Player Matchup

Charon
Charon
 
Charon
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BearRiky
He Bo
Level 155
God Stats
19W - 14L
1,656 SR
Queue Stats
539W - 511L
1,558 Elo+
Party 1
Shiva
Shiva
BinnualName6
Shiva
Level 153
God Stats
7W - 5L
1,576 SR
Queue Stats
426W - 419L
1,556 Elo+
Party 1
Rama
Rama
EchleonGMZ
Rama
Level 143
God Stats
3W - 9L
1,500 SR
Queue Stats
235W - 251L
1,556 Elo+
Party 1
Ra
Ra
TiKiKuN3
Ra
Level 148
God Stats
3W - 6L
1,451 SR
Queue Stats
253W - 253L
1,547 Elo+
Party 1
Team Averages
Level 157
1,537 SR
1,544 Elo+

VS

Team Averages
Level 123
1,603 SR
1,638 Elo+
Athena
Athena
Goophi
Athena
Level 148
God Stats
3W - 0L
1,700 SR
Queue Stats
39W - 8L
1,822 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JohnTheJihad
Cu Chulainn
Level 153
God Stats
2W - 0L
1,824 SR
Queue Stats
38W - 16L
1,556 Elo+
Party 2
Ix Chel
Ix Chel
Keylockking
Ix Chel
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,531 Elo+
Party 3
Anhur
Anhur
SavTheViking
Anhur
Level 124
God Stats
3W - 1L
1,444 SR
Queue Stats
102W - 79L
1,576 Elo+
Solo
Awilix
Awilix
VVGΤ
Awilix
Level 65
God Stats
1W - 0L
1,547 SR
Queue Stats
30W - 10L
1,706 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 5 / 1
6,554
468
5,828
16,121
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
BearRiky
He Bo
15
5 / 3 / 2
8,754
625
13,418
10,446
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 2
7,419
530
6,869
14,353
12,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 4 / 0
7,394
528
3,963
9,718
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 0
7,855
561
6,149
11,418
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Goophi
Athena
13
3 / 0 / 8
7,965
569
5,074
10,440
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
JohnTheJihad
Cu Chulainn
14
0 / 2 / 2
8,568
612
9,181
14,065
11,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Keylockking
Ix Chel
14
3 / 1 / 3
8,122
580
8,646
11,377
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 5
8,576
613
10,185
11,722
4,499
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
VVGΤ
Awilix
14
8 / 4 / 3
8,528
609
9,076
13,859
5,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
8
Kills
18
19
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
5
1
0.1
L
He Bo
BearRiky
He Bo
5
3
2
2
L
0
1
2
1
L
1
4
0
0.25
W
Athena
Goophi
Athena
3
0
8
7
W
Cu Chulainn
JohnTheJihad
Cu Chulainn
0
2
2
0.5
W
Ix Chel
Keylockking
Ix Chel
3
1
3
4.5
W
4
1
5
6.5
L
2
6
0
0.33
W
Awilix
VVGΤ
Awilix
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,227
Damage
42,162
62,056
Taken
61,463
36,820
Mitigated
36,026
13,932
Healing
15,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,828
1,646
0
1,905
16,121
13,055
0
4,092
11,873
30,469
229
L
He Bo
BearRiky
He Bo
13,418
775
0
4,422
10,446
3,632
0
1,862
8,482
75,344
0
L
6,869
618
155
2,220
14,353
12,748
0
785
13,568
725
60,306
L
3,963
3,012
0
2,806
9,718
2,795
657
821
8,897
0
59,867
W
Athena
Goophi
Athena
5,074
1,629
0
2,304
10,440
9,561
9
5,267
5,052
20,959
0
W
Cu Chulainn
JohnTheJihad
Cu Chulainn
9,181
1,016
0
3,209
14,065
11,098
0
4,154
9,911
0
83,885
W
Ix Chel
Keylockking
Ix Chel
8,646
1,175
504
1,468
11,377
4,931
69
6,222
5,155
74,374
0
W
10,185
5,261
0
6,382
11,722
4,499
1,264
3,605
8,117
0
72,911
L
6,149
696
457
1,967
11,418
4,590
48
5,737
5,336
66,194
0
W
Awilix
VVGΤ
Awilix
9,076
3,901
0
1,189
13,859
5,937
0
6,239
7,557
0
56,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,976
Gold Earned
41,759
483
Minions Killed
489
0
Camps Cleared
0
1,474,623
Distance Traveled
1,476,524
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,554
468
33
2
0
275,699
2
L
He Bo
8,754
625
107
8
0
331,585
1
L
Shiva
7,419
530
112
8
0
311,544
0
L
Rama
7,394
528
96
7
0
254,749
2
W
Athena
7,965
569
18
1
0
315,474
1
W
Cu Chulainn
8,568
612
132
9
0
280,729
0
W
Ix Chel
8,122
580
156
11
0
286,210
2
W
Anhur
8,576
613
111
8
0
270,106
0
L
Ra
7,855
561
135
10
0
301,046
3
W
Awilix
8,528
609
72
5
0
324,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role