Player Matchup

Set
Set
Diamond II
F1aRmEr
Set
Diamond II
Level 76
God Stats
150W - 119L
1,700 SR
Queue Stats
472W - 461L
2,339 MMR
Party 1
Heimdallr
Heimdallr
Diamond V
HiImCameron
Heimdallr
Diamond V
Level 168
God Stats
17W - 3L
2,135 SR
Queue Stats
97W - 53L
2,411 MMR
Party 3
Osiris
Osiris
Diamond II
Sîlva
Osiris
Diamond II
Level 190
God Stats
1W - 1L
1,839 SR
Queue Stats
137W - 111L
2,267 MMR
Solo
Ra
Ra
Masters
quiquevader
Ra
Masters
Level 158
God Stats
128W - 104L
1,673 SR
Queue Stats
501W - 465L
2,372 MMR
Party 1
Sobek
Sobek
Diamond I
αzαzα
Sobek
Diamond I
Level 128
God Stats
2W - 1L
1,914 SR
Queue Stats
16W - 27L
2,497 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,852 SR
2,377 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,470 SR
1,991 MMR
Bakasura
Bakasura
Masters
 
Bakasura
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
 
Athena
Diamond II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Diamond II
Chøri
Thor
Diamond II
Level 191
God Stats
10W - 13L
1,469 SR
Queue Stats
427W - 397L
2,236 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
MandingoBBC
Ah Muzen Cab
Diamond II
Level 48
God Stats
2W - 1L
1,598 SR
Queue Stats
109W - 83L
2,329 MMR
Solo
Poseidon
Poseidon
Diamond II
Wo0per
Poseidon
Diamond II
Level 147
God Stats
1W - 0L
1,281 SR
Queue Stats
49W - 37L
2,391 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
2 / 3 / 0
7,738
516
6,873
11,970
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
HiImCameron
Heimdallr
14
0 / 2 / 3
8,323
555
8,346
11,858
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Sîlva
Osiris
13
0 / 0 / 0
7,532
502
6,146
12,524
11,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
0 / 6 / 0
7,233
482
4,420
10,674
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
αzαzα
Sobek
11
1 / 2 / 1
7,204
480
5,883
18,495
19,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
RavanaAo KuangMartichorasKali

VS

Bans
He BoBacchusHachimanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
0 / 0 / 0
9,832
655
8,149
12,466
9,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Athena
 
Athena
14
3 / 0 / 10
8,656
577
5,782
11,254
12,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
Chøri
Thor
14
5 / 1 / 3
8,026
535
7,007
11,764
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
MandingoBBC
Ah Muzen Cab
14
0 / 1 / 3
8,236
549
9,118
10,548
4,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Wo0per
Poseidon
16
5 / 1 / 7
9,106
607
15,478
9,109
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
13
13
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
0
0
0
W
Athena
 
Athena
3
0
10
8
W
Thor
Chøri
Thor
5
1
3
6.5
L
Set
2
3
0
0.67
L
Heimdallr
HiImCameron
Heimdallr
0
2
3
0.75
W
Ah Muzen Cab
MandingoBBC
Ah Muzen Cab
0
1
3
1.5
L
Osiris
Sîlva
Osiris
0
0
0
0
W
Poseidon
Wo0per
Poseidon
5
1
7
8.5
L
0
6
0
0
L
Sobek
αzαzα
Sobek
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,668
Damage
45,534
65,521
Taken
55,141
46,572
Mitigated
35,740
19,746
Healing
18,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,149
4,795
0
6,538
12,466
9,507
0
0
12,466
0
78,754
W
Athena
 
Athena
5,782
1,576
0
2,101
11,254
12,231
0
2,556
8,698
18,371
0
W
Thor
Chøri
Thor
7,007
2,638
0
5,163
11,764
5,024
0
1,967
9,797
0
59,498
L
Set
6,873
1,975
0
1,217
11,970
5,985
0
4,452
7,308
0
55,832
L
Heimdallr
HiImCameron
Heimdallr
8,346
5,921
0
6,465
11,858
5,985
0
2,500
9,358
0
82,429
W
Ah Muzen Cab
MandingoBBC
Ah Muzen Cab
9,118
4,293
0
3,230
10,548
4,709
0
1,883
8,665
0
83,122
L
Osiris
Sîlva
Osiris
6,146
2,341
0
4,682
12,524
11,331
0
0
10,250
0
66,778
W
Poseidon
Wo0per
Poseidon
15,478
3,223
0
1,290
9,109
4,269
0
3,837
5,212
104,715
0
L
4,420
457
360
1,855
10,674
3,752
0
6,705
3,969
65,907
0
L
Sobek
αzαzα
Sobek
5,883
462
0
5,167
18,495
19,519
0
7,721
10,774
26,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,030
Gold Earned
43,856
537
Minions Killed
630
0
Camps Cleared
0
1,478,282
Distance Traveled
1,660,898
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,832
655
195
13
0
371,703
3
W
Athena
8,656
577
16
1
0
326,605
3
W
Thor
8,026
535
89
6
0
323,966
2
L
Set
7,738
516
98
7
0
345,019
0
L
Heimdallr
8,323
555
173
12
0
271,446
3
W
Ah Muzen Cab
8,236
549
151
10
0
317,893
4
L
Osiris
7,532
502
113
8
0
280,323
4
W
Poseidon
9,106
607
179
12
0
320,731
3
L
Ra
7,233
482
127
8
0
281,492
1
L
Sobek
7,204
480
26
2
0
300,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role