Player Matchup

Jing Wei
Jing Wei
KittenLegs
Jing Wei
Level 87
God Stats
1W - 2L
1,280 SR
Queue Stats
163W - 168L
1,516 Elo+
Party 1
Ymir
Ymir
Russia bird
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,069 Elo+
Party 1
Lancelot
Lancelot
xd ImajinWagons
Lancelot
Level 97
God Stats
1W - 3L
1,591 SR
Queue Stats
57W - 66L
1,462 Elo+
Party 1
Team Averages
Level 65
1,457 SR
1,349 Elo+

VS

Team Averages
Level 78
1,344 SR
1,364 Elo+
Mulan
Mulan
FuzzyVessel8080
Mulan
Level 82
God Stats
9W - 8L
1,490 SR
Queue Stats
254W - 247L
1,469 Elo+
Party 2
Raijin
Raijin
MadTristBeast
Raijin
Level 77
God Stats
3W - 4L
1,277 SR
Queue Stats
305W - 299L
1,445 Elo+
Party 2
Medusa
Medusa
ShikaE2
Medusa
Level 76
God Stats
2W - 1L
1,264 SR
Queue Stats
7W - 7L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KittenLegs
Jing Wei
16
12 / 6 / 4
13,769
861
22,463
20,717
9,636
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 7 / 9
11,380
711
5,833
19,665
20,090
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
15
5 / 6 / 7
13,101
819
15,362
16,632
7,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 8
13,007
813
10,874
19,567
18,149
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 4 / 7
14,001
875
16,922
15,567
6,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
ShikaE2
Medusa
17
10 / 8 / 2
14,647
915
18,559
17,504
8,165
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
17
Kills
19
19
Deaths
17
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
5
8
1.2
L
Jing Wei
KittenLegs
Jing Wei
12
6
4
2.33
W
7
4
7
2.63
L
0
7
9
0.64
W
Medusa
ShikaE2
Medusa
10
8
2
1.38
L
Lancelot
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,658
Damage
46,355
57,014
Taken
52,638
37,701
Mitigated
32,507
1,291
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,874
1,258
0
6,669
19,567
18,149
195
3,313
16,178
0
29,137
L
Jing Wei
KittenLegs
Jing Wei
22,463
15,416
0
460
20,717
9,636
1,103
4,448
16,029
0
60,692
W
16,922
2,120
0
4,223
15,567
6,193
583
1,611
13,926
54,902
0
L
5,833
2,341
0
0
19,665
20,090
25
7,348
11,796
13,627
0
W
Medusa
ShikaE2
Medusa
18,559
9,839
0
1,855
17,504
8,165
2,188
2,103
15,337
0
70,905
L
Lancelot
15,362
2,211
20
811
16,632
7,975
0
5,193
11,126
0
43,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
41,655
122
Minions Killed
152
0
Camps Cleared
0
829,363
Distance Traveled
785,719
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,007
813
28
2
0
269,539
0
L
Jing Wei
13,769
861
66
4
0
286,008
0
W
Raijin
14,001
875
61
4
0
276,327
0
L
Ymir
11,380
711
14
1
0
227,471
0
W
Medusa
14,647
915
63
4
0
239,853
0
L
Lancelot
13,101
819
42
3
0
315,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role