Player Matchup

Hun Batz
Hun Batz
ChonyGamer12
Hun Batz
Level 149
God Stats
7W - 7L
1,620 SR
Queue Stats
85W - 80L
1,560 Elo+
Party 3
Fenrir
Fenrir
SupportExclusive
Fenrir
Level 157
God Stats
7W - 10L
1,546 SR
Queue Stats
174W - 172L
1,577 Elo+
Solo
Charon
Charon
juanda1999
Charon
Level 142
God Stats
18W - 16L
1,565 SR
Queue Stats
141W - 116L
1,561 Elo+
Party 3
Thor
Thor
lookjoey
Thor
Level 157
God Stats
6W - 7L
1,538 SR
Queue Stats
221W - 220L
1,519 Elo+
Party 1
Nox
Nox
popcorn95
Nox
Level 159
God Stats
1W - 6L
1,035 SR
Queue Stats
311W - 312L
1,519 Elo+
Party 1
Team Averages
Level 153
1,461 SR
1,547 Elo+

VS

Team Averages
Level 122
1,632 SR
1,662 Elo+
Sol
Sol
ForesakeUS
Sol
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 11L
1,695 Elo+
Party 2
Thanatos
Thanatos
ForesawUs
Thanatos
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 16L
1,739 Elo+
Party 2
Hercules
Hercules
ForeseeUs
Hercules
Level 159
God Stats
2W - 2L
1,742 SR
Queue Stats
93W - 50L
1,667 Elo+
Party 2
Nike
Nike
Xavrey
Nike
Level 122
God Stats
52W - 31L
1,713 SR
Queue Stats
410W - 365L
1,596 Elo+
Solo
Vulcan
Vulcan
elbills
Vulcan
Level 144
God Stats
10W - 4L
1,705 SR
Queue Stats
130W - 125L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChonyGamer12
Hun Batz
9
0 / 0 / 1
5,163
516
2,556
6,832
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
5,054
505
1,337
8,464
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
juanda1999
Charon
8
1 / 2 / 0
5,042
504
2,311
8,451
5,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
10
0 / 2 / 0
5,150
515
1,738
4,860
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 1 / 1
5,139
514
2,504
3,726
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,847
685
6,333
3,883
1,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
ForesawUs
Thanatos
11
3 / 0 / 1
6,645
665
3,646
8,032
6,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hercules
ForeseeUs
Hercules
8
2 / 0 / 3
5,699
570
3,350
3,239
2,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nike
Xavrey
Nike
10
0 / 0 / 2
5,529
553
3,062
6,446
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
elbills
Vulcan
9
0 / 1 / 0
5,308
531
2,051
3,824
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
8
8
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ChonyGamer12
Hun Batz
0
0
1
0.5
W
3
0
1
3.5
W
Thanatos
ForesawUs
Thanatos
3
0
1
3.5
W
Hercules
ForeseeUs
Hercules
2
0
3
3.5
L
0
3
0
0
W
Nike
Xavrey
Nike
0
0
2
1
W
Vulcan
elbills
Vulcan
0
1
0
0
L
Charon
juanda1999
Charon
1
2
0
0.5
L
Thor
0
2
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,446
Damage
18,442
32,333
Taken
25,424
14,527
Mitigated
13,291
10,545
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ChonyGamer12
Hun Batz
2,556
988
0
3,985
6,832
2,352
0
814
6,018
0
40,576
W
6,333
3,281
0
2,365
3,883
1,316
1,734
654
3,229
52,689
0
W
Thanatos
ForesawUs
Thanatos
3,646
1,047
0
7,903
8,032
6,096
0
598
7,414
231
46,131
W
Hercules
ForeseeUs
Hercules
3,350
1,549
0
891
3,239
2,119
0
824
2,407
0
8,912
L
1,337
193
0
2,551
8,464
3,365
0
4,463
4,001
0
29,714
W
Nike
Xavrey
Nike
3,062
358
0
4,035
6,446
2,472
0
863
5,543
0
40,816
W
Vulcan
elbills
Vulcan
2,051
579
0
493
3,824
1,288
94
1,679
1,975
36,994
0
L
Charon
juanda1999
Charon
2,311
483
190
1,695
8,451
5,507
0
2,157
6,294
14,913
0
L
Thor
1,738
444
0
1,387
4,860
1,716
0
0
4,860
0
34,251
L
2,504
237
0
737
3,726
1,587
0
1,237
2,489
37,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,548
Gold Earned
30,028
292
Minions Killed
330
0
Camps Cleared
0
1,035,534
Distance Traveled
1,005,292
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,163
516
75
8
0
236,107
0
W
Sol
6,847
685
99
10
0
190,294
0
W
Thanatos
6,645
665
86
9
0
172,378
1
W
Hercules
5,699
570
10
1
0
228,463
1
L
Fenrir
5,054
505
64
6
0
210,850
0
W
Nike
5,529
553
69
7
0
244,997
1
W
Vulcan
5,308
531
66
7
0
169,160
0
L
Charon
5,042
504
19
2
0
203,660
2
L
Thor
5,150
515
45
5
0
183,463
0
L
Nox
5,139
514
89
9
0
201,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role