Player Matchup

Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
BigBeagleEnergy
Martichoras
Level 41
God Stats
17W - 16L
1,491 SR
Queue Stats
54W - 62L
1,404 Elo+
Party 1
Charon
Charon
SPIKEINMYVEINS
Charon
Level 41
God Stats
10W - 3L
1,890 SR
Queue Stats
49W - 44L
1,460 Elo+
Party 1
Apollo
Apollo
theblackshark57
Apollo
Level 158
God Stats
1W - 0L
1,294 SR
Queue Stats
40W - 30L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
xXxMARVITZxXx
Sun Wukong
Level 129
God Stats
31W - 20L
1,593 SR
Queue Stats
953W - 930L
1,477 Elo+
Solo
Team Averages
Level 103
1,554 SR
1,480 Elo+

VS

Team Averages
Level 125
1,333 SR
1,474 Elo+
Surtr
Surtr
ArtieCarrillo
Surtr
Level 108
God Stats
15W - 13L
1,420 SR
Queue Stats
234W - 223L
1,504 Elo+
Solo
Janus
Janus
Blackist19793
Janus
Level 122
God Stats
0W - 2L
1,286 SR
Queue Stats
247W - 213L
1,496 Elo+
Solo
Izanami
Izanami
King Flare9440
Izanami
Level 146
God Stats
0W - 2L
1,094 SR
Queue Stats
334W - 338L
1,480 Elo+
Party 2
Ymir
Ymir
SubjectNull
Ymir
Level 147
God Stats
1W - 3L
1,368 SR
Queue Stats
101W - 103L
1,449 Elo+
Party 2
Thanatos
Thanatos
thenephew
Thanatos
Level 102
God Stats
10W - 8L
1,498 SR
Queue Stats
210W - 207L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
10 / 4 / 5
10,376
649
15,837
13,451
6,680
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Martichoras
BigBeagleEnergy
Martichoras
15
3 / 3 / 1
8,846
553
7,167
10,988
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
1 / 2 / 9
8,351
522
6,219
12,951
8,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 0 / 6
10,063
629
11,125
12,678
6,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
xXxMARVITZxXx
Sun Wukong
17
4 / 0 / 3
10,394
650
13,860
19,481
17,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,526
470
13,031
21,487
18,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 8 / 2
7,493
468
8,326
11,733
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 2
8,570
536
8,269
13,373
5,220
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 6
7,980
499
6,640
14,390
13,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
thenephew
Thanatos
11
2 / 3 / 1
7,101
444
5,264
14,549
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
26
Kills
9
9
Deaths
26
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
4
5
3.13
L
0
6
0
0
W
Martichoras
BigBeagleEnergy
Martichoras
3
3
1
1.17
L
2
8
2
0.38
L
3
5
2
0.8
W
1
2
9
2.75
L
2
4
6
1.25
W
8
0
6
11
L
Thanatos
thenephew
Thanatos
2
3
1
0.83
W
Sun Wukong
xXxMARVITZxXx
Sun Wukong
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,208
Damage
41,530
69,549
Taken
75,532
43,441
Mitigated
45,642
26,967
Healing
17,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,837
273
0
6,005
13,451
6,680
228
4,140
9,067
75,458
0
L
13,031
4,846
0
3,805
21,487
18,318
0
632
20,855
1,691
61,130
W
Martichoras
BigBeagleEnergy
Martichoras
7,167
3,026
0
4,394
10,988
4,453
2,841
1,610
9,378
0
78,836
L
8,326
474
0
520
11,733
3,733
0
5,849
5,884
54,769
0
L
8,269
4,855
0
4,007
13,373
5,220
1,060
4,460
8,909
0
73,892
W
6,219
1,065
1,413
2,106
12,951
8,382
155
5,321
7,507
18,013
599
L
6,640
1,916
0
1,467
14,390
13,057
0
6,437
7,932
16,720
0
W
11,125
5,583
0
4,178
12,678
6,355
0
2,979
9,575
0
70,022
L
Thanatos
thenephew
Thanatos
5,264
284
0
7,484
14,549
5,314
0
4,209
10,324
0
44,613
W
Sun Wukong
xXxMARVITZxXx
Sun Wukong
13,860
4,110
0
8,871
19,481
17,571
91
1,286
18,153
0
99,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,030
Gold Earned
38,670
529
Minions Killed
382
0
Camps Cleared
0
1,486,356
Distance Traveled
1,504,158
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,376
649
108
7
0
237,083
0
L
Surtr
7,526
470
100
6
0
287,741
0
W
Martichoras
8,846
553
106
7
0
270,922
4
L
Janus
7,493
468
92
6
0
289,428
0
L
Izanami
8,570
536
119
7
0
279,415
0
W
Charon
8,351
522
35
2
0
313,222
4
L
Ymir
7,980
499
17
1
0
284,452
3
W
Apollo
10,063
629
103
6
0
346,967
0
L
Thanatos
7,101
444
54
3
0
363,122
2
W
Sun Wukong
10,394
650
177
11
0
318,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role