Player Matchup

Morgan Le Fay
Morgan Le Fay
Andordragon
Morgan Le Fay
Level 106
God Stats
97W - 87L
1,564 SR
Queue Stats
533W - 490L
1,485 Elo+
Party 2
Izanami
Izanami
Chengsan2
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4
Charon
Charon
Mamalongosaurio
Charon
Level 109
God Stats
10W - 1L
1,837 SR
Queue Stats
419W - 391L
1,468 Elo+
Party 4
Cabrakan
Cabrakan
UristMcLegsy
Cabrakan
Level 16
God Stats
1W - 2L
1,413 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Ravana
Ravana
VenoKnight
Ravana
Level 41
God Stats
6W - 5L
1,858 SR
Queue Stats
144W - 137L
1,506 Elo+
Party 2
Team Averages
Level 55
1,634 SR
1,492 Elo+

VS

Team Averages
Level 59
1,566 SR
1,463 Elo+
King Arthur
King Arthur
 
King Arthur
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Jfk_Went_Afk521
Artemis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,363 Elo+
Party 3
Fenrir
Fenrir
Rosebudwv10
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Arachne
Arachne
SkyShock44
Arachne
Level 84
God Stats
7W - 2L
1,837 SR
Queue Stats
117W - 119L
1,489 Elo+
Party 1
Hera
Hera
TheFatherDrPeso
Hera
Level 111
God Stats
2W - 4L
1,493 SR
Queue Stats
146W - 125L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Andordragon
Morgan Le Fay
11
5 / 2 / 3
6,287
629
5,223
5,007
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Chengsan2
Izanami
8
0 / 2 / 4
4,840
484
2,122
4,169
1,208
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
4 / 0 / 3
5,859
586
3,858
6,475
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
UristMcLegsy
Cabrakan
9
1 / 0 / 2
5,049
505
3,833
8,856
7,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
VenoKnight
Ravana
11
6 / 1 / 2
6,342
634
6,163
6,649
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 0
5,755
576
5,854
8,367
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 3 / 0
5,131
513
5,713
8,673
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
4
0 / 5 / 0
3,941
394
656
7,526
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arachne
SkyShock44
Arachne
6
0 / 2 / 0
4,515
452
1,024
5,720
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
3 / 3 / 0
6,018
602
2,762
5,795
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
16
Kills
5
5
Deaths
16
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Morgan Le Fay
Andordragon
Morgan Le Fay
5
2
3
3.25
W
Izanami
Chengsan2
Izanami
0
2
4
1
L
2
3
0
0.67
W
4
0
3
5.5
L
Fenrir
0
5
0
0
L
Arachne
SkyShock44
Arachne
0
2
0
0
L
3
3
0
1
W
Cabrakan
UristMcLegsy
Cabrakan
1
0
2
2
W
Ravana
VenoKnight
Ravana
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,199
Damage
16,009
31,156
Taken
36,081
18,040
Mitigated
13,712
9,237
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,854
1,043
0
1,708
8,367
5,286
0
4,078
4,289
1,502
38,589
W
Morgan Le Fay
Andordragon
Morgan Le Fay
5,223
928
0
1,015
5,007
1,970
0
1,896
3,111
41,685
0
W
Izanami
Chengsan2
Izanami
2,122
1,243
0
629
4,169
1,208
125
0
4,169
0
22,111
L
5,713
1,848
0
2,492
8,673
2,766
0
2,087
6,586
0
23,576
W
3,858
1,128
268
3,135
6,475
4,626
25
305
6,170
19,482
0
L
Fenrir
656
407
0
465
7,526
2,023
0
2,634
4,892
0
13,872
L
Arachne
SkyShock44
Arachne
1,024
725
0
971
5,720
1,739
0
1,492
4,228
0
21,801
L
2,762
234
0
1,340
5,795
1,898
0
2,780
3,015
40,628
0
W
Cabrakan
UristMcLegsy
Cabrakan
3,833
1,267
0
2,307
8,856
7,669
0
378
8,478
21,625
0
W
Ravana
VenoKnight
Ravana
6,163
2,214
0
1,883
6,649
2,567
0
686
5,963
0
37,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
25,360
219
Minions Killed
223
0
Camps Cleared
0
919,931
Distance Traveled
946,564
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,755
576
60
6
0
171,131
0
W
Morgan Le Fay
6,287
629
62
6
0
199,716
0
W
Izanami
4,840
484
34
3
0
153,689
0
L
Artemis
5,131
513
40
4
0
168,035
0
W
Charon
5,859
586
29
3
0
186,577
0
L
Fenrir
3,941
394
12
1
0
235,999
0
L
Arachne
4,515
452
39
4
0
198,115
0
L
Hera
6,018
602
72
7
0
173,284
0
W
Cabrakan
5,049
505
33
3
0
159,775
1
W
Ravana
6,342
634
61
6
0
220,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role