L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
7,935
794
14,054
5,375
2,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 0 / 9
8,268
827
4,744
5,347
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
12
1 / 2 / 6
7,046
705
4,349
9,431
3,937
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
carlossss1
Scylla
16
6 / 1 / 7
8,929
893
11,478
9,706
4,039
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
hellzven
Bacchus
15
1 / 1 / 10
8,456
846
8,136
13,120
16,795
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
7,613
761
6,466
8,340
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 4 / 2
7,797
780
4,422
10,244
11,024
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ah Puch
ElFabø
Ah Puch
14
0 / 2 / 3
7,153
715
10,403
7,436
3,644
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiamat
JmDeleon
Tiamat
12
0 / 4 / 5
7,124
712
6,855
7,561
5,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 2 / 4
7,505
751
10,097
12,697
10,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
15
Kills
5
5
Deaths
15
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
2
3
1
0.83
W
2
0
9
6.5
L
3
4
2
1
L
Ah Puch
ElFabø
Ah Puch
0
2
3
0.75
L
Tiamat
JmDeleon
Tiamat
0
4
5
0.63
W
Izanami
1
2
6
2
L
0
2
4
1
W
Scylla
carlossss1
Scylla
6
1
7
9.5
W
Bacchus
hellzven
Bacchus
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,761
Damage
38,243
42,979
Taken
46,278
31,657
Mitigated
33,955
28,010
Healing
14,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,054
279
1,096
504
5,375
2,449
0
3,501
1,842
24,556
0
L
6,466
231
1,438
2,967
8,340
3,731
0
7,441
819
17,254
0
W
4,744
37
10,804
3,564
5,347
4,437
0
3,359
1,833
16,679
0
L
4,422
564
1,405
1,379
10,244
11,024
0
7,136
2,900
0
5,955
L
Ah Puch
ElFabø
Ah Puch
10,403
27
1,277
2,194
7,436
3,644
0
6,975
461
20,291
0
L
Tiamat
JmDeleon
Tiamat
6,855
243
554
780
7,561
5,214
0
6,817
744
20,398
0
W
Izanami
4,349
2,702
1,421
1,043
9,431
3,937
0
5,881
3,264
0
12,102
L
10,097
351
479
2,137
12,697
10,342
0
9,713
2,817
1,491
18,061
W
Scylla
carlossss1
Scylla
11,478
1,093
706
1,357
9,706
4,039
0
5,624
3,764
24,375
0
W
Bacchus
hellzven
Bacchus
8,136
586
1,996
5,519
13,120
16,795
0
6,025
6,562
13,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,634
Gold Earned
37,192
148
Minions Killed
107
0
Camps Cleared
0
1,018,712
Distance Traveled
1,013,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,935
794
28
3
0
177,370
0
L
Nox
7,613
761
23
2
0
202,506
0
W
Ra
8,268
827
36
4
0
236,100
0
L
Guan Yu
7,797
780
5
1
0
183,453
0
L
Ah Puch
7,153
715
19
2
0
203,649
0
L
Tiamat
7,124
712
40
4
0
210,608
0
W
Izanami
7,046
705
36
4
0
183,816
0
L
Nike
7,505
751
20
2
0
213,123
0
W
Scylla
8,929
893
42
4
0
229,056
0
W
Bacchus
8,456
846
6
1
0
192,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role