Player Matchup

King Arthur
King Arthur
Easina
King Arthur
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,468 Elo+
Party 2
Charon
Charon
RagnarokMage
Charon
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,579 Elo+
Party 3
Ishtar
Ishtar
Rokinmaster
Ishtar
Level 103
God Stats
3W - 7L
1,455 SR
Queue Stats
261W - 239L
1,531 Elo+
Party 3
Nemesis
Nemesis
SSCARLOS2121
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,436 Elo+
Party 2
Ra
Ra
lSnack plugI
Ra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,410 Elo+
Party 2
Team Averages
Level 87
1,491 SR
1,485 Elo+

VS

Team Averages
Level 115
1,475 SR
1,482 Elo+
Danzaburou
Danzaburou
BroadScorpion54
Danzaburou
Level 102
God Stats
21W - 42L
1,500 SR
Queue Stats
192W - 249L
1,450 Elo+
Party 1
Atlas
Atlas
Dysfunction7291
Atlas
Level 146
God Stats
4W - 8L
1,363 SR
Queue Stats
404W - 447L
1,491 Elo+
Party 1
Charon
Charon
MarineMudkip
Charon
Level 122
God Stats
1W - 7L
1,165 SR
Queue Stats
229W - 274L
1,485 Elo+
Party 1
Fenrir
Fenrir
Williamll
Fenrir
Level 102
God Stats
17W - 13L
1,727 SR
Queue Stats
142W - 167L
1,448 Elo+
Party 1
Chaac
Chaac
guessilldye
Chaac
Level 101
God Stats
4W - 4L
1,620 SR
Queue Stats
461W - 399L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Easina
King Arthur
9
0 / 6 / 0
5,654
435
4,493
11,984
11,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
9
2 / 3 / 2
6,373
490
6,987
11,245
7,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
13
5 / 1 / 2
7,906
608
10,420
10,633
4,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SSCARLOS2121
Nemesis
11
1 / 2 / 2
6,398
492
5,185
10,998
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 0
5,983
460
2,807
6,900
2,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BroadScorpion54
Danzaburou
10
1 / 4 / 0
6,770
521
5,144
11,045
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 5
5,593
430
5,729
9,292
7,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
11
3 / 1 / 3
7,095
546
5,880
7,456
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Williamll
Fenrir
12
6 / 1 / 1
7,285
560
6,637
9,644
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 0 / 2
8,511
655
9,868
10,241
5,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
8
Kills
15
15
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BroadScorpion54
Danzaburou
1
4
0
0.25
W
0
2
5
1.25
L
King Arthur
Easina
King Arthur
0
6
0
0
W
Charon
3
1
3
4.5
L
Charon
2
3
2
1
L
Ishtar
5
1
2
6
L
Nemesis
SSCARLOS2121
Nemesis
1
2
2
1
W
Fenrir
Williamll
Fenrir
6
1
1
6.5
W
5
0
2
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,892
Damage
33,258
51,760
Taken
47,678
30,458
Mitigated
25,335
13,085
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BroadScorpion54
Danzaburou
5,144
2,323
0
4,275
11,045
3,804
448
1,271
9,738
0
46,205
W
5,729
2,912
0
1,470
9,292
7,956
0
3,899
5,393
23,051
0
L
King Arthur
Easina
King Arthur
4,493
1,176
0
2,677
11,984
11,678
0
405
11,534
437
29,307
W
Charon
5,880
768
0
1,645
7,456
3,725
0
3,346
4,066
42,437
0
L
Charon
6,987
1,758
1,456
1,747
11,245
7,515
0
4,146
6,907
13,822
0
L
Ishtar
10,420
7,555
0
5,093
10,633
4,283
0
1,555
9,015
0
57,536
L
Nemesis
SSCARLOS2121
Nemesis
5,185
2,376
0
983
10,998
4,338
0
936
10,021
0
58,449
W
Fenrir
Williamll
Fenrir
6,637
1,137
0
1,487
9,644
3,994
8
1,114
8,486
0
52,352
W
9,868
2,896
0
5,516
10,241
5,856
299
403
9,180
0
69,116
L
2,807
967
461
668
6,900
2,644
0
4,010
2,575
45,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
35,254
334
Minions Killed
388
0
Camps Cleared
0
1,269,006
Distance Traveled
1,257,107
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,770
521
80
6
0
215,545
0
W
Atlas
5,593
430
27
2
0
258,833
0
L
King Arthur
5,654
435
48
4
0
245,812
0
W
Charon
7,095
546
86
7
0
240,888
0
L
Charon
6,373
490
10
1
0
240,577
0
L
Ishtar
7,906
608
98
8
0
250,743
3
L
Nemesis
6,398
492
89
7
0
280,516
0
W
Fenrir
7,285
560
74
6
0
312,049
0
W
Chaac
8,511
655
121
9
0
229,792
0
L
Ra
5,983
460
89
7
0
251,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role