Player Matchup

Sol
Sol
Gold II
Ladman-19
Sol
Gold II
Level 146
God Stats
15W - 8L
1,556 SR
Queue Stats
149W - 154L
1,507 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,556 SR
1,507 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,500 SR
1,503 MMR
Nu Wa
Nu Wa
Bronze III
Irbin29
Nu Wa
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 0
12,790
1,066
12,356
17,289
8,431
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BakasuraAh Muzen CabSkadiKaliHera

VS

Bans
RavanaChronosUllrAnubisMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Irbin29
Nu Wa
15
2 / 5 / 0
10,877
906
9,279
14,148
11,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Irbin29
Nu Wa
2
5
0
0.4
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,356
Damage
9,279
17,289
Taken
14,148
8,431
Mitigated
11,105
11,848
Healing
375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Irbin29
Nu Wa
9,279
2,907
0
375
14,148
11,105
203
12,443
1,705
52,891
0
W
12,356
5,139
0
11,848
17,289
8,431
2,920
9,657
7,632
99,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,790
Gold Earned
10,877
151
Minions Killed
88
7
Camps Cleared
1
208,697
Distance Traveled
201,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,877
906
88
7
1
201,838
0
W
Sol
12,790
1,066
151
13
7
208,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role