Player Matchup

Cernunnos
Cernunnos
ELBOWDEEP78
Cernunnos
Level 67
God Stats
9W - 9L
1,522 SR
Queue Stats
27W - 28L
1,298 Elo+
Party 2
Nu Wa
Nu Wa
Kwing of Crows
Nu Wa
Level 61
God Stats
4W - 0L
1,714 SR
Queue Stats
99W - 138L
1,471 Elo+
Solo
Charon
Charon
ScriptBlack
Charon
Level 66
God Stats
6W - 1L
1,457 SR
Queue Stats
21W - 20L
1,298 Elo+
Party 2
Hun Batz
Hun Batz
omis_KRB7
Hun Batz
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 81L
1,431 Elo+
Solo
Bellona
Bellona
xShaDowKingx658
Bellona
Level 80
God Stats
31W - 22L
1,524 SR
Queue Stats
191W - 181L
1,413 Elo+
Solo
Team Averages
Level 64
1,543 SR
1,382 Elo+

VS

Team Averages
Level 64
1,569 SR
1,330 Elo+
Scylla
Scylla
SammySauceJesus
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,505 Elo+
Solo
Skadi
Skadi
StephyD712
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,204 Elo+
Party 1
Mercury
Mercury
TOXIC_KIDDxJAYY
Mercury
Level 38
God Stats
1W - 1L
1,700 SR
Queue Stats
3W - 7L
1,297 Elo+
Party 1
Shiva
Shiva
linternaverde11
Shiva
Level 103
God Stats
10W - 7L
1,646 SR
Queue Stats
1,103W - 1,138L
1,443 Elo+
Solo
Athena
Athena
mr_hill_billy_
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ELBOWDEEP78
Cernunnos
10
1 / 0 / 0
5,741
522
3,529
3,332
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 0
7,630
694
8,374
5,775
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
10
0 / 1 / 1
5,328
484
3,560
6,735
2,839
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Hun Batz
omis_KRB7
Hun Batz
11
2 / 2 / 1
6,420
584
2,099
8,206
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 3 / 1
6,302
573
6,347
11,592
10,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,110
465
3,057
5,835
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
7
0 / 1 / 1
4,293
390
2,446
5,648
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 1 / 4
5,632
512
1,525
8,328
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
2 / 2 / 3
6,211
565
8,051
12,667
11,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

10
2 / 1 / 1
5,958
542
2,016
7,497
5,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
7
Kills
5
6
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ELBOWDEEP78
Cernunnos
1
0
0
1
W
1
0
0
1
L
0
2
0
0
W
Charon
0
1
1
0.5
L
Skadi
0
1
1
0.5
L
1
1
4
3
L
2
2
3
1.75
L
2
1
1
2.5
W
Hun Batz
omis_KRB7
Hun Batz
2
2
1
1.25
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
17,095
35,640
Taken
39,975
19,852
Mitigated
22,526
8,102
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ELBOWDEEP78
Cernunnos
3,529
1,610
0
1,350
3,332
1,169
481
604
2,728
0
34,581
W
8,374
2,082
0
1,875
5,775
2,093
161
2,897
2,878
74,942
0
L
3,057
228
0
0
5,835
1,722
0
4,034
1,529
32,480
0
W
Charon
3,560
274
0
1,239
6,735
2,839
240
1,075
5,660
25,204
0
L
Skadi
2,446
1,258
0
327
5,648
1,744
0
2,260
3,216
0
12,891
L
1,525
554
0
1,074
8,328
2,548
0
1,085
7,071
0
22,345
L
8,051
1,831
77
3,025
12,667
11,363
0
824
11,671
0
34,308
L
2,016
656
0
1,926
7,497
5,149
0
2,781
4,544
15,197
0
W
Hun Batz
omis_KRB7
Hun Batz
2,099
168
0
0
8,206
3,050
469
106
7,766
0
41,443
W
6,347
2,626
0
3,638
11,592
10,701
0
546
10,366
0
34,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,421
Gold Earned
27,204
313
Minions Killed
175
0
Camps Cleared
0
1,070,516
Distance Traveled
1,039,609
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,741
522
67
6
0
220,184
0
W
Nu Wa
7,630
694
116
11
0
203,629
0
L
Scylla
5,110
465
51
5
0
191,496
0
W
Charon
5,328
484
27
2
0
212,677
3
L
Skadi
4,293
390
18
2
0
155,794
0
L
Mercury
5,632
512
39
4
0
235,393
1
L
Shiva
6,211
565
43
4
0
213,822
0
L
Athena
5,958
542
24
2
0
243,104
2
W
Hun Batz
6,420
584
62
6
0
228,061
0
W
Bellona
6,302
573
41
4
0
205,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role