Player Matchup

Bakasura
Bakasura
Bornsamoan
Bakasura
Level 51
God Stats
7W - 8L
1,507 SR
Queue Stats
111W - 107L
1,454 Elo+
Party 1
Mulan
Mulan
CougmanJr
Mulan
Level 124
God Stats
10W - 11L
1,599 SR
Queue Stats
113W - 113L
1,397 Elo+
Party 1
Anhur
Anhur
CyberSamurai406
Anhur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,518 Elo+
Party 1
Bacchus
Bacchus
GVibez94
Bacchus
Level 61
God Stats
16W - 18L
1,473 SR
Queue Stats
18W - 30L
1,316 Elo+
Party 1
Discordia
Discordia
ThorOdinsSon19
Discordia
Level 86
God Stats
8W - 7L
1,674 SR
Queue Stats
59W - 70L
1,374 Elo+
Party 1
Team Averages
Level 84
1,551 SR
1,412 Elo+

VS

Team Averages
Level 103
1,497 SR
1,445 Elo+
Neith
Neith
AntKfps
Neith
Level 93
God Stats
1W - 5L
1,121 SR
Queue Stats
208W - 175L
1,509 Elo+
Solo
Atlas
Atlas
Fokash
Atlas
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 39L
1,386 Elo+
Party 3
Hades
Hades
Grandru
Hades
Level 141
God Stats
7W - 5L
1,463 SR
Queue Stats
191W - 171L
1,426 Elo+
Party 3
Charon
Charon
JadenOkami
Charon
Level 146
God Stats
2W - 0L
1,728 SR
Queue Stats
74W - 71L
1,462 Elo+
Party 2
Awilix
Awilix
LordDavi14
Awilix
Level 83
God Stats
7W - 3L
1,672 SR
Queue Stats
178W - 152L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bornsamoan
Bakasura
18
4 / 1 / 0
11,149
531
9,489
20,479
11,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mulan
CougmanJr
Mulan
15
0 / 4 / 2
9,727
463
14,379
21,687
20,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
0 / 2 / 1
10,339
492
5,073
13,264
6,196
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
GVibez94
Bacchus
12
0 / 4 / 3
8,657
412
4,537
17,413
17,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
ThorOdinsSon19
Discordia
15
1 / 7 / 2
9,452
450
10,824
13,526
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AntKfps
Neith
18
3 / 1 / 4
11,282
537
14,348
11,546
6,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
Fokash
Atlas
18
2 / 0 / 5
11,461
546
10,204
16,882
18,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hades
Grandru
Hades
18
4 / 1 / 5
11,854
564
11,234
17,212
8,349
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
JadenOkami
Charon
15
2 / 0 / 9
10,501
500
10,818
14,700
14,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
LordDavi14
Awilix
17
7 / 3 / 5
11,148
531
13,239
15,636
6,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
18
18
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
AntKfps
Neith
3
1
4
5
L
Bakasura
Bornsamoan
Bakasura
4
1
0
4
L
Mulan
CougmanJr
Mulan
0
4
2
0.25
L
0
2
1
0.25
W
Atlas
Fokash
Atlas
2
0
5
4.5
L
Bacchus
GVibez94
Bacchus
0
4
3
0.38
W
Hades
Grandru
Hades
4
1
5
6.5
W
Charon
JadenOkami
Charon
2
0
9
6.5
W
Awilix
LordDavi14
Awilix
7
3
5
3.17
L
Discordia
ThorOdinsSon19
Discordia
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,302
Damage
59,843
86,369
Taken
75,976
60,637
Mitigated
54,487
25,004
Healing
25,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AntKfps
Neith
14,348
8,459
0
7,632
11,546
6,506
584
752
10,532
0
104,001
L
Bakasura
Bornsamoan
Bakasura
9,489
7,060
0
8,094
20,479
11,262
0
6,235
14,086
0
82,169
L
Mulan
CougmanJr
Mulan
14,379
2,023
0
9,006
21,687
20,297
0
7,714
13,099
0
74,790
L
5,073
2,033
0
3,092
13,264
6,196
2,435
873
12,391
0
83,415
W
Atlas
Fokash
Atlas
10,204
3,581
0
740
16,882
18,364
455
931
14,860
59,605
1,080
L
Bacchus
GVibez94
Bacchus
4,537
351
1,938
1,446
17,413
17,406
0
6,766
10,503
17,932
0
W
Hades
Grandru
Hades
11,234
626
868
11,914
17,212
8,349
465
7,702
8,393
98,092
0
W
Charon
JadenOkami
Charon
10,818
1,595
0
2,355
14,700
14,388
828
4,080
10,013
53,336
0
W
Awilix
LordDavi14
Awilix
13,239
6,352
0
1,505
15,636
6,880
1,480
2,747
12,193
0
91,654
L
Discordia
ThorOdinsSon19
Discordia
10,824
581
0
1,428
13,526
5,476
0
8,519
4,965
60,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,324
Gold Earned
56,246
545
Minions Killed
633
0
Camps Cleared
0
2,107,902
Distance Traveled
2,044,251
22
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,282
537
149
7
0
368,102
0
L
Bakasura
11,149
531
156
7
0
514,209
10
L
Mulan
9,727
463
111
5
0
422,821
7
L
Anhur
10,339
492
152
7
0
353,373
0
W
Atlas
11,461
546
113
5
0
376,684
0
L
Bacchus
8,657
412
14
1
0
434,045
0
W
Hades
11,854
564
199
9
0
415,291
3
W
Charon
10,501
500
52
2
0
422,112
0
W
Awilix
11,148
531
120
6
0
462,062
0
L
Discordia
9,452
450
112
5
0
383,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role