Player Matchup

Bellona
Bellona
Ekko Slotz
Bellona
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,463 Elo+
Party 3
Chernobog
Chernobog
Lil Baynay
Chernobog
Level 69
God Stats
3W - 6L
1,515 SR
Queue Stats
200W - 213L
1,432 Elo+
Party 3
Bastet
Bastet
Raspberry2427
Bastet
Level 43
God Stats
4W - 5L
1,474 SR
Queue Stats
242W - 273L
1,434 Elo+
Party 3
Charon
Charon
SMEY Fluff
Charon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 48L
1,406 Elo+
Party 3
Baron Samedi
Baron Samedi
SMEYTickles
Baron Samedi
Level 126
God Stats
0W - 1L
1,372 SR
Queue Stats
84W - 91L
1,418 Elo+
Party 3
Team Averages
Level 83
1,472 SR
1,431 Elo+

VS

Team Averages
Level 83
1,683 SR
1,452 Elo+
Fenrir
Fenrir
Frozcar
Fenrir
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
187W - 196L
1,460 Elo+
Party 2
Agni
Agni
Heisenberg0170
Agni
Level 125
God Stats
7W - 1L
1,828 SR
Queue Stats
143W - 140L
1,455 Elo+
Party 2
Charon
Charon
KuchisakeTheRat
Charon
Level 94
God Stats
14W - 9L
1,636 SR
Queue Stats
123W - 113L
1,474 Elo+
Party 1
Chaac
Chaac
ValhallaEra
Chaac
Level 64
God Stats
3W - 2L
1,690 SR
Queue Stats
14W - 21L
1,432 Elo+
Solo
Anhur
Anhur
quepert4330
Anhur
Level 41
God Stats
6W - 6L
1,762 SR
Queue Stats
103W - 106L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ekko Slotz
Bellona
13
6 / 9 / 6
8,376
465
14,809
25,849
22,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
Lil Baynay
Chernobog
3
0 / 0 / 0
5,109
284
1,010
1,377
360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 7 / 5
7,172
398
7,458
18,977
6,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
SMEY Fluff
Charon
11
1 / 8 / 6
6,926
385
12,336
15,872
6,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
SMEYTickles
Baron Samedi
13
7 / 8 / 3
8,235
458
15,077
17,063
7,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Frozcar
Fenrir
15
9 / 2 / 11
10,049
558
10,891
19,157
9,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 5 / 15
9,699
539
21,637
15,502
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 4 / 22
9,803
545
10,487
17,461
18,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 3 / 11
9,381
521
7,885
16,286
11,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
7 / 1 / 11
9,766
543
5,919
9,622
4,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
101
15
Kills
31
32
Deaths
15
20
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ekko Slotz
Bellona
6
9
6
1
W
Fenrir
Frozcar
Fenrir
9
2
11
7.25
W
7
5
15
2.9
W
3
4
22
3.5
L
Chernobog
Lil Baynay
Chernobog
0
0
0
0
L
1
7
5
0.5
L
Charon
SMEY Fluff
Charon
1
8
6
0.5
L
Baron Samedi
SMEYTickles
Baron Samedi
7
8
3
1.06
W
5
3
11
3.5
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,690
Damage
56,819
79,138
Taken
78,028
43,447
Mitigated
50,661
17,786
Healing
19,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ekko Slotz
Bellona
14,809
3,213
0
2,106
25,849
22,234
0
8,452
17,293
0
34,784
W
Fenrir
Frozcar
Fenrir
10,891
2,439
0
4,755
19,157
9,663
198
6,205
12,809
0
56,905
W
21,637
1,312
686
4,483
15,502
6,492
539
5,802
9,444
65,252
0
W
10,487
1,389
0
2,103
17,461
18,890
313
7,313
9,793
29,521
0
L
Chernobog
Lil Baynay
Chernobog
1,010
529
0
767
1,377
360
0
648
729
0
8,024
L
7,458
2,074
341
7,250
18,977
6,486
0
4,514
14,463
0
45,330
L
Charon
SMEY Fluff
Charon
12,336
615
0
1,653
15,872
6,735
305
5,886
9,986
36,787
0
L
Baron Samedi
SMEYTickles
Baron Samedi
15,077
1,174
1,543
4,126
17,063
7,632
156
12,624
4,399
52,609
0
W
7,885
500
0
3,837
16,286
11,258
858
4,992
10,791
0
53,542
W
5,919
2,718
0
3,474
9,622
4,358
5,032
4,312
5,124
0
43,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,818
Gold Earned
48,698
227
Minions Killed
318
0
Camps Cleared
0
1,355,777
Distance Traveled
1,781,212
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,376
465
41
2
0
320,665
0
W
Fenrir
10,049
558
65
4
0
391,641
0
W
Agni
9,699
539
77
4
0
340,527
3
W
Charon
9,803
545
12
1
0
360,701
3
L
Chernobog
5,109
284
15
1
0
62,294
0
L
Bastet
7,172
398
61
3
0
346,249
0
L
Charon
6,926
385
42
2
0
335,381
1
L
Baron Samedi
8,235
458
68
4
0
291,188
1
W
Chaac
9,381
521
84
5
0
357,341
1
W
Anhur
9,766
543
80
4
0
331,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role