Player Matchup

Nox
Nox
MRomeo
Nox
Level 127
God Stats
3W - 3L
1,710 SR
Queue Stats
81W - 84L
1,524 Elo+
Party 2
Thor
Thor
mckshmackums
Thor
Level 101
God Stats
11W - 12L
1,380 SR
Queue Stats
14W - 16L
1,480 Elo+
Party 2
Sobek
Sobek
xSLiKK
Sobek
Level 122
God Stats
2W - 2L
1,528 SR
Queue Stats
95W - 102L
1,493 Elo+
Party 2
Team Averages
Level 117
1,539 SR
1,499 Elo+

VS

Team Averages
Level 48
1,472 SR
1,486 Elo+
Arachne
Arachne
NickKerr69
Arachne
Level 65
God Stats
2W - 5L
1,352 SR
Queue Stats
62W - 66L
1,465 Elo+
Party 1
Hachiman
Hachiman
SquattyPotty
Hachiman
Level 34
God Stats
8W - 4L
1,500 SR
Queue Stats
52W - 48L
1,524 Elo+
Party 1
Ymir
Ymir
abuseneighbors
Ymir
Level 44
God Stats
3W - 4L
1,565 SR
Queue Stats
40W - 36L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
MRomeo
Nox
14
3 / 1 / 12
10,624
817
10,536
4,889
2,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
9 / 4 / 5
11,084
853
12,251
10,783
4,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
xSLiKK
Sobek
13
5 / 1 / 9
10,563
813
8,212
11,847
10,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
NickKerr69
Arachne
11
2 / 6 / 2
8,544
657
3,858
12,595
6,733
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
SquattyPotty
Hachiman
10
0 / 9 / 4
8,336
641
9,839
12,177
4,743
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 2 / 1
9,728
748
5,387
11,731
14,462
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
17
Kills
6
6
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nox
MRomeo
Nox
3
1
12
9
L
Arachne
NickKerr69
Arachne
2
6
2
0.5
L
Hachiman
SquattyPotty
Hachiman
0
9
4
0.22
L
4
2
1
2.25
W
9
4
5
2.88
W
Sobek
xSLiKK
Sobek
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,999
Damage
19,084
27,519
Taken
36,503
17,509
Mitigated
25,938
4,527
Healing
901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
MRomeo
Nox
10,536
1,033
422
488
4,889
2,342
1,066
1,114
3,775
46,375
0
L
Arachne
NickKerr69
Arachne
3,858
2,769
0
670
12,595
6,733
0
5,233
7,362
0
12,661
L
Hachiman
SquattyPotty
Hachiman
9,839
7,285
0
133
12,177
4,743
0
7,415
4,762
0
25,161
L
5,387
814
0
98
11,731
14,462
22
6,045
5,494
30,669
0
W
12,251
2,816
222
1,412
10,783
4,843
477
2,735
8,048
0
47,607
W
Sobek
xSLiKK
Sobek
8,212
153
91
1,892
11,847
10,324
80
2,174
9,633
20,987
217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,271
Gold Earned
26,608
169
Minions Killed
88
0
Camps Cleared
0
692,197
Distance Traveled
647,589
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,624
817
73
6
0
219,992
0
L
Arachne
8,544
657
24
2
0
266,263
0
L
Hachiman
8,336
641
33
3
0
168,829
0
L
Ymir
9,728
748
31
2
0
212,497
0
W
Thor
11,084
853
63
5
0
217,717
4
W
Sobek
10,563
813
33
3
0
254,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role